Player Matchup

Fenrir
Fenrir
LB Savo
Fenrir
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 63L
1,297 Elo+
Solo
Kukulkan
Kukulkan
Skulldragger
Kukulkan
Level 84
God Stats
10W - 11L
1,853 SR
Queue Stats
203W - 199L
1,696 Elo+
Solo
Cerberus
Cerberus
Soren_132
Cerberus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 37L
1,680 Elo+
Solo
Jing Wei
Jing Wei
Willy_1775
Jing Wei
Level 145
God Stats
8W - 7L
1,404 SR
Queue Stats
18W - 15L
1,494 Elo+
Solo
Anubis
Anubis
moosesarecoolaf
Anubis
Level 94
God Stats
6W - 8L
1,515 SR
Queue Stats
23W - 27L
1,486 Elo+
Solo
Team Averages
Level 91
1,554 SR
1,530 Elo+

VS

Team Averages
Level 91
1,500 SR
1,612 Elo+
Rama
Rama
 
Rama
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
GorillaButt
Charon
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
347W - 340L
1,524 Elo+
Solo
Sol
Sol
IMocrox
Sol
Level 121
God Stats
10W - 6L
1,500 SR
Queue Stats
27W - 13L
1,772 Elo+
Solo
Freya
Freya
Tabby9O8
Freya
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 47L
1,499 Elo+
Solo
Ymir
Ymir
Zancrus0000
Ymir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LB Savo
Fenrir
13
3 / 0 / 3
7,928
1,133
3,662
4,115
3,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
Skulldragger
Kukulkan
13
3 / 0 / 4
8,211
1,173
7,277
2,635
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Soren_132
Cerberus
13
0 / 1 / 7
7,196
1,028
4,447
8,617
7,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Willy_1775
Jing Wei
14
2 / 1 / 5
8,470
1,210
5,941
2,999
1,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

13
2 / 1 / 5
8,001
1,143
7,098
7,334
4,220
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

372

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
3 / 1 / 0
8,067
1,152
4,045
8,059
3,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
13
0 / 3 / 3
8,007
1,144
9,463
10,623
6,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
11
0 / 2 / 1
7,013
1,002
6,638
9,191
2,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Freya
Tabby9O8
Freya
11
0 / 2 / 0
6,443
920
315
1,931
519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 0
6,456
922
726
3,143
1,147
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
10
Kills
3
3
Deaths
10
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
3
1
0
3
L
Charon
0
3
3
0.5
L
Sol
0
2
1
0.25
W
Fenrir
LB Savo
Fenrir
3
0
3
4.5
W
Kukulkan
Skulldragger
Kukulkan
3
0
4
5
W
Cerberus
Soren_132
Cerberus
0
1
7
3.5
L
Freya
Tabby9O8
Freya
0
2
0
0
W
Jing Wei
Willy_1775
Jing Wei
2
1
5
4.5
L
0
2
0
0
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,425
Damage
21,187
25,700
Taken
32,947
18,058
Mitigated
14,066
5,844
Healing
1,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,045
2,888
0
700
8,059
3,104
0
4,696
3,363
0
20,078
L
Charon
9,463
1,421
0
331
10,623
6,633
0
5,366
5,257
19,738
405
L
Sol
6,638
2,438
0
795
9,191
2,663
0
5,228
3,963
20,395
2,685
W
Fenrir
LB Savo
Fenrir
3,662
583
0
727
4,115
3,061
0
1,380
2,393
0
9,212
W
Kukulkan
Skulldragger
Kukulkan
7,277
608
0
0
2,635
1,384
0
2,192
443
25,787
0
W
Cerberus
Soren_132
Cerberus
4,447
648
0
2,419
8,617
7,992
0
5,579
3,038
13,292
403
L
Freya
Tabby9O8
Freya
315
132
0
7
1,931
519
0
1,714
217
1,607
0
W
Jing Wei
Willy_1775
Jing Wei
5,941
4,984
0
0
2,999
1,401
0
1,770
1,229
0
22,432
L
726
145
0
87
3,143
1,147
0
1,493
1,650
2,355
0
W
7,098
381
0
2,698
7,334
4,220
0
5,432
1,902
22,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,806
Gold Earned
35,986
172
Minions Killed
106
9
Camps Cleared
3
678,420
Distance Traveled
390,292
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,067
1,152
45
6
0
119,309
0
L
Charon
8,007
1,144
20
3
0
129,459
0
L
Sol
7,013
1,002
35
5
0
92,381
0
W
Fenrir
7,928
1,133
12
2
4
141,986
0
W
Kukulkan
8,211
1,173
61
9
0
135,193
0
W
Cerberus
7,196
1,028
13
2
0
131,419
0
L
Freya
6,443
920
2
0
2
27,172
0
W
Jing Wei
8,470
1,210
48
7
3
127,995
0
L
Ymir
6,456
922
4
1
1
21,971
0
W
Anubis
8,001
1,143
38
5
2
141,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role