Player Matchup

Medusa
Medusa
 
Medusa
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
SelectMeYTB
Anubis
Level 85
God Stats
131W - 121L
1,248 SR
Queue Stats
450W - 421L
1,500 Elo+
Solo
Ymir
Ymir
cryo95
Ymir
Level 56
God Stats
3W - 0L
1,697 SR
Queue Stats
7W - 5L
1,489 Elo+
Solo
Arachne
Arachne
okcoolshutup
Arachne
Level 89
God Stats
5W - 4L
1,653 SR
Queue Stats
97W - 84L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
temp-447593
Jormungandr
Level 146
God Stats
10W - 9L
1,915 SR
Queue Stats
211W - 195L
1,443 Elo+
Party 2
Team Averages
Level 87
1,603 SR
1,486 Elo+

VS

Team Averages
Level 90
1,510 SR
1,398 Elo+
Thoth
Thoth
Angel-_-Muerto
Thoth
Level 89
God Stats
10W - 17L
1,570 SR
Queue Stats
167W - 165L
1,495 Elo+
Solo
Discordia
Discordia
Maitre-Donosor
Discordia
Level 142
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
YtbZenox13
Izanami
Level 66
God Stats
35W - 20L
1,318 SR
Queue Stats
360W - 347L
1,306 Elo+
Party 1
Cerberus
Cerberus
conc1do
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,337 Elo+
Solo
Thanatos
Thanatos
darkraisondetre6
Thanatos
Level 87
God Stats
0W - 1L
1,731 SR
Queue Stats
63W - 57L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 2 / 4
6,818
620
7,271
6,552
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Anubis
12
0 / 2 / 0
6,546
595
2,551
4,982
2,098
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ymir
cryo95
Ymir
10
1 / 0 / 4
6,519
593
2,755
5,436
4,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
okcoolshutup
Arachne
11
6 / 1 / 2
6,688
608
4,109
5,780
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
temp-447593
Jormungandr
12
1 / 0 / 4
7,263
660
3,310
5,641
3,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
5,637
512
1,320
3,626
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
Maitre-Donosor
Discordia
6
0 / 3 / 0
4,480
407
1,540
3,530
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
YtbZenox13
Izanami
9
1 / 4 / 1
5,575
507
3,049
7,023
2,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
conc1do
Cerberus
9
0 / 3 / 1
5,377
489
2,787
8,669
5,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
3 / 2 / 0
5,908
537
4,607
10,006
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
12
Kills
5
5
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
2
4
3
L
1
0
2
2
L
Discordia
Maitre-Donosor
Discordia
0
3
0
0
W
Anubis
0
2
0
0
L
Izanami
YtbZenox13
Izanami
1
4
1
0.38
L
Cerberus
conc1do
Cerberus
0
3
1
0.17
W
Ymir
cryo95
Ymir
1
0
4
3
L
3
2
0
1.5
W
Arachne
okcoolshutup
Arachne
6
1
2
7
W
Jormungandr
temp-447593
Jormungandr
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,996
Damage
13,303
28,391
Taken
32,854
14,042
Mitigated
14,871
8,461
Healing
9,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,271
3,694
0
1,743
6,552
2,142
458
896
5,656
0
42,144
L
1,320
113
0
0
3,626
1,051
0
1,031
2,595
43,479
787
L
Discordia
Maitre-Donosor
Discordia
1,540
196
0
750
3,530
1,042
0
1,906
1,476
14,359
132
W
Anubis
2,551
43
0
1,355
4,982
2,098
0
1,586
3,396
50,995
1,652
L
Izanami
YtbZenox13
Izanami
3,049
2,200
0
502
7,023
2,441
0
2,023
4,938
0
39,845
L
Cerberus
conc1do
Cerberus
2,787
261
0
2,349
8,669
5,931
0
2,090
6,579
13,002
238
W
Ymir
cryo95
Ymir
2,755
890
0
1,528
5,436
4,467
0
547
4,889
29,739
0
L
4,607
1,216
0
6,072
10,006
4,406
0
1,219
8,759
0
42,509
W
Arachne
okcoolshutup
Arachne
4,109
3,062
0
2,085
5,780
1,795
348
807
4,973
0
31,112
W
Jormungandr
temp-447593
Jormungandr
3,310
567
0
1,750
5,641
3,540
138
1,442
4,199
47,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,834
Gold Earned
26,977
338
Minions Killed
270
0
Camps Cleared
0
1,034,501
Distance Traveled
995,893
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,818
620
74
7
0
186,885
0
L
Thoth
5,637
512
69
6
0
213,169
0
L
Discordia
4,480
407
26
2
0
97,252
0
W
Anubis
6,546
595
92
8
0
179,293
0
L
Izanami
5,575
507
73
7
0
207,219
1
L
Cerberus
5,377
489
21
2
0
229,114
3
W
Ymir
6,519
593
36
3
0
213,182
4
L
Thanatos
5,908
537
81
7
0
249,139
0
W
Arachne
6,688
608
51
5
0
262,082
0
W
Jormungandr
7,263
660
85
8
0
193,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role