Player Matchup

Osiris
Osiris
Silver II
Hydrisk
Osiris
Silver II
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 60L
1,451 MMR
Solo
Thoth
Thoth
Silver I
LJDavock
Thoth
Silver I
Level 124
God Stats
1W - 2L
1,553 SR
Queue Stats
17W - 17L
1,447 MMR
Solo
Ishtar
Ishtar
Bronze III
Murazhel
Ishtar
Bronze III
Level 68
God Stats
0W - 1L
1,231 SR
Queue Stats
23W - 22L
1,454 MMR
Solo
Guan Yu
Guan Yu
Bronze III
temp-950133
Guan Yu
Bronze III
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 28L
1,454 MMR
Party 1
Bacchus
Bacchus
Bronze III
xXAgramQ8Xx
Bacchus
Bronze III
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 23L
1,454 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 102
1,457 SR
1,452 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 154
1,595 SR
1,451 MMR
Fenrir
Fenrir
Silver III
Nils5818
Fenrir
Silver III
Level 161
God Stats
3W - 3L
1,500 SR
Queue Stats
71W - 72L
1,433 MMR
Party 2
Charon
Charon
Bronze III
SCH0LTZ1E
Charon
Bronze III
Level 158
God Stats
1W - 0L
1,618 SR
Queue Stats
5W - 6L
1,454 MMR
Solo
Xing Tian
Xing Tian
Silver I
SPL1T x SW1FT
Xing Tian
Silver I
Level 172
God Stats
6W - 7L
1,852 SR
Queue Stats
179W - 177L
1,431 MMR
Solo
Hachiman
Hachiman
Gold III
edudivince
Hachiman
Gold III
Level 159
God Stats
4W - 9L
1,291 SR
Queue Stats
104W - 110L
1,459 MMR
Solo
Janus
Janus
Silver II
trialsdx966yz
Janus
Silver II
Level 122
God Stats
5W - 3L
1,713 SR
Queue Stats
42W - 38L
1,479 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Hydrisk
Osiris
13
2 / 6 / 0
8,340
439
11,436
26,967
27,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Thoth
LJDavock
Thoth
8
0 / 6 / 0
6,313
332
1,921
7,861
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
Murazhel
Ishtar
14
0 / 2 / 0
7,701
405
847
12,193
5,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
temp-950133
Guan Yu
9
0 / 3 / 1
6,213
327
1,471
16,540
11,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
xXAgramQ8Xx
Bacchus
10
0 / 4 / 1
7,042
371
3,341
15,708
14,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Ao KuangBake KujiraSun WukongMaman Brigitte

VS

Bans
HeraKukulkanThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nils5818
Fenrir
18
6 / 0 / 6
10,844
571
10,182
13,724
7,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
SCH0LTZ1E
Charon
14
2 / 1 / 9
10,515
553
6,060
12,047
11,987
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
SPL1T x SW1FT
Xing Tian
17
1 / 1 / 5
11,145
587
10,307
17,850
14,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hachiman
edudivince
Hachiman
19
9 / 0 / 1
12,250
645
21,868
10,971
5,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 0 / 5
11,306
595
9,964
7,128
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
21
21
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Osiris
Hydrisk
Osiris
2
6
0
0.33
L
Thoth
LJDavock
Thoth
0
6
0
0
L
Ishtar
Murazhel
Ishtar
0
2
0
0
W
Fenrir
Nils5818
Fenrir
6
0
6
9
W
Charon
SCH0LTZ1E
Charon
2
1
9
6.5
W
Xing Tian
SPL1T x SW1FT
Xing Tian
1
1
5
3.5
W
Hachiman
edudivince
Hachiman
9
0
1
9.5
L
Guan Yu
temp-950133
Guan Yu
0
3
1
0.17
W
3
0
5
5.5
L
Bacchus
xXAgramQ8Xx
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,016
Damage
58,381
79,269
Taken
61,720
61,243
Mitigated
42,998
11,817
Healing
20,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Hydrisk
Osiris
11,436
3,024
0
6,532
26,967
27,104
0
12,477
13,176
0
59,907
L
Thoth
LJDavock
Thoth
1,921
0
0
280
7,861
2,779
0
1,502
6,293
27,397
0
L
Ishtar
Murazhel
Ishtar
847
349
0
1,143
12,193
5,392
0
1,537
10,522
0
57,615
W
Fenrir
Nils5818
Fenrir
10,182
5,688
0
5,322
13,724
7,450
2,031
1,666
11,028
0
106,103
W
Charon
SCH0LTZ1E
Charon
6,060
896
0
2,538
12,047
11,987
1,002
1,198
10,849
32,153
2,197
W
Xing Tian
SPL1T x SW1FT
Xing Tian
10,307
1,078
0
5,398
17,850
14,713
375
588
17,262
71,500
2,465
W
Hachiman
edudivince
Hachiman
21,868
17,057
0
4,470
10,971
5,707
6,323
3,207
7,764
0
134,525
L
Guan Yu
temp-950133
Guan Yu
1,471
204
476
1,306
16,540
11,749
6
4,503
11,869
0
15,324
W
9,964
943
0
2,853
7,128
3,141
2,215
2,122
5,006
92,132
805
L
Bacchus
xXAgramQ8Xx
Bacchus
3,341
243
0
2,080
15,708
14,219
0
3,427
12,117
17,632
393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,609
Gold Earned
56,060
298
Minions Killed
595
0
Camps Cleared
0
1,407,899
Distance Traveled
1,830,503
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,340
439
85
4
0
305,975
0
L
Thoth
6,313
332
47
2
0
175,369
0
L
Ishtar
7,701
405
115
6
0
268,421
0
W
Fenrir
10,844
571
126
7
0
434,841
0
W
Charon
10,515
553
44
2
0
296,188
0
W
Xing Tian
11,145
587
92
5
0
353,168
2
W
Hachiman
12,250
645
184
10
0
338,415
2
L
Guan Yu
6,213
327
31
2
0
370,540
0
W
Janus
11,306
595
149
8
0
407,891
0
L
Bacchus
7,042
371
20
1
0
287,594
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role