Player Matchup

Baron Samedi
Baron Samedi
AJ OGRE JA
Baron Samedi
Level 77
God Stats
10W - 9L
1,607 SR
Queue Stats
19W - 24L
1,455 Elo+
Party 2
Geb
Geb
Dobbz67
Geb
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Ilove-twixx-2
Heimdallr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,595 Elo+
Party 1
Chaac
Chaac
ZWaLtZGankZ
Chaac
Level 102
God Stats
14W - 10L
1,558 SR
Queue Stats
25W - 29L
1,455 Elo+
Party 2
Pele
Pele
iFreaky97
Pele
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 53L
1,547 Elo+
Party 1
Team Averages
Level 102
1,533 SR
1,510 Elo+

VS

Team Averages
Level 144
1,571 SR
1,510 Elo+
Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
DoctorStranger00
Cabrakan
Level 109
God Stats
2W - 1L
1,849 SR
Queue Stats
111W - 119L
1,512 Elo+
Party 3
Thanatos
Thanatos
JokerNoseExtrem
Thanatos
Level 180
God Stats
166W - 141L
1,507 SR
Queue Stats
552W - 524L
1,458 Elo+
Solo
Merlin
Merlin
NintSwitch
Merlin
Level 156
God Stats
4W - 4L
1,500 SR
Queue Stats
30W - 34L
1,580 Elo+
Solo
Tyr
Tyr
SCH1ZOL
Tyr
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
271W - 258L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AJ OGRE JA
Baron Samedi
14
5 / 2 / 1
7,540
539
7,408
7,605
3,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
11
0 / 1 / 6
6,085
435
8,120
9,161
4,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Ilove-twixx-2
Heimdallr
12
2 / 3 / 2
6,759
483
6,505
9,965
4,071
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 3 / 3
7,258
518
11,714
13,820
11,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
13
5 / 2 / 2
7,301
522
10,421
15,128
6,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
3 / 3 / 2
6,967
498
8,612
12,569
4,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 2 / 2
6,382
456
3,792
13,078
12,249
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
13
4 / 4 / 3
7,729
552
9,596
14,638
6,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
NintSwitch
Merlin
12
1 / 2 / 1
6,826
488
5,145
7,983
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tyr
13
2 / 2 / 0
7,721
552
9,201
17,030
18,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
13
Kills
11
11
Deaths
13
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
3
2
1.33
W
Baron Samedi
AJ OGRE JA
Baron Samedi
5
2
1
2.75
W
Geb
0
1
6
3
L
1
2
2
1
W
Heimdallr
Ilove-twixx-2
Heimdallr
2
3
2
1
L
Thanatos
4
4
3
1.38
L
Merlin
NintSwitch
Merlin
1
2
1
0.75
L
Tyr
2
2
0
1
W
1
3
3
0.83
W
Pele
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,168
Damage
36,346
55,679
Taken
65,298
29,789
Mitigated
45,212
20,581
Healing
29,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,612
4,437
0
4,706
12,569
4,900
0
3,879
8,170
0
51,867
W
Baron Samedi
AJ OGRE JA
Baron Samedi
7,408
303
289
3,363
7,605
3,276
0
2,388
5,217
37,291
773
W
Geb
8,120
858
0
3,383
9,161
4,244
80
1,378
7,783
28,370
0
L
3,792
648
172
4,240
13,078
12,249
0
2,744
9,709
22,171
0
W
Heimdallr
Ilove-twixx-2
Heimdallr
6,505
2,585
0
3,327
9,965
4,071
202
2,119
7,846
0
45,050
L
Thanatos
9,596
2,455
0
9,447
14,638
6,804
0
3,531
10,830
0
57,444
L
Merlin
NintSwitch
Merlin
5,145
439
0
2,169
7,983
2,972
0
3,114
4,531
41,740
415
L
Tyr
9,201
1,489
0
8,422
17,030
18,287
0
653
16,351
1,058
62,416
W
11,714
2,102
0
4,927
13,820
11,793
0
201
13,619
764
55,703
W
Pele
10,421
3,950
0
5,292
15,128
6,405
0
3,338
11,790
0
60,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
35,625
360
Minions Killed
375
0
Camps Cleared
0
1,398,963
Distance Traveled
1,329,773
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,967
498
98
7
0
261,813
0
W
Baron Samedi
7,540
539
70
5
0
267,571
0
W
Geb
6,085
435
44
3
0
287,915
3
L
Cabrakan
6,382
456
12
1
0
298,578
9
W
Heimdallr
6,759
483
68
5
0
256,927
1
L
Thanatos
7,729
552
76
5
0
290,325
0
L
Merlin
6,826
488
87
6
0
237,182
0
L
Tyr
7,721
552
102
7
0
241,875
2
W
Chaac
7,258
518
98
7
0
290,797
0
W
Pele
7,301
522
80
6
0
295,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role