Player Matchup

Anubis
Anubis
AlphaWolf07196
Anubis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Loki
Loki
CrimsonKanji
Loki
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 2
Ares
Ares
LeonardoAC2
Ares
Level 40
God Stats
6W - 4L
1,615 SR
Queue Stats
91W - 87L
1,322 Elo+
Solo
Cthulhu
Cthulhu
Oak22
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 2
Izanami
Izanami
SpiderGremlin91
Izanami
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,310 Elo+
Party 2
Team Averages
Level 21
1,523 SR
1,350 Elo+

VS

Team Averages
Level 51
1,582 SR
1,338 Elo+
Ymir
Ymir
ElectricSpeed2
Ymir
Level 47
God Stats
3W - 2L
1,549 SR
Queue Stats
7W - 6L
1,328 Elo+
Party 1
Scylla
Scylla
Taco721
Scylla
Level 102
God Stats
1W - 0L
1,715 SR
Queue Stats
10W - 10L
1,464 Elo+
Party 1
Danzaburou
Danzaburou
litgoldfish
Danzaburou
Level 44
God Stats
3W - 1L
1,296 SR
Queue Stats
3W - 3L
1,117 Elo+
Party 1
Mercury
Mercury
xHexis
Mercury
Level 17
God Stats
5W - 1L
1,566 SR
Queue Stats
7W - 5L
1,380 Elo+
Party 1
Surtr
Surtr
zsreyno
Surtr
Level 43
God Stats
3W - 2L
1,782 SR
Queue Stats
265W - 209L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
4,511
451
720
5,913
2,643
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 3 / 0
3,933
393
1,772
5,501
2,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
1 / 3 / 0
4,587
459
3,189
8,055
6,879
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Oak22
Cthulhu
5
0 / 8 / 0
3,974
397
2,041
9,130
6,563
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

6
0 / 7 / 1
4,193
419
1,146
7,717
2,190
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 11
6,842
684
4,343
6,378
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Taco721
Scylla
11
6 / 0 / 6
6,760
676
7,096
2,970
862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
litgoldfish
Danzaburou
10
6 / 2 / 9
6,665
667
6,530
5,628
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
xHexis
Mercury
11
2 / 1 / 4
5,623
562
1,755
6,268
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
zsreyno
Surtr
11
8 / 0 / 5
7,184
718
7,279
6,718
5,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
61
1
Kills
26
26
Deaths
3
2
Assists
35
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
L
0
3
0
0
W
4
0
11
9.5
L
1
3
0
0.33
L
Cthulhu
Oak22
Cthulhu
0
8
0
0
L
0
7
1
0.07
W
Scylla
Taco721
Scylla
6
0
6
9
W
Danzaburou
litgoldfish
Danzaburou
6
2
9
5.25
W
Mercury
xHexis
Mercury
2
1
4
4
W
Surtr
zsreyno
Surtr
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,868
Damage
27,003
36,316
Taken
27,962
20,279
Mitigated
16,031
1,592
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
720
140
181
336
5,913
2,643
28
2,983
2,883
17,195
0
L
1,772
425
93
903
5,501
2,004
0
2,001
3,428
0
12,357
W
4,343
1,752
0
2,027
6,378
5,043
455
1,554
4,824
17,436
0
L
3,189
0
0
0
8,055
6,879
0
2,000
6,055
18,562
0
L
Cthulhu
Oak22
Cthulhu
2,041
780
0
0
9,130
6,563
0
1,923
6,771
8,746
1,249
L
1,146
1,146
0
79
7,717
2,190
0
2,865
4,807
0
9,233
W
Scylla
Taco721
Scylla
7,096
1,264
0
623
2,970
862
1,119
473
2,497
40,287
1,585
W
Danzaburou
litgoldfish
Danzaburou
6,530
3,726
0
910
5,628
2,067
2,694
902
4,726
0
42,918
W
Mercury
xHexis
Mercury
1,755
853
0
260
6,268
2,448
88
750
5,518
0
31,980
W
Surtr
zsreyno
Surtr
7,279
2,876
0
1,760
6,718
5,611
557
2,003
4,715
1,085
36,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,198
Gold Earned
33,074
101
Minions Killed
282
0
Camps Cleared
0
864,981
Distance Traveled
996,674
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
4,511
451
24
2
0
159,831
0
L
Loki
3,933
393
18
2
0
197,284
0
W
Ymir
6,842
684
29
3
0
197,846
3
L
Ares
4,587
459
24
2
0
172,205
0
L
Cthulhu
3,974
397
11
1
0
177,540
0
L
Izanami
4,193
419
24
2
0
158,121
0
W
Scylla
6,760
676
79
8
0
178,783
0
W
Danzaburou
6,665
667
68
7
0
195,509
2
W
Mercury
5,623
562
48
5
0
238,296
2
W
Surtr
7,184
718
58
6
0
186,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role