Player Matchup

Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Heiwaii
Horus
Level 108
God Stats
10W - 7L
1,790 SR
Queue Stats
57W - 50L
1,461 Elo+
Party 1
Izanami
Izanami
Ickuss
Izanami
Level 139
God Stats
1W - 3L
1,240 SR
Queue Stats
79W - 48L
1,554 Elo+
Party 2
Cthulhu
Cthulhu
Romars202129
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,649 Elo+
Party 1
Kukulkan
Kukulkan
xDarkVisionsx
Kukulkan
Level 124
God Stats
13W - 9L
1,500 SR
Queue Stats
77W - 77L
1,497 Elo+
Party 2
Team Averages
Level 122
1,506 SR
1,532 Elo+

VS

Team Averages
Level 97
1,546 SR
1,495 Elo+
Merlin
Merlin
 
Merlin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JollyKitten158
Atlas
Level 109
God Stats
6W - 7L
1,502 SR
Queue Stats
6W - 10L
1,475 Elo+
Party 3
Bellona
Bellona
NavalChip26
Bellona
Level 67
God Stats
4W - 4L
1,729 SR
Queue Stats
134W - 114L
1,522 Elo+
Solo
Bakasura
Bakasura
TorqdHammer
Bakasura
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 10L
1,475 Elo+
Party 3
Danzaburou
Danzaburou
YaBoyAlfred
Danzaburou
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
1 / 3 / 1
7,482
534
8,387
16,242
14,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cudgel

Cudgel

+10
Physical Power
+50
Health

Horus
Heiwaii
Horus
13
3 / 2 / 1
6,895
493
5,199
13,365
9,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Ickuss
Izanami
10
0 / 2 / 0
6,285
449
7,432
7,820
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Romars202129
Cthulhu
10
0 / 3 / 1
6,062
433
9,173
13,394
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
xDarkVisionsx
Kukulkan
12
0 / 1 / 0
6,684
477
3,000
5,463
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
7 / 1 / 2
8,549
611
9,484
8,496
3,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 0 / 2
6,925
495
5,299
14,637
9,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Bellona
NavalChip26
Bellona
12
1 / 1 / 2
7,490
535
9,908
12,230
15,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
TorqdHammer
Bakasura
11
1 / 2 / 4
6,444
460
3,797
11,119
4,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
YaBoyAlfred
Danzaburou
11
0 / 1 / 4
6,889
492
8,316
8,529
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
11
11
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
3
1
0.5
W
Merlin
 
Merlin
7
1
2
8
L
Horus
Heiwaii
Horus
3
2
1
1.75
L
Izanami
Ickuss
Izanami
0
2
0
0
W
2
0
2
3
W
Bellona
NavalChip26
Bellona
1
1
2
2
L
Cthulhu
Romars202129
Cthulhu
0
3
1
0.17
W
Bakasura
TorqdHammer
Bakasura
1
2
4
1.5
W
Danzaburou
YaBoyAlfred
Danzaburou
0
1
4
2
L
Kukulkan
xDarkVisionsx
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,191
Damage
36,804
56,284
Taken
55,011
38,358
Mitigated
36,533
11,394
Healing
18,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
8,387
3,937
0
3,360
16,242
14,975
0
1,812
13,224
717
58,349
W
Merlin
 
Merlin
9,484
638
0
3,348
8,496
3,302
0
1,699
6,709
61,320
2,829
L
Horus
Heiwaii
Horus
5,199
2,048
80
3,477
13,365
9,628
0
3,005
10,110
11,921
43,615
L
Izanami
Ickuss
Izanami
7,432
5,178
0
1,214
7,820
2,805
0
3,282
4,518
0
54,116
W
5,299
1,988
2,488
5,687
14,637
9,494
70
4,448
10,189
19,022
0
W
Bellona
NavalChip26
Bellona
9,908
3,140
0
3,670
12,230
15,581
0
258
10,875
0
57,474
L
Cthulhu
Romars202129
Cthulhu
9,173
322
89
2,924
13,394
9,060
0
3,507
9,697
29,999
0
W
Bakasura
TorqdHammer
Bakasura
3,797
2,491
0
2,440
11,119
4,956
0
1,502
9,581
0
32,931
W
Danzaburou
YaBoyAlfred
Danzaburou
8,316
4,644
0
1,050
8,529
3,200
769
4,849
3,680
0
58,641
L
Kukulkan
xDarkVisionsx
Kukulkan
3,000
224
0
250
5,463
1,890
0
2,798
2,585
49,801
845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
36,297
405
Minions Killed
381
0
Camps Cleared
0
1,386,505
Distance Traveled
1,417,692
4
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,482
534
105
8
0
253,547
1
W
Merlin
8,549
611
94
7
0
273,514
0
L
Horus
6,895
493
78
6
0
302,807
0
L
Izanami
6,285
449
96
7
0
255,887
3
W
Atlas
6,925
495
17
1
0
305,646
8
W
Bellona
7,490
535
104
7
0
276,030
4
L
Cthulhu
6,062
433
27
2
0
282,064
0
W
Bakasura
6,444
460
59
4
0
311,396
7
W
Danzaburou
6,889
492
107
8
0
251,106
0
L
Kukulkan
6,684
477
99
7
0
292,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role