Player Matchup

Arachne
Arachne
 
Arachne
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
DrunkedKing
Odin
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 50L
1,490 Elo+
Solo
Ao Kuang
Ao Kuang
Heitor I YEP
Ao Kuang
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,114 Elo+
Party 1
Nu Wa
Nu Wa
Higorsilvaxd
Nu Wa
Level 120
God Stats
0W - 3L
1,261 SR
Queue Stats
44W - 52L
1,365 Elo+
Solo
Anubis
Anubis
uQzzzy I Yep
Anubis
Level 13
God Stats
0W - 1L
1,696 SR
Queue Stats
0W - 2L
1,301 Elo+
Party 1
Team Averages
Level 85
1,491 SR
1,354 Elo+

VS

Team Averages
Level 111
1,491 SR
1,438 Elo+
Cernunnos
Cernunnos
AegonRh
Cernunnos
Level 126
God Stats
16W - 14L
1,678 SR
Queue Stats
103W - 105L
1,461 Elo+
Solo
Osiris
Osiris
DarkDavz
Osiris
Level 155
God Stats
11W - 8L
1,500 SR
Queue Stats
275W - 258L
1,527 Elo+
Solo
Mercury
Mercury
Hashiyro
Mercury
Level 127
God Stats
10W - 11L
1,279 SR
Queue Stats
645W - 720L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
diogoxxxtoso
Baron Samedi
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,456 Elo+
Solo
Bacchus
Bacchus
itconnect
Bacchus
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,310 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 2 / 0
5,092
509
2,110
6,589
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 1
5,257
526
1,976
4,445
3,301
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
Heitor I YEP
Ao Kuang
10
1 / 1 / 1
5,331
533
2,748
6,817
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 1 / 0
4,955
496
3,611
2,581
769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
8
0 / 6 / 0
4,175
418
2,358
5,850
2,551
Magic Focus

Magic Focus

+20
Magical Power

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AegonRh
Cernunnos
9
3 / 1 / 3
5,842
584
3,984
4,558
1,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
DarkDavz
Osiris
11
0 / 0 / 2
6,455
646
1,645
6,128
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Hashiyro
Mercury
12
3 / 1 / 1
6,063
606
4,808
7,314
3,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
diogoxxxtoso
Baron Samedi
10
1 / 1 / 1
5,442
544
1,661
3,482
1,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
itconnect
Bacchus
9
3 / 0 / 3
5,813
581
2,978
3,653
3,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
10
10
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
2
0
1
W
Cernunnos
AegonRh
Cernunnos
3
1
3
4.5
W
Osiris
DarkDavz
Osiris
0
0
2
1
L
0
0
1
0.5
W
Mercury
Hashiyro
Mercury
3
1
1
3.5
L
Ao Kuang
Heitor I YEP
Ao Kuang
1
1
1
1.5
L
0
1
0
0
W
Baron Samedi
diogoxxxtoso
Baron Samedi
1
1
1
1.5
W
Bacchus
itconnect
Bacchus
3
0
3
4.5
L
Anubis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,803
Damage
15,076
26,282
Taken
25,135
12,396
Mitigated
12,957
7,121
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,110
1,302
0
2,084
6,589
2,468
0
566
6,023
0
31,434
W
Cernunnos
AegonRh
Cernunnos
3,984
1,957
0
190
4,558
1,540
212
1,804
2,706
0
30,919
W
Osiris
DarkDavz
Osiris
1,645
385
0
3,686
6,128
3,597
0
2,382
3,480
0
50,409
L
1,976
593
0
1,222
4,445
3,301
0
706
3,739
0
27,630
W
Mercury
Hashiyro
Mercury
4,808
2,228
0
507
7,314
3,157
0
1,240
6,008
0
52,305
L
Ao Kuang
Heitor I YEP
Ao Kuang
2,748
690
0
3,331
6,817
3,307
0
1,696
5,121
24,150
1,594
L
3,611
1,545
0
484
2,581
769
0
0
2,581
25,269
1,030
W
Baron Samedi
diogoxxxtoso
Baron Samedi
1,661
484
34
519
3,482
1,321
0
1,888
1,546
30,200
0
W
Bacchus
itconnect
Bacchus
2,978
678
0
1,262
3,653
3,342
0
861
2,749
11,726
0
L
Anubis
2,358
371
0
0
5,850
2,551
0
1,671
4,179
17,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,810
Gold Earned
29,615
241
Minions Killed
290
0
Camps Cleared
0
912,661
Distance Traveled
995,460
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,092
509
51
5
0
194,432
0
W
Cernunnos
5,842
584
54
5
0
170,842
0
W
Osiris
6,455
646
86
9
0
175,433
1
L
Odin
5,257
526
49
5
0
192,390
0
W
Mercury
6,063
606
96
10
0
234,932
0
L
Ao Kuang
5,331
533
46
5
0
181,386
0
L
Nu Wa
4,955
496
63
6
0
161,131
0
W
Baron Samedi
5,442
544
46
5
0
187,604
3
W
Bacchus
5,813
581
8
1
0
226,649
5
L
Anubis
4,175
418
32
3
0
183,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role