Player Matchup

Rama
Rama
 
Rama
Level 230
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
Bozkurt6720
Raijin
Level 154
God Stats
1W - 3L
1,673 SR
Queue Stats
54W - 76L
1,606 Elo+
Party 1
Set
Set
Ibrahimdrkk
Set
Level 207
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 99L
1,577 Elo+
Party 1
Sylvanus
Sylvanus
Monkey_D_Beyt
Sylvanus
Level 132
God Stats
0W - 2L
1,281 SR
Queue Stats
101W - 129L
1,565 Elo+
Party 1
Team Averages
Level 178
1,491 SR
1,550 Elo+

VS

Team Averages
Level 158
1,637 SR
1,596 Elo+
Nu Wa
Nu Wa
Dr_Prdx_
Nu Wa
Level 153
God Stats
8W - 5L
1,685 SR
Queue Stats
194W - 159L
1,512 Elo+
Party 2
Awilix
Awilix
GooLagoon_25
Awilix
Level 176
God Stats
8W - 3L
1,769 SR
Queue Stats
332W - 315L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
VG_Legacy__
Jing Wei
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 36L
1,603 Elo+
Solo
Atlas
Atlas
Wýre
Atlas
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 13L
1,847 Elo+
Solo
Surtr
Surtr
drogba_lennox
Surtr
Level 159
God Stats
12W - 8L
1,731 SR
Queue Stats
285W - 269L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
2 / 2 / 3
8,830
519
5,845
11,840
4,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
 
Da Ji
15
2 / 4 / 6
8,330
490
7,925
17,497
7,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
15
3 / 4 / 1
8,785
517
3,954
10,431
3,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 5 / 0
9,333
549
10,218
17,759
13,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Monkey_D_Beyt
Sylvanus
11
1 / 3 / 4
7,616
448
4,973
14,057
9,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Dr_Prdx_
Nu Wa
15
2 / 3 / 4
9,160
539
9,541
6,240
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
16
5 / 2 / 5
9,263
545
10,482
12,827
5,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jing Wei
VG_Legacy__
Jing Wei
16
1 / 1 / 3
9,801
577
10,202
8,722
3,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
Wýre
Atlas
12
2 / 2 / 2
7,943
467
6,351
12,903
11,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
6 / 3 / 0
10,319
607
13,056
16,485
15,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
11
Kills
16
18
Deaths
11
14
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
2
3
1.75
L
Da Ji
 
Da Ji
2
4
6
1.25
L
Raijin
3
4
1
0.88
W
Nu Wa
Dr_Prdx_
Nu Wa
2
3
4
1.33
W
Awilix
5
2
5
3.75
L
3
5
0
0.6
L
Sylvanus
Monkey_D_Beyt
Sylvanus
1
3
4
1
W
Jing Wei
VG_Legacy__
Jing Wei
1
1
3
2.5
W
Atlas
Wýre
Atlas
2
2
2
1.5
W
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,915
Damage
49,632
71,584
Taken
57,177
38,748
Mitigated
38,570
25,145
Healing
19,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,845
4,815
0
3,750
11,840
4,296
27
3,195
8,645
0
72,293
L
Da Ji
 
Da Ji
7,925
1,635
0
7,194
17,497
7,575
0
3,027
14,347
0
68,596
L
Raijin
3,954
134
0
2,606
10,431
3,855
10
4,085
6,301
66,941
709
W
Nu Wa
Dr_Prdx_
Nu Wa
9,541
1,675
0
803
6,240
2,323
4
2,768
3,472
78,719
1,310
W
Awilix
10,482
4,237
0
6,817
12,827
5,298
0
1,158
11,580
0
93,253
L
10,218
3,927
0
5,563
17,759
13,328
427
2,487
14,487
0
79,088
L
Sylvanus
Monkey_D_Beyt
Sylvanus
4,973
747
2,414
3,618
14,057
9,694
0
4,811
9,198
19,224
0
W
Jing Wei
VG_Legacy__
Jing Wei
10,202
7,992
0
4,138
8,722
3,935
639
1,278
7,444
0
94,949
W
Atlas
Wýre
Atlas
6,351
2,435
0
2,802
12,903
11,333
0
3,940
8,918
25,254
0
W
13,056
4,708
0
5,216
16,485
15,681
8
241
15,680
7,667
67,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,894
Gold Earned
46,486
511
Minions Killed
560
0
Camps Cleared
0
1,653,754
Distance Traveled
1,773,185
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,830
519
131
8
0
310,014
0
L
Da Ji
8,330
490
103
6
0
354,003
4
L
Raijin
8,785
517
118
7
0
343,743
6
W
Nu Wa
9,160
539
127
7
0
335,570
0
W
Awilix
9,263
545
123
7
0
423,118
0
L
Set
9,333
549
132
8
0
323,285
4
L
Sylvanus
7,616
448
27
2
0
322,709
0
W
Jing Wei
9,801
577
161
9
0
333,941
3
W
Atlas
7,943
467
37
2
0
354,829
1
W
Surtr
10,319
607
112
7
0
325,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role