Player Matchup

Bakasura
Bakasura
Silver II
 
Bakasura
Silver II
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
Cesar901
Scylla
Bronze III
Level 128
God Stats
1W - 1L
1,714 SR
Queue Stats
2W - 1L
1,500 MMR
Party 1
Apollo
Apollo
Bronze III
TUPAPICAAF
Apollo
Bronze III
Level 141
God Stats
0W - 1L
1,315 SR
Queue Stats
22W - 17L
1,369 MMR
Party 1
Ishtar
Ishtar
Bronze III
TheSpookiTanuki
Ishtar
Bronze III
Level 159
God Stats
1W - 3L
1,729 SR
Queue Stats
64W - 73L
1,439 MMR
Solo
Bacchus
Bacchus
Gold III
lS3RGl
Bacchus
Gold III
Level 192
God Stats
2W - 2L
1,270 SR
Queue Stats
214W - 220L
1,434 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 151
1,506 SR
1,448 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,555 SR
1,449 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver II
Gunsaxl
Sobek
Silver II
Level 140
God Stats
11W - 9L
1,500 SR
Queue Stats
108W - 101L
1,438 MMR
Solo
Amaterasu
Amaterasu
Silver I
Not_THAT_good68
Amaterasu
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 12L
1,431 MMR
Solo
Sol
Sol
Bronze III
TheSolSurvivor
Sol
Bronze III
Level 64
God Stats
4W - 1L
1,853 SR
Queue Stats
13W - 7L
1,446 MMR
Solo
Neith
Neith
Silver III
Tripston
Neith
Silver III
Level 149
God Stats
23W - 30L
1,422 SR
Queue Stats
201W - 185L
1,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
4 / 3 / 0
8,288
553
4,042
16,111
7,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Cesar901
Scylla
13
0 / 5 / 3
7,335
489
7,440
9,904
3,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
TUPAPICAAF
Apollo
15
1 / 5 / 0
9,173
612
6,843
16,855
7,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 4 / 0
8,037
536
9,404
10,492
4,796
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
lS3RGl
Bacchus
12
0 / 2 / 1
7,290
486
6,096
13,225
13,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Maman BrigitteThanatosBake KujiraSusano

VS

Bans
Ao KuangLokiBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
6 / 2 / 5
8,796
586
8,773
16,701
7,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sobek
Gunsaxl
Sobek
14
3 / 1 / 7
8,868
591
7,327
11,263
9,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
Not_THAT_good68
Amaterasu
16
2 / 1 / 4
9,796
653
8,688
13,587
17,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
4 / 0 / 5
9,423
628
13,659
7,303
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Neith
Tripston
Neith
16
4 / 3 / 1
9,378
625
8,423
11,506
5,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
41
7
Kills
19
19
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
4
3
0
1.33
W
Arachne
 
Arachne
6
2
5
4.25
L
Scylla
Cesar901
Scylla
0
5
3
0.3
W
Sobek
Gunsaxl
Sobek
3
1
7
6.5
W
Amaterasu
Not_THAT_good68
Amaterasu
2
1
4
4
L
Apollo
TUPAPICAAF
Apollo
1
5
0
0.2
W
4
0
5
6.5
L
2
4
0
0.5
W
Neith
Tripston
Neith
4
3
1
1.5
L
Bacchus
lS3RGl
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,825
Damage
46,870
66,587
Taken
60,360
37,351
Mitigated
41,411
17,471
Healing
27,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,042
2,681
0
4,053
16,111
7,906
0
6,177
9,659
0
44,478
W
Arachne
 
Arachne
8,773
5,738
0
10,393
16,701
7,104
0
2,543
14,118
0
66,163
L
Scylla
Cesar901
Scylla
7,440
786
0
803
9,904
3,666
0
5,962
3,736
60,794
0
W
Sobek
Gunsaxl
Sobek
7,327
754
1,791
4,099
11,263
9,269
0
3,802
6,964
34,747
2,858
W
Amaterasu
Not_THAT_good68
Amaterasu
8,688
3,871
0
4,786
13,587
17,147
576
364
12,932
0
75,064
L
Apollo
TUPAPICAAF
Apollo
6,843
4,012
0
5,791
16,855
7,160
1,862
550
15,358
0
79,975
W
13,659
4,271
0
3,985
7,303
2,821
418
4,573
2,635
73,753
3,888
L
9,404
5,832
0
3,507
10,492
4,796
0
1,303
9,157
0
69,807
W
Neith
Tripston
Neith
8,423
2,822
0
2,766
11,506
5,070
336
2,618
8,797
0
90,538
L
Bacchus
lS3RGl
Bacchus
6,096
839
137
3,180
13,225
13,823
0
6,140
6,870
27,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,123
Gold Earned
46,261
525
Minions Killed
525
0
Camps Cleared
0
1,505,662
Distance Traveled
1,531,924
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,288
553
99
7
0
357,104
0
W
Arachne
8,796
586
93
6
0
355,872
0
L
Scylla
7,335
489
106
7
0
295,490
0
W
Sobek
8,868
591
43
3
0
299,690
5
W
Amaterasu
9,796
653
143
10
0
293,470
2
L
Apollo
9,173
612
149
10
0
243,270
0
W
Sol
9,423
628
119
8
0
309,720
4
L
Ishtar
8,037
536
134
9
0
279,792
3
W
Neith
9,378
625
127
8
0
273,172
3
L
Bacchus
7,290
486
37
2
0
330,006
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role