Player Matchup

Susano
Susano
Platinum V
 
Susano
Platinum V
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
Aids
Nu Wa
Gold I
Level 105
God Stats
75W - 56L
1,751 SR
Queue Stats
182W - 171L
1,772 MMR
Solo
Aphrodite
Aphrodite
Gold IV
Bellaa-SzN
Aphrodite
Gold IV
Level 158
God Stats
3W - 1L
1,779 SR
Queue Stats
50W - 28L
1,703 MMR
Party 1
Vamana
Vamana
Gold IV
IBeHittinDiff
Vamana
Gold IV
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 4L
1,749 MMR
Party 1
Ullr
Ullr
Gold I
josemanit132
Ullr
Gold I
Level 131
God Stats
73W - 59L
1,698 SR
Queue Stats
246W - 211L
1,757 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,646 SR
1,696 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,577 SR
1,640 MMR
Da Ji
Da Ji
Gold II
 
Da Ji
Gold II
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Horus
Horus
Gold II
 
Horus
Gold II
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold III
Aloaded
Raijin
Gold III
Level 135
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 12L
1,732 MMR
Party 2
Hachiman
Hachiman
Gold IV
CivilPsycho
Hachiman
Gold IV
Level 147
God Stats
1W - 11L
1,402 SR
Queue Stats
63W - 70L
1,724 MMR
Solo
Osiris
Osiris
Gold III
Qccaanu
Osiris
Gold III
Level 156
God Stats
11W - 11L
1,766 SR
Queue Stats
54W - 53L
1,745 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
3 / 0 / 1
5,521
690
3,200
4,610
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Aids
Nu Wa
10
1 / 3 / 2
5,306
663
3,120
4,194
1,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Aphrodite
Bellaa-SzN
Aphrodite
8
0 / 0 / 3
4,820
603
1,545
6,051
2,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 3
5,536
692
5,068
5,987
5,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
1 / 1 / 0
5,148
644
4,333
5,310
1,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
ThothKukulkanBake Kujira

VS

Bans
BellonaChernobogAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
8
3 / 1 / 1
4,943
618
5,217
7,019
2,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Horus
 
Horus
8
1 / 0 / 1
4,620
578
3,362
6,917
3,988
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Raijin
Aloaded
Raijin
10
0 / 1 / 3
5,367
671
1,209
3,141
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
CivilPsycho
Hachiman
9
0 / 1 / 1
4,602
575
2,834
4,936
1,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Osiris
Qccaanu
Osiris
6
0 / 2 / 1
4,151
519
2,674
6,712
5,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
5
Kills
4
4
Deaths
5
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
3
0
1
3.5
L
Da Ji
 
Da Ji
3
1
1
3.5
L
Horus
 
Horus
1
0
1
1.5
W
Nu Wa
Aids
Nu Wa
1
3
2
0.67
L
Raijin
Aloaded
Raijin
0
1
3
1.5
W
Aphrodite
Bellaa-SzN
Aphrodite
0
0
3
1.5
L
Hachiman
CivilPsycho
Hachiman
0
1
1
0.5
W
0
0
3
1.5
L
Osiris
Qccaanu
Osiris
0
2
1
0.25
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,266
Damage
15,296
26,152
Taken
28,725
12,305
Mitigated
14,641
8,676
Healing
9,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
3,200
1,070
0
700
4,610
1,905
0
183
4,389
0
40,704
L
Da Ji
 
Da Ji
5,217
1,191
0
3,190
7,019
2,499
0
661
6,138
0
25,713
L
Horus
 
Horus
3,362
1,165
360
2,400
6,917
3,988
0
1,833
5,052
0
11,405
W
Nu Wa
Aids
Nu Wa
3,120
733
0
99
4,194
1,116
0
567
3,627
37,934
0
L
Raijin
Aloaded
Raijin
1,209
287
0
500
3,141
1,095
0
575
2,504
41,342
1,236
W
Aphrodite
Bellaa-SzN
Aphrodite
1,545
588
2,024
2,843
6,051
2,374
0
459
5,553
15,685
0
L
Hachiman
CivilPsycho
Hachiman
2,834
1,365
0
1,437
4,936
1,486
0
366
4,538
0
36,387
W
5,068
1,989
0
2,284
5,987
5,002
0
0
5,625
0
36,695
L
Osiris
Qccaanu
Osiris
2,674
978
0
1,696
6,712
5,573
0
984
5,162
0
20,392
W
4,333
2,009
0
726
5,310
1,908
0
0
5,310
0
40,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,331
Gold Earned
23,683
337
Minions Killed
245
0
Camps Cleared
0
863,156
Distance Traveled
854,485
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,521
690
70
9
0
208,670
0
L
Da Ji
4,943
618
44
6
0
196,725
0
L
Horus
4,620
578
10
1
0
194,954
3
W
Nu Wa
5,306
663
89
11
0
163,331
3
L
Raijin
5,367
671
93
12
0
168,101
1
W
Aphrodite
4,820
603
23
3
0
162,376
2
L
Hachiman
4,602
575
58
7
0
156,932
0
W
Vamana
5,536
692
74
9
0
168,201
0
L
Osiris
4,151
519
40
5
0
137,773
2
W
Ullr
5,148
644
81
10
0
160,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role