Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Brocoli1453
Ares
Level 105
God Stats
4W - 6L
1,231 SR
Queue Stats
184W - 167L
1,477 Elo+
Solo
Thoth
Thoth
Ericktion2321
Thoth
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,584 Elo+
Solo
Lancelot
Lancelot
IMA_SKY_MAIN
Lancelot
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,465 Elo+
Solo
Anhur
Anhur
JaySweets
Anhur
Level 145
God Stats
9W - 8L
1,592 SR
Queue Stats
118W - 121L
1,545 Elo+
Solo
Team Averages
Level 133
1,465 SR
1,514 Elo+

VS

Team Averages
Level 125
1,555 SR
1,502 Elo+
Merlin
Merlin
MrSyrup100
Merlin
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
212W - 196L
1,506 Elo+
Solo
Shiva
Shiva
OG Tote One
Shiva
Level 109
God Stats
9W - 9L
1,500 SR
Queue Stats
128W - 117L
1,855 Elo+
Solo
Anhur
Anhur
Sedlan
Anhur
Level 127
God Stats
3W - 3L
1,534 SR
Queue Stats
97W - 85L
1,430 Elo+
Party 1
Geb
Geb
Th3GamingNurse
Geb
Level 107
God Stats
13W - 9L
1,392 SR
Queue Stats
41W - 50L
1,173 Elo+
Party 1
Nemesis
Nemesis
Viper851
Nemesis
Level 144
God Stats
17W - 15L
1,847 SR
Queue Stats
246W - 219L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
0 / 4 / 2
5,525
502
5,441
12,347
12,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 1
4,938
449
3,305
12,078
7,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 4 / 1
5,545
504
3,892
6,107
1,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
IMA_SKY_MAIN
Lancelot
10
3 / 3 / 0
5,710
519
4,143
9,931
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
JaySweets
Anhur
10
1 / 3 / 0
5,665
515
3,211
7,709
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
MrSyrup100
Merlin
10
1 / 1 / 4
5,716
520
5,673
5,731
2,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
5 / 3 / 0
6,852
623
10,518
12,878
10,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anhur
Sedlan
Anhur
12
3 / 0 / 4
6,918
629
5,907
3,888
1,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 8
6,061
551
4,643
7,777
5,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Viper851
Nemesis
12
6 / 0 / 4
6,860
624
6,776
6,151
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
16
16
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
0
4
2
0.25
L
0
2
1
0.25
L
0
4
1
0.13
L
Lancelot
IMA_SKY_MAIN
Lancelot
3
3
0
1
L
Anhur
JaySweets
Anhur
1
3
0
0.33
W
Merlin
MrSyrup100
Merlin
1
1
4
3
W
5
3
0
1.67
W
Anhur
Sedlan
Anhur
3
0
4
5
W
1
0
8
5
W
Nemesis
Viper851
Nemesis
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,992
Damage
33,517
48,172
Taken
36,425
27,006
Mitigated
21,695
13,173
Healing
10,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,441
2,714
0
4,472
12,347
12,019
0
0
11,441
0
35,457
L
3,305
176
0
2,668
12,078
7,757
0
4,896
7,182
15,622
0
L
3,892
290
0
1,019
6,107
1,851
0
2,588
3,519
40,475
0
L
Lancelot
IMA_SKY_MAIN
Lancelot
4,143
1,188
0
3,148
9,931
3,516
0
1,433
8,379
0
33,701
L
Anhur
JaySweets
Anhur
3,211
1,840
0
1,866
7,709
1,863
0
993
6,716
0
43,410
W
Merlin
MrSyrup100
Merlin
5,673
211
0
949
5,731
2,044
0
3,462
2,269
31,915
2,306
W
10,518
2,868
0
3,890
12,878
10,408
0
0
12,044
0
47,821
W
Anhur
Sedlan
Anhur
5,907
3,660
0
1,749
3,888
1,140
704
345
3,543
0
54,026
W
4,643
659
222
2,064
7,777
5,388
0
2,594
5,183
15,697
0
W
Nemesis
Viper851
Nemesis
6,776
2,661
0
1,297
6,151
2,715
0
796
5,355
0
48,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,383
Gold Earned
32,407
272
Minions Killed
319
0
Camps Cleared
0
1,101,254
Distance Traveled
1,047,436
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,525
502
50
5
0
187,973
1
L
Ares
4,938
449
25
2
0
225,900
1
L
Thoth
5,545
504
78
7
0
202,873
2
L
Lancelot
5,710
519
57
5
0
274,231
0
L
Anhur
5,665
515
62
6
0
210,277
5
W
Merlin
5,716
520
66
6
0
211,040
3
W
Shiva
6,852
623
72
7
0
195,074
2
W
Anhur
6,918
629
86
8
0
198,165
0
W
Geb
6,061
551
18
2
0
211,426
3
W
Nemesis
6,860
624
77
7
0
231,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role