Player Matchup

Artemis
Artemis
Edgygengumain
Artemis
Level 37
God Stats
6W - 1L
1,908 SR
Queue Stats
47W - 41L
1,444 Elo+
Party 1
Sol
Sol
FlyawayPrune
Sol
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 11L
1,258 Elo+
Party 1
Nemesis
Nemesis
IronCladofSouls
Nemesis
Level 67
God Stats
6W - 4L
1,675 SR
Queue Stats
92W - 89L
1,452 Elo+
Party 1
Shiva
Shiva
JonnyBVT
Shiva
Level 41
God Stats
2W - 1L
1,181 SR
Queue Stats
16W - 28L
1,323 Elo+
Solo
Khepri
Khepri
Mr South Park1
Khepri
Level 85
God Stats
3W - 3L
1,522 SR
Queue Stats
121W - 124L
1,452 Elo+
Party 1
Team Averages
Level 51
1,557 SR
1,386 Elo+

VS

Team Averages
Level 30
1,514 SR
1,326 Elo+
Atlas
Atlas
Blutarski
Atlas
Level 20
God Stats
5W - 17L
1,708 SR
Queue Stats
90W - 124L
1,361 Elo+
Party 2
Heimdallr
Heimdallr
SolowDG8831
Heimdallr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 40L
1,464 Elo+
Solo
Cliodhna
Cliodhna
frankendilly
Cliodhna
Level 37
God Stats
12W - 12L
1,690 SR
Queue Stats
97W - 135L
1,223 Elo+
Party 2
Chaac
Chaac
jpthefat1
Chaac
Level 22
God Stats
0W - 2L
1,254 SR
Queue Stats
90W - 125L
1,361 Elo+
Party 2
Zeus
Zeus
peepherz
Zeus
Level 30
God Stats
3W - 11L
1,418 SR
Queue Stats
100W - 142L
1,223 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
6 / 0 / 2
8,238
549
11,842
6,297
3,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
8,167
544
3,126
9,974
3,275
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

14
4 / 0 / 1
7,967
531
5,999
11,069
5,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shiva
JonnyBVT
Shiva
15
7 / 0 / 1
9,730
649
9,516
12,346
14,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 0 / 7
8,671
578
4,781
7,276
7,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Blutarski
Atlas
10
0 / 2 / 0
6,598
440
2,859
11,391
8,879
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
SolowDG8831
Heimdallr
9
0 / 5 / 0
5,562
371
3,268
9,841
3,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
frankendilly
Cliodhna
12
1 / 4 / 0
6,683
446
6,241
12,354
4,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
jpthefat1
Chaac
10
0 / 6 / 0
5,917
394
2,728
11,006
5,753
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zeus
12
2 / 3 / 1
7,437
496
7,057
7,391
2,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
20
Kills
3
3
Deaths
20
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Atlas
Blutarski
Atlas
0
2
0
0
W
Artemis
6
0
2
7
W
1
3
0
0.33
W
4
0
1
4.5
W
Shiva
JonnyBVT
Shiva
7
0
1
7.5
W
2
0
7
5.5
L
Heimdallr
SolowDG8831
Heimdallr
0
5
0
0
L
Cliodhna
frankendilly
Cliodhna
1
4
0
0.25
L
Chaac
jpthefat1
Chaac
0
6
0
0
L
Zeus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,264
Damage
22,153
46,962
Taken
51,983
33,626
Mitigated
25,723
8,817
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Blutarski
Atlas
2,859
1,533
0
2,587
11,391
8,879
0
1,913
9,478
21,347
447
W
Artemis
11,842
5,557
0
1,396
6,297
3,586
440
1,652
4,645
0
68,852
W
3,126
995
0
978
9,974
3,275
1,282
5,783
4,191
47,552
0
W
5,999
2,099
0
500
11,069
5,215
0
1,009
10,060
0
59,092
W
Shiva
JonnyBVT
Shiva
9,516
1,061
0
2,894
12,346
14,477
43
660
11,686
1,158
73,248
W
4,781
870
0
3,049
7,276
7,073
196
1,275
6,001
28,807
1,688
L
Heimdallr
SolowDG8831
Heimdallr
3,268
1,236
0
1,470
9,841
3,655
0
1,411
8,430
0
27,528
L
Cliodhna
frankendilly
Cliodhna
6,241
825
0
3,044
12,354
4,621
0
1,788
10,319
0
46,693
L
Chaac
jpthefat1
Chaac
2,728
792
0
1,623
11,006
5,753
0
681
9,760
0
22,434
L
Zeus
7,057
1,604
0
250
7,391
2,815
267
2,824
4,567
46,222
1,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,773
Gold Earned
32,197
405
Minions Killed
243
0
Camps Cleared
0
1,540,928
Distance Traveled
1,318,416
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,598
440
39
3
0
256,712
2
W
Artemis
8,238
549
84
6
0
273,789
2
W
Sol
8,167
544
89
6
0
264,432
0
W
Nemesis
7,967
531
79
5
0
389,424
0
W
Shiva
9,730
649
105
7
0
274,337
2
W
Khepri
8,671
578
48
3
0
338,946
0
L
Heimdallr
5,562
371
37
2
0
258,783
0
L
Cliodhna
6,683
446
65
4
0
281,820
0
L
Chaac
5,917
394
30
2
0
294,980
0
L
Zeus
7,437
496
72
5
0
226,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role