Player Matchup

Danzaburou
Danzaburou
Anunnaki Hybrid
Danzaburou
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,362 Elo+
Party 1
Zhong Kui
Zhong Kui
ItsDaMonkey420
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,362 Elo+
Party 1
Bacchus
Bacchus
SpheralFilly55
Bacchus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,362 Elo+
Party 1
Team Averages
Level 118
1,500 SR
1,362 Elo+

VS

Team Averages
Level 143
1,498 SR
1,538 Elo+
Surtr
Surtr
Crash Test Dumy
Surtr
Level 172
God Stats
5W - 0L
1,636 SR
Queue Stats
19W - 8L
1,698 Elo+
Solo
Yemoja
Yemoja
Slacker257
Yemoja
Level 168
God Stats
191W - 219L
1,487 SR
Queue Stats
835W - 830L
1,484 Elo+
Solo
Merlin
Merlin
rebel4forlife
Merlin
Level 89
God Stats
7W - 2L
1,371 SR
Queue Stats
120W - 113L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Anunnaki Hybrid
Danzaburou
14
0 / 4 / 1
9,626
566
8,827
14,931
7,130
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Zhong Kui
ItsDaMonkey420
Zhong Kui
15
1 / 5 / 0
9,638
567
7,829
13,763
11,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 3 / 1
9,152
538
6,845
18,825
25,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 6
12,123
713
14,588
18,983
24,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
Slacker257
Yemoja
17
3 / 1 / 7
11,714
689
8,403
9,168
8,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

19
4 / 0 / 7
12,578
740
18,654
9,363
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Anunnaki Hybrid
Danzaburou
0
4
1
0.13
W
5
0
6
8
L
Zhong Kui
ItsDaMonkey420
Zhong Kui
1
5
0
0.2
W
Yemoja
Slacker257
Yemoja
3
1
7
6.5
L
0
3
1
0.17
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,501
Damage
41,645
47,519
Taken
37,514
43,901
Mitigated
38,110
4,398
Healing
12,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Anunnaki Hybrid
Danzaburou
8,827
3,618
0
1,579
14,931
7,130
0
10,369
4,322
0
57,935
W
14,588
3,946
0
2,798
18,983
24,970
106
7,242
11,741
2,590
44,404
L
Zhong Kui
ItsDaMonkey420
Zhong Kui
7,829
1,433
406
1,690
13,763
11,108
0
7,721
5,635
34,625
0
W
Yemoja
Slacker257
Yemoja
8,403
2,519
5,040
1,538
9,168
8,150
1,245
3,670
5,498
36,626
1,954
L
6,845
496
0
723
18,825
25,663
0
9,842
8,107
20,099
1,082
W
18,654
985
459
2,432
9,363
4,990
1,201
3,475
5,888
68,596
635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,416
Gold Earned
36,415
186
Minions Killed
230
0
Camps Cleared
0
841,875
Distance Traveled
872,017
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,626
566
102
6
0
282,072
0
W
Surtr
12,123
713
57
3
0
311,707
0
L
Zhong Kui
9,638
567
62
4
0
264,937
0
W
Yemoja
11,714
689
53
3
0
274,531
0
L
Bacchus
9,152
538
22
1
0
294,866
5
W
Merlin
12,578
740
120
7
0
285,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role