Player Matchup

Merlin
Merlin
Djafchyma974
Merlin
Level 147
God Stats
0W - 6L
1,500 SR
Queue Stats
325W - 320L
1,602 Elo+
Party 2
Artio
Artio
Khomenko
Artio
Level 126
God Stats
0W - 2L
1,724 SR
Queue Stats
74W - 73L
1,405 Elo+
Solo
Hades
Hades
NarutoRasengan
Hades
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,570 Elo+
Party 1
Tiamat
Tiamat
SPODOBABA
Tiamat
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 113L
1,613 Elo+
Party 1
Charybdis
Charybdis
rocks97410
Charybdis
Level 126
God Stats
2W - 7L
1,500 SR
Queue Stats
256W - 245L
1,549 Elo+
Party 2
Team Averages
Level 125
1,545 SR
1,548 Elo+

VS

Team Averages
Level 109
1,457 SR
1,460 Elo+
Artemis
Artemis
Amida_Dan
Artemis
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 240L
1,365 Elo+
Solo
Vamana
Vamana
Paczek87
Vamana
Level 155
God Stats
1W - 1L
1,285 SR
Queue Stats
301W - 296L
1,491 Elo+
Party 4
Cernunnos
Cernunnos
Trupek191369
Cernunnos
Level 106
God Stats
5W - 2L
1,500 SR
Queue Stats
189W - 181L
1,461 Elo+
Party 4
Hercules
Hercules
magicbf
Hercules
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 49L
1,492 Elo+
Party 3
Cupid
Cupid
stellamg
Cupid
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 49L
1,492 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
2 / 6 / 11
11,076
738
16,154
11,658
6,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
Khomenko
Artio
20
6 / 5 / 9
12,711
847
10,392
28,519
48,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

18
6 / 8 / 8
11,322
755
13,645
21,717
23,236
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
SPODOBABA
Tiamat
16
3 / 8 / 4
9,911
661
13,100
19,203
12,790
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charybdis
rocks97410
Charybdis
18
5 / 8 / 3
10,941
729
11,038
16,869
10,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Amida_Dan
Artemis
19
2 / 3 / 22
11,087
739
17,481
13,022
6,355
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
Paczek87
Vamana
18
10 / 8 / 13
11,653
777
13,513
24,481
15,098
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
Trupek191369
Cernunnos
20
15 / 6 / 7
12,883
859
32,977
16,729
7,959
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
magicbf
Hercules
20
7 / 1 / 21
11,925
795
14,308
20,136
22,858
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cupid
stellamg
Cupid
17
1 / 4 / 14
10,165
678
9,580
13,552
6,296
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
112
22
Kills
35
35
Deaths
22
35
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Artemis
Amida_Dan
Artemis
2
3
22
4.33
L
Merlin
2
6
11
1.25
L
Artio
Khomenko
Artio
6
5
9
2.1
L
6
8
8
1.25
W
Vamana
Paczek87
Vamana
10
8
13
2.06
L
Tiamat
SPODOBABA
Tiamat
3
8
4
0.63
W
Cernunnos
Trupek191369
Cernunnos
15
6
7
3.08
W
Hercules
magicbf
Hercules
7
1
21
17.5
L
Charybdis
rocks97410
Charybdis
5
8
3
0.81
W
Cupid
stellamg
Cupid
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,329
Damage
87,859
97,966
Taken
87,920
101,378
Mitigated
58,566
26,284
Healing
32,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Amida_Dan
Artemis
17,481
4,298
1,585
2,437
13,022
6,355
2,006
9,061
3,961
0
33,302
L
Merlin
16,154
543
1,222
450
11,658
6,538
206
0
11,658
40,379
187
L
Artio
Khomenko
Artio
10,392
791
2,735
10,361
28,519
48,764
84
0
28,519
17,886
614
L
13,645
1,056
866
4,020
21,717
23,236
62
0
21,717
23,470
288
W
Vamana
Paczek87
Vamana
13,513
7,152
763
1,924
24,481
15,098
623
11,683
12,798
0
24,107
L
Tiamat
SPODOBABA
Tiamat
13,100
1,701
613
3,991
19,203
12,790
295
0
19,203
21,353
340
W
Cernunnos
Trupek191369
Cernunnos
32,977
16,209
199
3,117
16,729
7,959
800
12,530
4,199
0
53,757
W
Hercules
magicbf
Hercules
14,308
2,425
219
12,831
20,136
22,858
645
9,484
10,652
0
20,621
L
Charybdis
rocks97410
Charybdis
11,038
4,159
712
1,314
16,869
10,050
1,077
0
16,869
0
24,131
W
Cupid
stellamg
Cupid
9,580
5,131
4,599
4,584
13,552
6,296
1,714
9,792
3,760
0
28,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,961
Gold Earned
57,713
146
Minions Killed
162
0
Camps Cleared
0
1,224,395
Distance Traveled
1,344,119
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,087
739
51
3
0
266,658
0
L
Merlin
11,076
738
59
4
0
246,912
0
L
Artio
12,711
847
10
1
0
320,315
0
L
Hades
11,322
755
15
1
0
239,380
0
W
Vamana
11,653
777
13
1
0
245,644
0
L
Tiamat
9,911
661
17
1
0
209,531
0
W
Cernunnos
12,883
859
42
3
0
225,397
0
W
Hercules
11,925
795
17
1
0
332,902
0
L
Charybdis
10,941
729
45
3
0
208,257
0
W
Cupid
10,165
678
39
3
0
273,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role