Player Matchup

Aphrodite
Aphrodite
Silver I
ELPETTERQc
Aphrodite
Silver I
Level 150
God Stats
6W - 4L
1,458 SR
Queue Stats
312W - 268L
1,173 MMR
Party 1
Cthulhu
Cthulhu
Gold V
Umbrella 9111
Cthulhu
Gold V
Level 157
God Stats
16W - 7L
1,590 SR
Queue Stats
39W - 30L
1,425 MMR
Party 1
Mulan
Mulan
Gold III
baconflapjackz
Mulan
Gold III
Level 165
God Stats
7W - 9L
1,588 SR
Queue Stats
121W - 136L
1,565 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 157
1,545 SR
1,388 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 124
1,364 SR
1,341 MMR
Fenrir
Fenrir
Silver I
Gokudragon1
Fenrir
Silver I
Level 129
God Stats
0W - 2L
1,292 SR
Queue Stats
15W - 20L
1,373 MMR
Solo
Sol
Sol
Bronze III
JesseG73
Sol
Bronze III
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 21L
1,325 MMR
Party 2
Bacchus
Bacchus
Bronze III
guyh3iii
Bacchus
Bronze III
Level 125
God Stats
0W - 2L
1,300 SR
Queue Stats
12W - 21L
1,325 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ELPETTERQc
Aphrodite
16
5 / 4 / 5
11,115
741
13,240
14,949
8,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
15
2 / 0 / 8
10,495
700
14,180
16,776
17,341
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 2 / 6
10,704
714
12,733
16,798
19,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CharonAchillesBastetKuzenboNe Zha

VS

Bans
ThothAgniDiscordiaMorgan Le FayBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 3 / 3
10,364
691
9,157
23,884
25,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 4 / 3
10,390
693
13,426
12,209
5,021
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
guyh3iii
Bacchus
15
1 / 3 / 4
9,135
609
6,093
16,427
18,299
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
10
Kills
6
6
Deaths
10
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ELPETTERQc
Aphrodite
5
4
5
1.88
L
Fenrir
3
3
3
1.5
L
2
4
3
0.88
W
Cthulhu
2
0
8
6
W
3
2
6
3
L
Bacchus
guyh3iii
Bacchus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,153
Damage
28,676
48,523
Taken
52,520
45,023
Mitigated
49,068
21,310
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ELPETTERQc
Aphrodite
13,240
463
5,258
8,258
14,949
8,549
861
4,965
9,445
52,324
691
L
Fenrir
9,157
2,603
0
6,196
23,884
25,748
0
10,481
12,382
0
30,556
L
13,426
4,955
0
2,559
12,209
5,021
0
4,883
7,031
57,195
0
W
Cthulhu
14,180
415
506
3,409
16,776
17,341
217
7,462
9,272
41,240
2,293
W
12,733
2,548
0
3,879
16,798
19,133
1,110
7,515
8,972
0
38,349
L
Bacchus
guyh3iii
Bacchus
6,093
256
0
3,833
16,427
18,299
0
8,885
6,829
20,183
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,314
Gold Earned
29,889
188
Minions Killed
129
0
Camps Cleared
0
823,416
Distance Traveled
798,317
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,115
741
88
6
0
260,695
0
L
Fenrir
10,364
691
41
3
0
279,482
0
L
Sol
10,390
693
80
5
0
236,301
3
W
Cthulhu
10,495
700
58
4
0
304,077
0
W
Mulan
10,704
714
42
3
0
258,644
4
L
Bacchus
9,135
609
8
1
0
282,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role