Player Matchup

Chaac
Chaac
Die_Slow_21
Chaac
Level 118
God Stats
2W - 0L
1,880 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Hel
Hel
JDOG0710
Hel
Level 149
God Stats
1W - 3L
1,285 SR
Queue Stats
57W - 58L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
Kxng_Xrio
Danzaburou
Level 155
God Stats
11W - 3L
1,500 SR
Queue Stats
297W - 322L
1,414 Elo+
Party 1
Da Ji
Da Ji
dripyjo
Da Ji
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 58L
1,422 Elo+
Party 1
Ra
Ra
jamesdean_13
Ra
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 38L
1,477 Elo+
Solo
Team Averages
Level 116
1,533 SR
1,460 Elo+

VS

Team Averages
Level 129
1,547 SR
1,495 Elo+
Charybdis
Charybdis
Fresh_Kupo_Nuts
Charybdis
Level 144
God Stats
11W - 11L
1,604 SR
Queue Stats
96W - 89L
1,482 Elo+
Solo
Pele
Pele
MyDadOwnsSmite
Pele
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,408 Elo+
Solo
Nox
Nox
RELIQUE 23
Nox
Level 129
God Stats
2W - 3L
1,479 SR
Queue Stats
155W - 151L
1,557 Elo+
Solo
Lancelot
Lancelot
Vampersi
Lancelot
Level 121
God Stats
4W - 3L
1,773 SR
Queue Stats
102W - 94L
1,544 Elo+
Solo
Tiamat
Tiamat
temp-60302117
Tiamat
Level 148
God Stats
1W - 3L
1,380 SR
Queue Stats
143W - 134L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 0
5,449
495
6,315
9,785
9,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 8
5,978
543
5,287
7,813
5,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Danzaburou
Kxng_Xrio
Danzaburou
11
7 / 3 / 2
7,027
639
7,780
9,819
4,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Da Ji
dripyjo
Da Ji
11
4 / 2 / 0
6,038
549
3,305
9,050
3,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 0 / 2
6,075
552
4,190
4,751
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Fresh_Kupo_Nuts
Charybdis
10
3 / 7 / 0
6,006
546
6,252
9,875
3,390
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

11
1 / 0 / 1
5,924
539
5,422
9,206
6,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 2 / 0
5,410
492
4,417
7,778
2,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Vampersi
Lancelot
9
1 / 3 / 2
5,360
487
4,321
9,431
4,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 0
5,589
508
2,113
5,833
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
7
7
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
0
2
L
Charybdis
Fresh_Kupo_Nuts
Charybdis
3
7
0
0.43
W
0
2
8
2
W
Danzaburou
Kxng_Xrio
Danzaburou
7
3
2
2.67
L
1
0
1
1.5
L
2
2
0
1
L
Lancelot
Vampersi
Lancelot
1
3
2
0.67
W
Da Ji
dripyjo
Da Ji
4
2
0
2
W
1
0
2
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,877
Damage
22,525
41,218
Taken
42,123
24,876
Mitigated
20,008
18,706
Healing
6,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,315
909
0
4,296
9,785
9,243
0
1,263
8,448
1,254
34,017
L
Charybdis
Fresh_Kupo_Nuts
Charybdis
6,252
3,557
79
1,513
9,875
3,390
0
1,373
8,167
0
37,945
W
5,287
892
2,972
4,072
7,813
5,227
0
712
7,027
28,756
2,553
W
Danzaburou
Kxng_Xrio
Danzaburou
7,780
3,234
0
2,059
9,819
4,641
0
75
9,744
0
43,716
L
5,422
747
0
1,124
9,206
6,251
0
1,867
6,764
0
40,300
L
4,417
837
0
1,000
7,778
2,953
0
2,302
5,286
29,805
0
L
Lancelot
Vampersi
Lancelot
4,321
653
214
1,377
9,431
4,080
0
2,305
6,704
0
12,985
W
Da Ji
dripyjo
Da Ji
3,305
336
0
1,390
9,050
3,775
0
1,735
7,161
0
39,372
W
4,190
911
530
3,387
4,751
1,990
0
2,357
2,308
36,051
1,627
L
2,113
161
0
1,573
5,833
3,334
0
2,159
3,674
42,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,567
Gold Earned
28,289
308
Minions Killed
278
0
Camps Cleared
0
1,080,737
Distance Traveled
1,056,011
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,449
495
55
5
0
212,897
1
L
Charybdis
6,006
546
59
5
0
166,940
0
W
Hel
5,978
543
61
6
0
209,386
3
W
Danzaburou
7,027
639
55
5
0
181,266
0
L
Pele
5,924
539
71
6
0
222,965
0
L
Nox
5,410
492
59
5
0
223,918
0
L
Lancelot
5,360
487
12
1
0
262,666
3
W
Da Ji
6,038
549
65
6
0
248,783
0
W
Ra
6,075
552
72
7
0
228,405
1
L
Tiamat
5,589
508
77
7
0
179,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role