Player Matchup

Fenrir
Fenrir
Erghal
Fenrir
Level 109
God Stats
26W - 17L
1,694 SR
Queue Stats
82W - 78L
1,503 Elo+
Party 2
Bacchus
Bacchus
FLEISCHPEITSCH
Bacchus
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
18W - 25L
1,394 Elo+
Solo
Ra
Ra
Jack55555
Ra
Level 23
God Stats
6W - 3L
1,568 SR
Queue Stats
63W - 60L
1,611 Elo+
Party 2
Team Averages
Level 73
1,587 SR
1,503 Elo+

VS

Team Averages
Level 75
1,599 SR
1,539 Elo+
Nox
Nox
Kasiian
Nox
Level 88
God Stats
3W - 10L
1,295 SR
Queue Stats
301W - 324L
1,486 Elo+
Solo
Medusa
Medusa
Nonsay
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 33L
1,611 Elo+
Party 1
Cthulhu
Cthulhu
tomrogers
Cthulhu
Level 109
God Stats
12W - 8L
2,002 SR
Queue Stats
58W - 58L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Erghal
Fenrir
13
1 / 0 / 4
8,395
646
8,671
12,275
9,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 0 / 2
9,063
697
6,684
9,421
10,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 3
8,980
691
12,090
10,314
4,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
13
0 / 2 / 2
8,418
648
6,803
6,816
3,109
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Nonsay
Medusa
14
1 / 3 / 2
8,583
660
7,885
9,218
4,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
tomrogers
Cthulhu
14
2 / 1 / 1
8,690
668
13,223
14,772
14,868
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
3
3
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Erghal
Fenrir
1
0
4
3
W
4
0
2
5
W
1
3
3
0.83
L
Nox
0
2
2
0.5
L
Medusa
Nonsay
Medusa
1
3
2
0.67
L
Cthulhu
tomrogers
Cthulhu
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,445
Damage
27,911
32,010
Taken
30,806
24,141
Mitigated
22,550
7,202
Healing
4,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Erghal
Fenrir
8,671
2,035
0
1,287
12,275
9,221
0
6,385
5,836
0
25,599
W
6,684
213
208
2,999
9,421
10,243
0
5,594
3,795
10,703
1,258
W
12,090
1,574
1,011
1,697
10,314
4,677
0
6,807
3,498
53,330
1,054
L
Nox
6,803
152
0
881
6,816
3,109
0
3,275
3,253
36,181
750
L
Medusa
Nonsay
Medusa
7,885
3,556
0
1,621
9,218
4,573
0
5,319
3,578
0
28,406
L
Cthulhu
tomrogers
Cthulhu
13,223
2,027
219
1,336
14,772
14,868
0
8,385
5,739
36,643
1,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,438
Gold Earned
25,691
143
Minions Killed
144
0
Camps Cleared
0
780,886
Distance Traveled
733,399
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,395
646
26
2
0
271,004
0
W
Bacchus
9,063
697
17
1
0
255,553
0
W
Ra
8,980
691
100
8
0
254,329
0
L
Nox
8,418
648
56
4
0
243,571
0
L
Medusa
8,583
660
48
4
0
236,854
0
L
Cthulhu
8,690
668
40
3
0
252,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role