Player Matchup

Bacchus
Bacchus
CheifMasta420
Bacchus
Level 51
God Stats
13W - 23L
1,378 SR
Queue Stats
25W - 54L
1,227 Elo+
Party 1
Thanatos
Thanatos
snyfmoleman
Thanatos
Level 26
God Stats
2W - 6L
1,500 SR
Queue Stats
72W - 142L
1,235 Elo+
Party 1
Charybdis
Charybdis
worthy-glimmer
Charybdis
Level 65
God Stats
55W - 49L
1,582 SR
Queue Stats
75W - 77L
1,410 Elo+
Solo
Team Averages
Level 47
1,487 SR
1,291 Elo+

VS

Team Averages
Level 49
1,457 SR
1,338 Elo+
Fafnir
Fafnir
AllStar4732
Fafnir
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 25L
1,406 Elo+
Solo
King Arthur
King Arthur
GWWA1884
King Arthur
Level 44
God Stats
6W - 4L
1,371 SR
Queue Stats
29W - 24L
1,251 Elo+
Solo
Izanami
Izanami
Yadibest009
Izanami
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 42L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
1 / 0 / 1
6,481
648
5,566
6,190
7,339
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
snyfmoleman
Thanatos
9
0 / 6 / 2
6,094
609
3,263
8,024
3,153
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
worthy-glimmer
Charybdis
11
2 / 3 / 1
7,004
700
7,634
7,418
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
11
4 / 1 / 4
7,626
763
5,470
10,182
11,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
GWWA1884
King Arthur
11
4 / 1 / 4
7,275
728
8,372
8,749
7,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Izanami
Yadibest009
Izanami
12
1 / 1 / 2
7,157
716
727
4,504
1,920
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
3
Kills
9
9
Deaths
3
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
4
1
4
6
L
Bacchus
1
0
1
1.5
W
King Arthur
GWWA1884
King Arthur
4
1
4
6
W
Izanami
Yadibest009
Izanami
1
1
2
2
L
Thanatos
snyfmoleman
Thanatos
0
6
2
0.17
L
Charybdis
worthy-glimmer
Charybdis
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,463
Damage
14,569
21,632
Taken
23,435
13,623
Mitigated
20,499
2,643
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
5,470
1,874
176
3,380
10,182
11,037
0
3,023
7,145
12,922
1,916
L
Bacchus
5,566
1,108
0
493
6,190
7,339
0
1,732
4,458
8,965
0
W
King Arthur
GWWA1884
King Arthur
8,372
609
0
0
8,749
7,542
0
2,073
6,676
0
25,185
W
Izanami
Yadibest009
Izanami
727
313
194
726
4,504
1,920
0
821
3,683
0
22,624
L
Thanatos
snyfmoleman
Thanatos
3,263
1,466
0
1,476
8,024
3,153
0
1,941
6,083
0
9,382
L
Charybdis
worthy-glimmer
Charybdis
7,634
3,698
0
674
7,418
3,131
0
1,398
6,020
0
31,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,579
Gold Earned
22,058
74
Minions Killed
91
0
Camps Cleared
0
518,459
Distance Traveled
479,187
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
7,626
763
19
2
0
167,386
0
L
Bacchus
6,481
648
5
1
0
200,772
1
W
King Arthur
7,275
728
27
3
0
178,257
0
W
Izanami
7,157
716
45
5
0
133,544
2
L
Thanatos
6,094
609
10
1
0
158,306
0
L
Charybdis
7,004
700
59
6
0
159,381
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role