Player Matchup

Janus
Janus
ElCazadoor
Janus
Level 68
God Stats
10W - 18L
1,506 SR
Queue Stats
161W - 161L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
PeakiZam
Cthulhu
Level 14
God Stats
2W - 2L
1,517 SR
Queue Stats
7W - 6L
1,334 Elo+
Party 2
Hachiman
Hachiman
peegzy
Hachiman
Level 23
God Stats
12W - 15L
1,641 SR
Queue Stats
52W - 50L
1,519 Elo+
Party 2
Team Averages
Level 35
1,555 SR
1,458 Elo+

VS

Team Averages
Level 105
1,532 SR
1,555 Elo+
Baron Samedi
Baron Samedi
XxYmirJunglexX
Baron Samedi
Level 106
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 35L
1,523 Elo+
Party 1
Medusa
Medusa
jmarco123
Medusa
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 92L
1,590 Elo+
Party 1
Bacchus
Bacchus
vikmed
Bacchus
Level 98
God Stats
53W - 34L
1,597 SR
Queue Stats
168W - 162L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
16
6 / 8 / 1
11,614
774
18,299
13,274
6,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
PeakiZam
Cthulhu
13
0 / 5 / 8
9,674
645
8,762
17,985
21,870
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hachiman
peegzy
Hachiman
14
2 / 5 / 3
9,826
655
9,081
14,206
6,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
XxYmirJunglexX
Baron Samedi
17
8 / 4 / 10
12,303
820
15,450
16,013
7,601
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
jmarco123
Medusa
16
2 / 3 / 15
11,015
734
14,690
15,261
5,919
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
vikmed
Bacchus
17
8 / 1 / 9
11,824
788
10,800
14,486
12,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
52
8
Kills
18
18
Deaths
8
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Janus
6
8
1
0.81
L
Cthulhu
PeakiZam
Cthulhu
0
5
8
0.8
W
Baron Samedi
XxYmirJunglexX
Baron Samedi
8
4
10
3.25
W
Medusa
jmarco123
Medusa
2
3
15
3.17
L
Hachiman
peegzy
Hachiman
2
5
3
0.7
W
Bacchus
vikmed
Bacchus
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,142
Damage
40,940
45,465
Taken
45,760
34,610
Mitigated
26,206
4,935
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
18,299
940
95
835
13,274
6,285
0
7,404
5,673
44,864
461
L
Cthulhu
PeakiZam
Cthulhu
8,762
364
212
610
17,985
21,870
0
9,283
8,466
21,723
1,241
W
Baron Samedi
XxYmirJunglexX
Baron Samedi
15,450
1,984
1,513
4,584
16,013
7,601
84
8,855
7,158
63,796
1,100
W
Medusa
jmarco123
Medusa
14,690
7,018
0
1,373
15,261
5,919
1,794
10,074
5,187
0
56,007
L
Hachiman
peegzy
Hachiman
9,081
5,989
359
2,824
14,206
6,455
0
8,538
5,438
0
28,893
W
Bacchus
vikmed
Bacchus
10,800
712
0
2,541
14,486
12,686
683
6,996
7,490
28,973
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,114
Gold Earned
35,142
130
Minions Killed
214
0
Camps Cleared
0
736,204
Distance Traveled
778,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
11,614
774
56
4
0
235,563
0
L
Cthulhu
9,674
645
32
2
0
255,298
0
W
Baron Samedi
12,303
820
101
7
0
240,742
0
W
Medusa
11,015
734
69
5
0
240,924
0
L
Hachiman
9,826
655
42
3
0
245,343
0
W
Bacchus
11,824
788
44
3
0
296,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role