Player Matchup

Chernobog
Chernobog
JuniperDjinn
Chernobog
Level 185
God Stats
0W - 2L
1,716 SR
Queue Stats
89W - 90L
1,458 Elo+
Party 1
Lancelot
Lancelot
KingSushi253
Lancelot
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 25L
1,520 Elo+
Party 1
Cupid
Cupid
Manish
Cupid
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,580 Elo+
Party 1
Jormungandr
Jormungandr
Unkle_Ratchet
Jormungandr
Level 155
God Stats
1W - 1L
1,260 SR
Queue Stats
50W - 56L
1,426 Elo+
Party 1
Medusa
Medusa
labowen
Medusa
Level 22
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 72L
1,219 Elo+
Solo
Team Averages
Level 105
1,495 SR
1,441 Elo+

VS

Team Averages
Level 125
1,500 SR
1,521 Elo+
Sobek
Sobek
Da1theOriginal
Sobek
Level 144
God Stats
5W - 2L
1,500 SR
Queue Stats
499W - 468L
1,529 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FurryAnimal
Morgan Le Fay
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
270W - 147L
1,542 Elo+
Solo
Merlin
Merlin
Joshuarehyder
Merlin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 79L
1,521 Elo+
Solo
Gilgamesh
Gilgamesh
Max_Titanica
Gilgamesh
Level 146
God Stats
3W - 2L
1,500 SR
Queue Stats
336W - 357L
1,448 Elo+
Solo
Artio
Artio
salodevochek
Artio
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 91L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
JuniperDjinn
Chernobog
13
2 / 3 / 2
7,365
737
9,354
7,273
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
KingSushi253
Lancelot
12
1 / 6 / 2
6,899
690
6,444
13,083
10,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cupid
Manish
Cupid
11
0 / 5 / 1
6,362
636
4,027
7,703
3,402
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
Unkle_Ratchet
Jormungandr
14
3 / 3 / 2
7,610
761
14,050
10,110
9,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Medusa
labowen
Medusa
13
1 / 5 / 4
6,870
687
9,947
10,324
4,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 11
8,663
866
7,547
14,193
19,861
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
FurryAnimal
Morgan Le Fay
16
4 / 1 / 15
8,711
871
15,481
9,968
5,082
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
5 / 2 / 11
8,371
837
10,270
7,579
3,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
Max_Titanica
Gilgamesh
14
5 / 2 / 12
8,449
845
5,914
15,022
15,961
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

15
2 / 0 / 14
8,970
897
4,679
14,279
13,965
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
85
7
Kills
22
22
Deaths
7
11
Assists
63
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
W
Morgan Le Fay
FurryAnimal
Morgan Le Fay
4
1
15
11.5
W
5
2
11
5.25
L
Chernobog
JuniperDjinn
Chernobog
2
3
2
1
L
Lancelot
KingSushi253
Lancelot
1
6
2
0.33
L
Cupid
Manish
Cupid
0
5
1
0.1
W
Gilgamesh
Max_Titanica
Gilgamesh
5
2
12
5.5
L
Jormungandr
Unkle_Ratchet
Jormungandr
3
3
2
1.33
L
Medusa
labowen
Medusa
1
5
4
0.6
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,822
Damage
43,891
48,493
Taken
61,041
30,171
Mitigated
58,344
7,218
Healing
28,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,547
283
1,836
3,919
14,193
19,861
273
2,847
10,939
13,146
1,283
W
Morgan Le Fay
FurryAnimal
Morgan Le Fay
15,481
2,554
942
1,770
9,968
5,082
866
2,365
7,469
26,786
419
W
10,270
581
1,482
1,110
7,579
3,475
918
1,651
5,764
23,188
0
L
Chernobog
JuniperDjinn
Chernobog
9,354
4,055
376
1,198
7,273
3,185
0
5,864
1,409
0
19,159
L
Lancelot
KingSushi253
Lancelot
6,444
524
336
704
13,083
10,017
0
9,159
3,924
0
12,317
L
Cupid
Manish
Cupid
4,027
2,233
363
374
7,703
3,402
0
5,501
2,202
0
10,901
W
Gilgamesh
Max_Titanica
Gilgamesh
5,914
1,715
1,816
1,050
15,022
15,961
450
2,605
12,245
0
12,753
L
Jormungandr
Unkle_Ratchet
Jormungandr
14,050
2,607
378
2,484
10,110
9,163
0
7,310
2,800
21,970
1,104
L
Medusa
labowen
Medusa
9,947
3,545
232
773
10,324
4,404
17
8,709
1,615
0
19,893
W
4,679
680
8,217
6,600
14,279
13,965
56
2,929
11,171
10,821
1,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,106
Gold Earned
43,164
95
Minions Killed
105
0
Camps Cleared
0
870,700
Distance Traveled
985,103
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,663
866
12
1
0
201,343
0
W
Morgan Le Fay
8,711
871
22
2
0
196,716
0
W
Merlin
8,371
837
35
4
0
168,120
0
L
Chernobog
7,365
737
22
2
0
157,044
0
L
Lancelot
6,899
690
16
2
0
217,019
0
L
Cupid
6,362
636
18
2
0
146,163
0
W
Gilgamesh
8,449
845
12
1
0
184,805
0
L
Jormungandr
7,610
761
15
2
0
165,611
0
L
Medusa
6,870
687
24
2
0
184,863
0
W
Artio
8,970
897
24
2
0
234,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role