Player Matchup

Hera
Hera
Ambrax Demise
Hera
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 20L
1,500 Elo+
Party 2
Rama
Rama
GordyBert
Rama
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,511 Elo+
Party 2
Eset
Eset
KingGooG
Eset
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 37L
1,254 Elo+
Party 2
Chaac
Chaac
Lammyy5
Chaac
Level 111
God Stats
3W - 0L
1,479 SR
Queue Stats
18W - 22L
1,370 Elo+
Party 2
Thanatos
Thanatos
Melouche
Thanatos
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,236 Elo+
Party 2
Team Averages
Level 123
1,496 SR
1,374 Elo+

VS

Team Averages
Level 147
1,450 SR
1,392 Elo+
Heimdallr
Heimdallr
FenrirErreape
Heimdallr
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
44W - 42L
1,407 Elo+
Solo
Nike
Nike
HalfOzMouse
Nike
Level 156
God Stats
1W - 1L
1,308 SR
Queue Stats
127W - 141L
1,290 Elo+
Party 1
Geb
Geb
TheSupplanter
Geb
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
500W - 515L
1,468 Elo+
Party 1
Baron Samedi
Baron Samedi
Zekaym
Baron Samedi
Level 141
God Stats
1W - 2L
1,444 SR
Queue Stats
420W - 416L
1,343 Elo+
Solo
Fenrir
Fenrir
dontselldruqs
Fenrir
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 10L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 6
5,836
1,167
4,737
2,069
716
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
11
3 / 1 / 5
5,906
1,181
3,547
4,400
2,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
9
0 / 3 / 5
5,095
1,019
1,372
3,892
1,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Lammyy5
Chaac
12
3 / 0 / 6
6,003
1,201
4,042
4,716
3,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Melouche
Thanatos
9
0 / 2 / 8
4,985
997
3,146
4,410
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FenrirErreape
Heimdallr
5
0 / 0 / 0
4,256
851
0
0
0
11
3 / 3 / 2
5,822
1,164
5,843
6,444
5,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 2 / 5
5,093
1,019
4,136
5,662
5,083
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
Zekaym
Baron Samedi
12
0 / 2 / 5
5,574
1,115
4,336
3,860
2,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 2
5,292
1,058
2,369
4,294
2,965
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
9
Kills
6
6
Deaths
9
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
3
0
6
6
L
Heimdallr
FenrirErreape
Heimdallr
0
0
0
0
W
Rama
3
1
5
5.5
L
3
3
2
1.33
W
Eset
0
3
5
0.83
W
Chaac
Lammyy5
Chaac
3
0
6
6
W
Thanatos
Melouche
Thanatos
0
2
8
2
L
1
2
5
1.75
L
Baron Samedi
Zekaym
Baron Samedi
0
2
5
1.25
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,844
Damage
16,684
19,487
Taken
20,260
9,721
Mitigated
16,236
6,345
Healing
5,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,737
1,261
947
1,163
2,069
716
0
607
1,462
8,834
0
L
Heimdallr
FenrirErreape
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
W
Rama
3,547
2,029
0
988
4,400
2,066
0
2,455
1,945
0
10,281
L
5,843
277
524
922
6,444
5,892
0
1,354
5,090
1,936
10,059
W
Eset
1,372
38
150
273
3,892
1,316
0
1,359
2,533
4,986
0
W
Chaac
Lammyy5
Chaac
4,042
355
254
652
4,716
3,727
0
2,547
2,169
0
8,562
W
Thanatos
Melouche
Thanatos
3,146
783
500
1,418
4,410
1,896
0
1,981
2,429
0
4,684
L
4,136
144
625
1,805
5,662
5,083
0
1,934
3,728
8,736
465
L
Baron Samedi
Zekaym
Baron Samedi
4,336
259
710
578
3,860
2,296
0
1,481
2,379
11,536
0
L
2,369
465
31
440
4,294
2,965
0
1,340
2,954
0
5,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,825
Gold Earned
26,037
51
Minions Killed
37
0
Camps Cleared
0
491,840
Distance Traveled
411,296
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
5,836
1,167
9
2
0
107,651
0
L
Heimdallr
4,256
851
0
0
0
62
0
W
Rama
5,906
1,181
10
2
0
87,739
0
L
Nike
5,822
1,164
18
4
0
97,277
0
W
Eset
5,095
1,019
15
3
0
84,124
0
W
Chaac
6,003
1,201
13
3
0
114,996
0
W
Thanatos
4,985
997
4
1
0
97,330
0
L
Geb
5,093
1,019
3
1
0
117,385
0
L
Baron Samedi
5,574
1,115
10
2
0
103,690
0
L
Fenrir
5,292
1,058
6
1
0
92,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role