Player Matchup

Ares
Ares
Bspider2005
Ares
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 29L
1,546 Elo+
Party 2
Hachiman
Hachiman
Drags2319
Hachiman
Level 92
God Stats
1W - 4L
1,500 SR
Queue Stats
23W - 29L
1,496 Elo+
Party 2
Osiris
Osiris
Exstoplay5
Osiris
Level 153
God Stats
79W - 68L
1,291 SR
Queue Stats
138W - 137L
1,378 Elo+
Solo
Lancelot
Lancelot
TheNewRize
Lancelot
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 40L
1,299 Elo+
Party 2
Vulcan
Vulcan
afarias2712
Vulcan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,169 Elo+
Solo
Team Averages
Level 104
1,458 SR
1,378 Elo+

VS

Team Averages
Level 126
1,565 SR
1,634 Elo+
Hou Yi
Hou Yi
GrimUltimatum
Hou Yi
Level 144
God Stats
1W - 1L
1,319 SR
Queue Stats
5W - 8L
1,502 Elo+
Party 3
Fenrir
Fenrir
LkGrizzly
Fenrir
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 2L
1,776 Elo+
Party 1
Geb
Geb
PoisePenguin
Geb
Level 128
God Stats
18W - 13L
1,735 SR
Queue Stats
81W - 67L
1,776 Elo+
Party 1
Erlang Shen
Erlang Shen
SgtSimba
Erlang Shen
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,694 Elo+
Party 3
Zeus
Zeus
valni96
Zeus
Level 109
God Stats
17W - 13L
1,771 SR
Queue Stats
349W - 326L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
8,164
510
9,343
16,563
18,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
Drags2319
Hachiman
15
2 / 2 / 0
8,091
506
8,071
10,131
5,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
Exstoplay5
Osiris
16
3 / 3 / 1
9,702
606
13,130
15,992
17,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
TheNewRize
Lancelot
13
1 / 1 / 1
7,482
468
1,995
9,912
5,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
13
1 / 4 / 0
7,602
475
3,139
10,135
4,495
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
7,757
485
6,408
9,525
3,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
LkGrizzly
Fenrir
14
5 / 1 / 3
8,271
517
9,070
11,712
6,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 7
8,270
517
6,994
13,118
11,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erlang Shen
SgtSimba
Erlang Shen
14
1 / 3 / 1
8,019
501
7,399
17,095
17,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
valni96
Zeus
15
3 / 2 / 2
9,235
577
8,165
6,278
2,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
8
Kills
12
13
Deaths
8
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Hachiman
Drags2319
Hachiman
2
2
0
1
L
Osiris
Exstoplay5
Osiris
3
3
1
1.17
W
3
1
2
4
W
Fenrir
LkGrizzly
Fenrir
5
1
3
6.5
W
0
1
7
3.5
W
Erlang Shen
SgtSimba
Erlang Shen
1
3
1
0.5
L
Lancelot
TheNewRize
Lancelot
1
1
1
1.5
L
Vulcan
1
4
0
0.25
W
Zeus
valni96
Zeus
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,678
Damage
38,036
62,733
Taken
57,728
51,555
Mitigated
41,457
10,917
Healing
11,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,343
388
0
2,483
16,563
18,575
0
4,389
12,174
27,484
2,332
L
Hachiman
Drags2319
Hachiman
8,071
4,236
0
3,574
10,131
5,558
0
2,805
7,326
0
79,985
L
Osiris
Exstoplay5
Osiris
13,130
6,493
0
1,130
15,992
17,871
0
2,292
13,700
0
84,800
W
6,408
2,384
0
1,500
9,525
3,943
594
2,708
6,817
0
57,331
W
Fenrir
LkGrizzly
Fenrir
9,070
2,668
0
771
11,712
6,077
0
3,158
8,554
0
58,733
W
6,994
601
0
5,072
13,118
11,406
196
3,577
9,541
40,771
1,919
W
Erlang Shen
SgtSimba
Erlang Shen
7,399
4,530
0
3,770
17,095
17,643
0
0
17,095
424
52,708
L
Lancelot
TheNewRize
Lancelot
1,995
413
0
1,760
9,912
5,056
0
1,313
8,599
0
66,457
L
Vulcan
3,139
696
0
1,970
10,135
4,495
0
4,380
5,755
50,929
734
W
Zeus
valni96
Zeus
8,165
2,032
0
716
6,278
2,388
547
2,534
3,744
68,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,041
Gold Earned
41,552
468
Minions Killed
422
0
Camps Cleared
0
1,477,268
Distance Traveled
1,485,663
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,164
510
19
1
0
331,864
2
L
Hachiman
8,091
506
134
8
0
301,181
2
L
Osiris
9,702
606
130
8
0
262,681
0
W
Hou Yi
7,757
485
92
6
0
285,254
4
W
Fenrir
8,271
517
74
5
0
334,975
0
W
Geb
8,270
517
49
3
0
316,470
15
W
Erlang Shen
8,019
501
83
5
0
265,504
0
L
Lancelot
7,482
468
94
6
0
303,139
0
L
Vulcan
7,602
475
91
6
0
278,403
0
W
Zeus
9,235
577
124
8
0
283,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role