Player Matchup

Hercules
Hercules
 
Hercules
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ElectricSpeed2
Ymir
Level 47
God Stats
3W - 2L
1,682 SR
Queue Stats
7W - 6L
1,455 Elo+
Party 1
Chang'e
Chang'e
Taco721
Chang'e
Level 102
God Stats
1W - 0L
1,356 SR
Queue Stats
10W - 10L
1,516 Elo+
Party 1
Danzaburou
Danzaburou
litgoldfish
Danzaburou
Level 45
God Stats
3W - 1L
1,667 SR
Queue Stats
3W - 3L
1,390 Elo+
Party 1
Mercury
Mercury
xHexis
Mercury
Level 17
God Stats
5W - 1L
1,743 SR
Queue Stats
7W - 5L
1,498 Elo+
Party 1
Team Averages
Level 63
1,589 SR
1,472 Elo+

VS

Team Averages
Level 78
1,554 SR
1,439 Elo+
Bacchus
Bacchus
TEPM_DarkDan16
Bacchus
Level 51
God Stats
3W - 1L
1,813 SR
Queue Stats
43W - 42L
1,522 Elo+
Party 2
Mulan
Mulan
castlellanos
Mulan
Level 88
God Stats
0W - 4L
1,500 SR
Queue Stats
42W - 53L
1,218 Elo+
Solo
Eset
Eset
fonsforo
Eset
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
267W - 264L
1,548 Elo+
Solo
Artemis
Artemis
gat1419
Artemis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 51L
1,336 Elo+
Solo
Thanatos
Thanatos
iMrHawkJuan
Thanatos
Level 59
God Stats
8W - 9L
1,457 SR
Queue Stats
43W - 39L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
9 / 0 / 1
9,985
666
8,536
14,816
10,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 9
7,320
488
4,356
12,305
8,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chang'e
Taco721
Chang'e
12
1 / 1 / 6
7,770
518
10,734
7,680
2,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
litgoldfish
Danzaburou
12
2 / 6 / 3
7,642
509
6,870
10,672
3,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
xHexis
Mercury
11
2 / 5 / 3
6,771
451
2,689
14,342
5,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 9
6,604
440
6,859
12,574
12,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

2
0 / 1 / 0
4,531
302
491
1,889
846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Eset
11
1 / 4 / 2
6,825
455
5,202
9,575
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
gat1419
Artemis
12
7 / 2 / 5
8,064
538
14,315
7,954
3,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
iMrHawkJuan
Thanatos
13
7 / 5 / 2
7,496
500
11,187
17,635
9,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
33
15
Kills
15
15
Deaths
15
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
9
0
1
9.5
W
1
3
9
1.83
L
0
3
9
1.5
W
Chang'e
Taco721
Chang'e
1
1
6
4
L
0
1
0
0
L
Eset
1
4
2
0.5
L
Artemis
gat1419
Artemis
7
2
5
4.75
L
Thanatos
iMrHawkJuan
Thanatos
7
5
2
1.6
W
Danzaburou
litgoldfish
Danzaburou
2
6
3
0.58
W
Mercury
xHexis
Mercury
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,185
Damage
38,054
59,815
Taken
49,627
32,528
Mitigated
30,504
17,887
Healing
15,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,536
3,571
0
6,225
14,816
10,941
176
1,850
12,966
0
83,972
W
4,356
1,615
0
3,459
12,305
8,899
0
3,527
8,778
11,186
0
L
6,859
400
195
3,928
12,574
12,870
0
4,991
7,583
20,108
0
W
Chang'e
Taco721
Chang'e
10,734
1,589
2,222
3,718
7,680
2,979
0
2,870
4,810
53,627
0
L
491
171
0
288
1,889
846
0
0
1,889
0
3,676
L
Eset
5,202
172
256
2,096
9,575
4,032
0
4,013
5,562
40,041
1,825
L
Artemis
gat1419
Artemis
14,315
6,110
0
750
7,954
3,378
70
1,240
6,714
0
63,762
L
Thanatos
iMrHawkJuan
Thanatos
11,187
2,659
0
8,206
17,635
9,378
0
4,846
12,789
0
58,089
W
Danzaburou
litgoldfish
Danzaburou
6,870
3,369
0
484
10,672
3,885
0
1,451
9,221
0
47,381
W
Mercury
xHexis
Mercury
2,689
965
0
1,779
14,342
5,824
0
1,874
12,468
0
45,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,488
Gold Earned
33,520
356
Minions Killed
276
0
Camps Cleared
0
1,512,041
Distance Traveled
1,154,072
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,985
666
126
8
0
288,108
0
W
Ymir
7,320
488
15
1
0
304,900
3
L
Bacchus
6,604
440
26
2
0
285,953
0
W
Chang'e
7,770
518
80
5
0
319,069
0
L
Mulan
4,531
302
7
0
0
33,074
0
L
Eset
6,825
455
81
5
0
274,151
0
L
Artemis
8,064
538
79
5
0
262,862
3
L
Thanatos
7,496
500
83
6
0
298,032
0
W
Danzaburou
7,642
509
66
4
0
275,971
1
W
Mercury
6,771
451
69
5
0
323,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role