Player Matchup

Hachiman
Hachiman
Silver IV
 
Hachiman
Silver IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Bronze III
Crihten
Osiris
Bronze III
Level 65
God Stats
9W - 10L
1,321 SR
Queue Stats
20W - 24L
1,400 MMR
Solo
Raijin
Raijin
Gold V
SwiFtMighty
Raijin
Gold V
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 137L
1,396 MMR
Solo
Fenrir
Fenrir
Silver III
X4r0nt3
Fenrir
Silver III
Level 85
God Stats
46W - 54L
1,613 SR
Queue Stats
290W - 315L
1,387 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
xOmen eZ
Cu Chulainn
Gold V
Level 128
God Stats
0W - 2L
1,294 SR
Queue Stats
20W - 22L
1,388 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,446 SR
1,414 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 175
1,489 SR
1,392 MMR
Da Ji
Da Ji
Gold IV
Its Trashest
Da Ji
Gold IV
Level 196
God Stats
147W - 148L
1,544 SR
Queue Stats
527W - 536L
1,388 MMR
Solo
Apollo
Apollo
Silver II
LeaveBots
Apollo
Silver II
Level 219
God Stats
7W - 6L
1,311 SR
Queue Stats
17W - 11L
1,553 MMR
Party 1
Atlas
Atlas
Silver III
Nihilister_0
Atlas
Silver III
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 45L
1,385 MMR
Solo
Heimdallr
Heimdallr
Bronze III
TheSpookiTanuki
Heimdallr
Bronze III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 73L
1,393 MMR
Solo
Bellona
Bellona
Silver I
natashaxs
Bellona
Silver I
Level 145
God Stats
14W - 7L
1,590 SR
Queue Stats
54W - 57L
1,240 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
16
0 / 3 / 0
8,799
489
6,847
12,261
5,942
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
Crihten
Osiris
15
1 / 5 / 0
9,059
503
8,130
20,519
22,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
14
1 / 8 / 1
8,588
477
6,508
14,446
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
X4r0nt3
Fenrir
15
0 / 3 / 0
8,027
446
3,074
17,452
8,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
xOmen eZ
Cu Chulainn
12
0 / 5 / 0
7,099
394
8,595
16,306
15,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
VamanaAo KuangSusanoThor

VS

Bans
Bake KujiraArachneAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 0 / 8
10,894
605
12,936
11,315
6,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Apollo
LeaveBots
Apollo
19
9 / 0 / 10
12,978
721
17,647
18,856
9,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 0 / 7
9,915
551
4,952
11,423
10,556
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heimdallr
TheSpookiTanuki
Heimdallr
17
2 / 0 / 7
10,491
583
11,151
12,393
6,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bellona
natashaxs
Bellona
17
3 / 2 / 11
11,139
619
13,237
19,989
28,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
67
2
Kills
24
24
Deaths
2
1
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
3
0
0
L
Osiris
Crihten
Osiris
1
5
0
0.2
W
7
0
8
11
W
Apollo
LeaveBots
Apollo
9
0
10
14
W
3
0
7
6.5
L
Raijin
1
8
1
0.19
W
Heimdallr
TheSpookiTanuki
Heimdallr
2
0
7
5.5
L
Fenrir
X4r0nt3
Fenrir
0
3
0
0
W
Bellona
natashaxs
Bellona
3
2
11
4.25
L
Cu Chulainn
xOmen eZ
Cu Chulainn
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,154
Damage
59,923
80,984
Taken
73,976
57,150
Mitigated
60,357
16,388
Healing
24,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,847
3,867
0
3,478
12,261
5,942
0
1,242
10,965
0
84,590
L
Osiris
Crihten
Osiris
8,130
3,212
0
4,326
20,519
22,937
0
1,139
18,437
0
68,371
W
12,936
4,555
0
1,356
11,315
6,028
1,001
1,251
9,939
0
82,900
W
Apollo
LeaveBots
Apollo
17,647
12,682
0
7,831
18,856
9,539
4,408
2,665
15,979
0
148,428
W
4,952
1,875
0
3,739
11,423
10,556
0
1,553
9,572
23,767
1,017
L
Raijin
6,508
473
0
20
14,446
4,861
0
408
13,986
59,686
1,123
W
Heimdallr
TheSpookiTanuki
Heimdallr
11,151
6,332
0
6,766
12,393
6,172
520
571
10,835
0
105,611
L
Fenrir
X4r0nt3
Fenrir
3,074
190
0
6,352
17,452
8,080
0
211
17,057
0
77,432
W
Bellona
natashaxs
Bellona
13,237
3,655
0
5,176
19,989
28,062
113
2,004
17,985
831
79,035
L
Cu Chulainn
xOmen eZ
Cu Chulainn
8,595
856
0
2,212
16,306
15,330
0
2,766
13,444
0
47,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,572
Gold Earned
55,417
582
Minions Killed
600
0
Camps Cleared
0
1,703,383
Distance Traveled
1,848,412
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,799
489
149
8
0
323,626
3
L
Osiris
9,059
503
132
7
0
329,727
0
W
Da Ji
10,894
605
110
6
0
431,659
0
W
Apollo
12,978
721
190
11
0
374,493
0
W
Atlas
9,915
551
28
2
0
359,510
1
L
Raijin
8,588
477
115
6
0
298,617
2
W
Heimdallr
10,491
583
151
8
0
328,259
2
L
Fenrir
8,027
446
117
7
0
382,864
0
W
Bellona
11,139
619
121
7
0
354,491
0
L
Cu Chulainn
7,099
394
69
4
0
368,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role