Player Matchup

Hachiman
Hachiman
DreamedPants336
Hachiman
Level 121
God Stats
4W - 1L
1,715 SR
Queue Stats
60W - 47L
1,548 Elo+
Solo
Cthulhu
Cthulhu
FasceFace
Cthulhu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,451 Elo+
Party 1
Surtr
Surtr
KamaKaziKid3
Surtr
Level 87
God Stats
7W - 7L
1,521 SR
Queue Stats
16W - 28L
1,366 Elo+
Party 1
Arachne
Arachne
LilCheese5
Arachne
Level 46
God Stats
4W - 4L
1,529 SR
Queue Stats
12W - 11L
1,361 Elo+
Solo
Tiamat
Tiamat
burningTRIBUTE
Tiamat
Level 90
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 29L
1,387 Elo+
Party 1
Team Averages
Level 86
1,553 SR
1,423 Elo+

VS

Team Averages
Level 69
1,391 SR
1,383 Elo+
Medusa
Medusa
Silly_Billy2343
Medusa
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 29L
1,585 Elo+
Solo
Fenrir
Fenrir
Sosaishere9599
Fenrir
Level 59
God Stats
0W - 2L
1,264 SR
Queue Stats
87W - 97L
1,431 Elo+
Solo
Surtr
Surtr
drewdanko
Surtr
Level 62
God Stats
3W - 5L
1,500 SR
Queue Stats
364W - 353L
1,544 Elo+
Solo
Maui
Maui
kartavius123
Maui
Level 27
God Stats
1W - 3L
1,192 SR
Queue Stats
1W - 4L
1,178 Elo+
Party 2
Kukulkan
Kukulkan
khatonbros2013
Kukulkan
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 0 / 0
7,146
510
6,874
6,989
2,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
FasceFace
Cthulhu
11
1 / 2 / 1
6,878
491
7,527
12,218
12,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 0 / 0
9,687
692
10,256
13,291
13,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
LilCheese5
Arachne
14
3 / 0 / 3
7,987
571
6,134
14,740
7,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 2 / 2
7,622
544
6,797
9,975
6,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 0
6,236
445
9,206
8,293
3,312
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 4 / 1
5,886
420
5,304
12,264
5,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
drewdanko
Surtr
12
0 / 4 / 0
6,791
485
7,570
14,270
9,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
0 / 0 / 2
6,577
470
3,042
10,470
8,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
12
0 / 4 / 1
6,998
500
5,420
8,955
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
13
Kills
4
4
Deaths
13
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
1
0
0
1
W
Cthulhu
FasceFace
Cthulhu
1
2
1
0.75
W
4
0
0
4
W
Arachne
LilCheese5
Arachne
3
0
3
4.5
L
2
1
0
2
L
2
4
1
0.63
W
4
2
2
2.5
L
Surtr
drewdanko
Surtr
0
4
0
0
L
0
0
2
1
L
Kukulkan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,588
Damage
30,542
57,213
Taken
54,252
41,316
Mitigated
31,148
20,919
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,874
3,760
0
2,735
6,989
2,780
0
1,561
5,428
0
47,666
W
Cthulhu
FasceFace
Cthulhu
7,527
358
347
2,563
12,218
12,185
0
1,213
11,005
32,549
1,179
W
10,256
4,413
0
8,243
13,291
13,326
778
265
12,285
1,138
91,200
W
Arachne
LilCheese5
Arachne
6,134
4,389
0
5,686
14,740
7,003
0
1,757
12,983
0
74,867
L
9,206
4,093
0
1,580
8,293
3,312
0
3,912
4,381
0
58,313
L
5,304
1,446
0
2,452
12,264
5,813
0
1,855
10,396
0
36,604
W
6,797
1,041
0
1,345
9,975
6,022
118
3,890
6,085
43,813
1,393
L
Surtr
drewdanko
Surtr
7,570
3,555
0
3,324
14,270
9,996
0
340
13,008
1,002
53,862
L
3,042
381
0
3,090
10,470
8,504
0
2,843
7,627
18,939
0
L
Kukulkan
5,420
435
0
496
8,955
3,523
0
5,164
3,370
51,623
294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,320
Gold Earned
32,488
470
Minions Killed
371
0
Camps Cleared
0
1,397,117
Distance Traveled
1,297,584
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,146
510
81
6
0
283,345
5
W
Cthulhu
6,878
491
41
3
0
260,601
3
W
Surtr
9,687
692
163
12
0
237,615
0
W
Arachne
7,987
571
109
8
0
327,415
0
L
Medusa
6,236
445
79
6
0
274,572
2
L
Fenrir
5,886
420
54
4
0
242,369
0
W
Tiamat
7,622
544
76
5
0
288,141
1
L
Surtr
6,791
485
103
7
0
230,843
0
L
Maui
6,577
470
26
2
0
272,857
3
L
Kukulkan
6,998
500
109
8
0
276,943
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role