Player Matchup

Jing Wei
Jing Wei
Danger NH
Jing Wei
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 48L
1,533 Elo+
Party 2
Charon
Charon
Night NH
Charon
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
42W - 42L
1,543 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Radiant NH
Ah Muzen Cab
Level 129
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 29L
1,530 Elo+
Party 2
Medusa
Medusa
ReiPirataBR
Medusa
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,872 Elo+
Solo
Cerberus
Cerberus
kazwal
Cerberus
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 40L
1,388 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,573 Elo+

VS

Team Averages
Level 104
1,460 SR
1,478 Elo+
Medusa
Medusa
Celtic_Cactus
Medusa
Level 124
God Stats
2W - 2L
1,299 SR
Queue Stats
54W - 55L
1,418 Elo+
Solo
Jing Wei
Jing Wei
Fryguy784
Jing Wei
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 109L
1,473 Elo+
Solo
Chronos
Chronos
itss_Kasachii
Chronos
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 160L
1,461 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
madremya
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 86L
1,573 Elo+
Solo
Artemis
Artemis
voltage_fakie29
Artemis
Level 105
God Stats
1W - 5L
1,500 SR
Queue Stats
149W - 158L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Danger NH
Jing Wei
17
1 / 4 / 9
9,856
758
8,638
10,790
6,029
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charon
Night NH
Charon
16
2 / 2 / 11
9,516
732
4,523
13,422
17,522
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Radiant NH
Ah Muzen Cab
18
5 / 1 / 7
10,627
817
9,363
10,373
6,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Medusa
14
3 / 3 / 5
9,387
722
7,871
9,160
5,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
kazwal
Cerberus
18
8 / 4 / 7
11,827
910
14,201
19,766
25,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 4
10,188
784
13,132
9,588
4,659
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Fryguy784
Jing Wei
16
2 / 4 / 8
8,933
687
7,884
10,312
4,324
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
13
2 / 6 / 6
7,695
592
8,477
14,393
5,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
madremya
Ah Muzen Cab
10
0 / 1 / 3
6,868
528
178
3,607
1,318
16
2 / 5 / 6
9,247
711
11,147
10,070
3,871
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
41
19
Kills
14
14
Deaths
19
39
Assists
27
Player
Kills
Deaths
Assists
KDA
L
8
3
4
3.33
W
Jing Wei
Danger NH
Jing Wei
1
4
9
1.38
L
Jing Wei
Fryguy784
Jing Wei
2
4
8
1.5
W
Charon
Night NH
Charon
2
2
11
3.75
W
Ah Muzen Cab
Radiant NH
Ah Muzen Cab
5
1
7
8.5
W
Medusa
3
3
5
1.83
L
Chronos
2
6
6
0.83
W
Cerberus
kazwal
Cerberus
8
4
7
2.88
L
Ah Muzen Cab
madremya
Ah Muzen Cab
0
1
3
1.5
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,596
Damage
40,818
63,511
Taken
47,970
60,940
Mitigated
19,813
15,267
Healing
8,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,132
7,382
933
1,553
9,588
4,659
0
3,373
6,215
0
33,454
W
Jing Wei
Danger NH
Jing Wei
8,638
6,450
977
739
10,790
6,029
2,539
1,039
9,751
0
24,172
L
Jing Wei
Fryguy784
Jing Wei
7,884
6,481
884
1,133
10,312
4,324
0
3,445
6,867
0
18,350
W
Charon
Night NH
Charon
4,523
461
1,223
2,093
13,422
17,522
1,180
1,913
11,509
15,010
147
W
Ah Muzen Cab
Radiant NH
Ah Muzen Cab
9,363
1,139
2,462
1,106
10,373
6,330
3,272
1,041
9,332
0
31,030
W
Medusa
7,871
2,723
457
1,294
9,160
5,270
1,227
1,131
8,029
0
18,594
L
Chronos
8,477
4,182
646
1,008
14,393
5,641
0
4,305
10,088
13,983
983
W
Cerberus
kazwal
Cerberus
14,201
739
1,104
3,812
19,766
25,789
442
3,215
16,551
24,206
4,336
L
Ah Muzen Cab
madremya
Ah Muzen Cab
178
98
304
208
3,607
1,318
0
1,185
2,422
0
1,243
L
11,147
3,744
593
953
10,070
3,871
0
4,410
5,660
0
19,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,213
Gold Earned
42,931
143
Minions Killed
121
0
Camps Cleared
0
1,080,346
Distance Traveled
886,998
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,188
784
52
4
0
242,889
0
W
Jing Wei
9,856
758
47
4
0
218,214
0
L
Jing Wei
8,933
687
23
2
0
221,727
0
W
Charon
9,516
732
8
1
0
242,347
3
W
Ah Muzen Cab
10,627
817
39
3
0
229,291
0
W
Medusa
9,387
722
13
1
0
151,116
0
L
Chronos
7,695
592
14
1
0
181,478
0
W
Cerberus
11,827
910
36
3
0
239,378
0
L
Ah Muzen Cab
6,868
528
6
0
0
67,707
0
L
Artemis
9,247
711
26
2
0
173,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role