Player Matchup

Vamana
Vamana
Agareas
Vamana
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
198W - 173L
1,786 Elo+
Solo
Da Ji
Da Ji
BunBatz
Da Ji
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 114L
1,653 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cólossal
Tsukuyomi
Level 136
God Stats
5W - 5L
1,652 SR
Queue Stats
20W - 13L
1,677 Elo+
Solo
Sol
Sol
DeputyDumpy
Sol
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 38L
1,692 Elo+
Solo
Anhur
Anhur
xxxMORTxxx
Anhur
Level 153
God Stats
22W - 9L
1,734 SR
Queue Stats
157W - 131L
1,544 Elo+
Solo
Team Averages
Level 138
1,577 SR
1,670 Elo+

VS

Team Averages
Level 147
1,649 SR
1,662 Elo+
Nox
Nox
GhostNinja420
Nox
Level 155
God Stats
1W - 4L
1,704 SR
Queue Stats
126W - 106L
1,975 Elo+
Solo
Anubis
Anubis
LuckyKingMO
Anubis
Level 157
God Stats
45W - 25L
1,836 SR
Queue Stats
874W - 755L
1,604 Elo+
Solo
Nemesis
Nemesis
PKASО
Nemesis
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 56L
1,581 Elo+
Party 1
Sun Wukong
Sun Wukong
STeeezee
Sun Wukong
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 101L
1,532 Elo+
Solo
Izanami
Izanami
jangles
Izanami
Level 124
God Stats
2W - 3L
1,704 SR
Queue Stats
9W - 10L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Agareas
Vamana
13
3 / 0 / 0
8,141
740
5,510
8,687
9,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
BunBatz
Da Ji
12
1 / 1 / 3
6,543
595
5,078
9,986
3,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tsukuyomi
Cólossal
Tsukuyomi
11
3 / 1 / 1
6,576
598
8,964
8,930
3,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 2 / 0
6,583
598
9,490
9,036
2,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anhur
9
0 / 1 / 2
5,851
532
3,632
7,267
4,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,959
542
3,237
9,087
3,692
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
10
0 / 1 / 0
5,541
504
3,712
5,325
2,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
PKASО
Nemesis
12
0 / 3 / 1
5,785
526
6,944
12,308
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
STeeezee
Sun Wukong
11
0 / 3 / 0
5,989
544
5,373
9,834
7,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
jangles
Izanami
12
3 / 1 / 0
6,287
572
6,396
9,286
3,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
8
Kills
4
5
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
Agareas
Vamana
3
0
0
3
W
Da Ji
BunBatz
Da Ji
1
1
3
2.5
W
Tsukuyomi
Cólossal
Tsukuyomi
3
1
1
3.5
W
1
2
0
0.5
L
1
0
2
2
L
Anubis
0
1
0
0
L
Nemesis
PKASО
Nemesis
0
3
1
0.17
L
Sun Wukong
STeeezee
Sun Wukong
0
3
0
0
L
Izanami
jangles
Izanami
3
1
0
3
W
Anhur
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,674
Damage
25,662
43,906
Taken
45,840
23,636
Mitigated
21,505
17,419
Healing
14,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Agareas
Vamana
5,510
2,249
0
2,502
8,687
9,238
176
0
8,052
0
66,521
W
Da Ji
BunBatz
Da Ji
5,078
865
0
5,124
9,986
3,902
0
1,345
8,641
0
55,827
W
Tsukuyomi
Cólossal
Tsukuyomi
8,964
3,063
0
2,512
8,930
3,559
0
2,771
6,159
0
55,406
W
9,490
4,133
0
5,218
9,036
2,794
720
908
8,128
61,237
985
L
3,237
389
1,172
1,976
9,087
3,692
0
3,013
6,074
16,363
0
L
Anubis
3,712
414
0
1,211
5,325
2,502
0
0
5,325
42,972
1,143
L
Nemesis
PKASО
Nemesis
6,944
3,134
0
6,081
12,308
4,253
0
234
12,074
0
49,730
L
Sun Wukong
STeeezee
Sun Wukong
5,373
1,420
0
1,894
9,834
7,418
0
0
9,297
0
45,629
L
Izanami
jangles
Izanami
6,396
4,793
0
2,311
9,286
3,640
0
5,891
3,395
0
48,143
W
Anhur
3,632
1,358
0
2,063
7,267
4,143
0
1,651
5,571
0
15,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,694
Gold Earned
29,561
415
Minions Killed
370
0
Camps Cleared
0
1,155,283
Distance Traveled
1,167,545
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
8,141
740
122
11
0
206,507
1
W
Da Ji
6,543
595
95
9
0
277,189
0
W
Tsukuyomi
6,576
598
88
8
0
240,833
2
W
Sol
6,583
598
90
8
0
203,751
0
L
Nox
5,959
542
13
1
0
221,307
5
L
Anubis
5,541
504
96
9
0
224,101
2
L
Nemesis
5,785
526
81
7
0
285,774
0
L
Sun Wukong
5,989
544
86
8
0
212,302
0
L
Izanami
6,287
572
94
9
0
224,061
0
W
Anhur
5,851
532
20
2
0
227,003
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role