Player Matchup

Ganesha
Ganesha
DouxReveur
Ganesha
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
306W - 283L
1,660 Elo+
Solo
Awilix
Awilix
Ezirbel
Awilix
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
149W - 133L
1,577 Elo+
Solo
Merlin
Merlin
Jobuscus26
Merlin
Level 114
God Stats
1W - 0L
1,733 SR
Queue Stats
107W - 117L
1,555 Elo+
Solo
Ne Zha
Ne Zha
UhhhhhMyth
Ne Zha
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 12L
1,743 Elo+
Solo
Sol
Sol
xXxMRxPFFxXx
Sol
Level 124
God Stats
3W - 4L
1,558 SR
Queue Stats
9W - 12L
1,473 Elo+
Solo
Team Averages
Level 123
1,558 SR
1,602 Elo+

VS

Team Averages
Level 94
1,499 SR
1,555 Elo+
Chaac
Chaac
 
Chaac
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
FxtedEclipse
Scylla
Level 55
God Stats
5W - 13L
1,493 SR
Queue Stats
151W - 142L
1,499 Elo+
Solo
Izanami
Izanami
JeremyMH
Izanami
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 9L
1,593 Elo+
Solo
Bakasura
Bakasura
Spinonyx
Bakasura
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
118W - 120L
1,502 Elo+
Party 1
Kuzenbo
Kuzenbo
cereden
Kuzenbo
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DouxReveur
Ganesha
12
1 / 1 / 7
6,935
630
3,866
9,392
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Awilix
Ezirbel
Awilix
13
3 / 0 / 3
6,769
615
6,753
9,159
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
Jobuscus26
Merlin
12
1 / 0 / 1
6,289
572
2,306
5,129
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
UhhhhhMyth
Ne Zha
11
1 / 0 / 1
6,584
599
7,056
9,638
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
6 / 1 / 0
7,309
664
9,487
6,918
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 2 / 0
5,203
473
5,412
12,764
8,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
12
0 / 1 / 0
6,288
572
3,654
3,887
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
JeremyMH
Izanami
12
0 / 3 / 2
6,234
567
3,625
8,228
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
Spinonyx
Bakasura
10
0 / 4 / 0
5,246
477
2,931
10,040
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
cereden
Kuzenbo
9
2 / 2 / 0
6,175
561
5,309
9,217
8,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
2
2
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
2
0
0
W
Ganesha
DouxReveur
Ganesha
1
1
7
4.5
W
Awilix
Ezirbel
Awilix
3
0
3
4.5
L
Scylla
0
1
0
0
L
Izanami
JeremyMH
Izanami
0
3
2
0.33
W
Merlin
Jobuscus26
Merlin
1
0
1
1.5
L
Bakasura
Spinonyx
Bakasura
0
4
0
0
W
Ne Zha
UhhhhhMyth
Ne Zha
1
0
1
1.5
L
Kuzenbo
cereden
Kuzenbo
2
2
0
1
W
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,468
Damage
20,931
40,236
Taken
44,136
20,039
Mitigated
25,600
17,252
Healing
11,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,412
1,361
0
3,265
12,764
8,218
0
1,021
11,743
0
31,639
W
Ganesha
DouxReveur
Ganesha
3,866
819
0
2,647
9,392
8,348
0
2,660
6,490
32,563
0
W
Awilix
Ezirbel
Awilix
6,753
2,885
0
6,292
9,159
3,653
0
1,686
7,044
0
61,716
L
Scylla
3,654
480
0
1,508
3,887
1,636
0
1,587
2,300
50,624
335
L
Izanami
JeremyMH
Izanami
3,625
2,981
0
1,795
8,228
3,109
0
5,265
2,963
0
58,753
W
Merlin
Jobuscus26
Merlin
2,306
115
0
2,162
5,129
1,905
0
1,767
3,116
47,370
0
L
Bakasura
Spinonyx
Bakasura
2,931
1,697
0
2,849
10,040
3,670
0
772
9,268
0
31,969
W
Ne Zha
UhhhhhMyth
Ne Zha
7,056
3,284
0
3,395
9,638
3,442
773
0
9,055
0
52,489
L
Kuzenbo
cereden
Kuzenbo
5,309
2,009
0
2,499
9,217
8,967
0
6,645
2,572
16,027
1,383
W
9,487
5,245
0
2,756
6,918
2,691
0
1,882
4,996
55,993
8,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,886
Gold Earned
29,146
425
Minions Killed
351
0
Camps Cleared
0
1,173,409
Distance Traveled
1,136,611
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,203
473
52
5
0
239,310
0
W
Ganesha
6,935
630
12
1
0
232,962
4
W
Awilix
6,769
615
108
10
0
292,759
0
L
Scylla
6,288
572
103
9
0
205,371
2
L
Izanami
6,234
567
105
10
0
198,667
1
W
Merlin
6,289
572
84
8
0
201,925
2
L
Bakasura
5,246
477
69
6
0
241,977
0
W
Ne Zha
6,584
599
81
7
0
239,003
0
L
Kuzenbo
6,175
561
22
2
0
251,286
6
W
Sol
7,309
664
140
13
0
206,760
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role