Player Matchup

Fenrir
Fenrir
Gold IV
HiItsRik
Fenrir
Gold IV
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 10L
1,534 MMR
Solo
Vulcan
Vulcan
Bronze III
ImAMainCharacter
Vulcan
Bronze III
Level 83
God Stats
30W - 26L
1,500 SR
Queue Stats
246W - 276L
1,625 MMR
Party 2
Cerberus
Cerberus
Bronze III
louismillo
Cerberus
Bronze III
Level 126
God Stats
5W - 2L
1,500 SR
Queue Stats
105W - 121L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 117
1,500 SR
1,553 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,490 SR
1,537 MMR
Horus
Horus
Gold V
Mirjoonie
Horus
Gold V
Level 146
God Stats
43W - 41L
1,401 SR
Queue Stats
123W - 105L
1,569 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
QcOnlyFans
Morgan Le Fay
Bronze III
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 9L
1,497 MMR
Party 1
Zhong Kui
Zhong Kui
Gold II
Richardsfury1
Zhong Kui
Gold II
Level 157
God Stats
16W - 21L
1,568 SR
Queue Stats
110W - 122L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HiItsRik
Fenrir
14
1 / 7 / 2
9,964
623
9,074
20,412
13,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
0 / 8 / 1
10,456
654
12,938
13,381
5,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
louismillo
Cerberus
15
2 / 6 / 1
10,147
634
15,155
30,958
28,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BacchusAchillesAthenaThothHercules

VS

Bans
Ne ZhaAtlasAresGaneshaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Mirjoonie
Horus
18
5 / 1 / 16
12,399
775
12,389
18,998
22,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morgan Le Fay
QcOnlyFans
Morgan Le Fay
20
13 / 0 / 7
14,136
884
28,792
13,909
7,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Richardsfury1
Zhong Kui
17
3 / 2 / 16
12,081
755
15,822
18,601
14,188
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
60
3
Kills
21
21
Deaths
3
4
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Fenrir
HiItsRik
Fenrir
1
7
2
0.29
L
0
8
1
0.06
W
Horus
Mirjoonie
Horus
5
1
16
13
W
Morgan Le Fay
QcOnlyFans
Morgan Le Fay
13
0
7
16.5
W
Zhong Kui
Richardsfury1
Zhong Kui
3
2
16
5.5
L
Cerberus
louismillo
Cerberus
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,167
Damage
57,003
64,751
Taken
51,508
47,375
Mitigated
43,767
10,853
Healing
24,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
HiItsRik
Fenrir
9,074
1,488
433
2,853
20,412
13,295
0
13,501
5,656
0
29,334
L
12,938
4,820
0
260
13,381
5,229
0
9,355
3,283
59,809
0
W
Horus
Mirjoonie
Horus
12,389
4,817
3,242
9,392
18,998
22,172
374
11,154
6,684
622
21,537
W
Morgan Le Fay
QcOnlyFans
Morgan Le Fay
28,792
3,912
0
3,847
13,909
7,407
1,185
7,147
6,287
93,122
1,976
W
Zhong Kui
Richardsfury1
Zhong Kui
15,822
209
0
7,684
18,601
14,188
501
7,388
10,548
55,707
4,256
L
Cerberus
louismillo
Cerberus
15,155
978
0
7,307
30,958
28,851
108
18,421
10,647
39,222
1,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,567
Gold Earned
38,616
202
Minions Killed
246
0
Camps Cleared
0
841,867
Distance Traveled
1,010,895
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,964
623
24
2
0
280,593
5
L
Vulcan
10,456
654
106
7
0
284,827
0
W
Horus
12,399
775
28
2
0
343,447
0
W
Morgan Le Fay
14,136
884
134
8
0
352,024
5
W
Zhong Kui
12,081
755
84
5
0
315,424
6
L
Cerberus
10,147
634
72
5
0
276,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role