Player Matchup

Artio
Artio
Gold IV
CurseDabs
Artio
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,824 MMR
Party 1
Fenrir
Fenrir
Gold IV
PerfectCopyHD
Fenrir
Gold IV
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 9L
1,824 MMR
Party 1
Olorun
Olorun
Gold IV
Pîckle
Olorun
Gold IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,824 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,500 SR
1,824 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 177
1,515 SR
1,755 MMR
Sol
Sol
Gold I
Hadesoul
Sol
Gold I
Level 207
God Stats
1W - 0L
1,778 SR
Queue Stats
101W - 54L
1,715 MMR
Party 2
Mulan
Mulan
Gold III
Vizzente
Mulan
Gold III
Level 167
God Stats
3W - 1L
1,500 SR
Queue Stats
43W - 16L
1,810 MMR
Party 2
Vamana
Vamana
Gold III
Wesly69
Vamana
Gold III
Level 158
God Stats
2W - 0L
1,267 SR
Queue Stats
19W - 9L
1,741 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CurseDabs
Artio
14
1 / 5 / 2
8,414
647
6,526
21,723
20,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 2
8,454
650
6,318
19,106
16,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Pîckle
Olorun
14
1 / 5 / 2
8,480
652
13,896
15,235
7,159
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AchillesThothAo KuangBake KujiraBacchus

VS

Bans
HerculesMorgan Le FayOsirisScyllaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 7
10,075
775
17,662
9,321
4,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
Vizzente
Mulan
17
4 / 0 / 9
10,427
802
19,547
15,471
13,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
Wesly69
Vamana
15
4 / 2 / 6
10,212
786
12,346
14,899
15,122
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
13
13
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Artio
CurseDabs
Artio
1
5
2
0.4
W
5
1
7
8.5
L
1
3
2
0.67
L
Olorun
Pîckle
Olorun
1
5
2
0.4
W
Mulan
Vizzente
Mulan
4
0
9
8.5
W
Vamana
Wesly69
Vamana
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,740
Damage
49,555
56,064
Taken
39,691
43,993
Mitigated
33,290
13,466
Healing
17,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
CurseDabs
Artio
6,526
704
576
5,340
21,723
20,544
0
8,087
12,070
17,627
311
W
17,662
5,694
0
5,818
9,321
4,824
2,128
4,381
4,718
46,592
3,855
L
6,318
1,160
0
3,145
19,106
16,290
0
5,773
12,197
891
15,424
L
Olorun
Pîckle
Olorun
13,896
7,204
475
3,930
15,235
7,159
0
3,601
10,948
51,158
3,867
W
Mulan
Vizzente
Mulan
19,547
2,668
471
8,864
15,471
13,344
422
9,795
5,079
2,079
45,919
W
Vamana
Wesly69
Vamana
12,346
6,297
0
2,282
14,899
15,122
99
5,167
8,321
1,365
44,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,348
Gold Earned
30,714
131
Minions Killed
187
0
Camps Cleared
0
705,602
Distance Traveled
754,238
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,414
647
16
1
0
246,126
0
W
Sol
10,075
775
63
5
0
233,734
0
L
Fenrir
8,454
650
21
2
0
262,538
0
L
Olorun
8,480
652
94
7
0
196,938
0
W
Mulan
10,427
802
61
5
0
264,402
0
W
Vamana
10,212
786
63
5
0
256,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role