Player Matchup

Nike
Nike
 
Nike
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
CptFshrPrice
Fenrir
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
119W - 131L
1,428 Elo+
Solo
Anubis
Anubis
DLH Schnulli
Anubis
Level 133
God Stats
70W - 59L
1,428 SR
Queue Stats
675W - 648L
1,442 Elo+
Party 1
Charon
Charon
psddtgb7x15
Charon
Level 42
God Stats
0W - 2L
1,291 SR
Queue Stats
771W - 736L
1,584 Elo+
Party 1
Team Averages
Level 120
1,444 SR
1,491 Elo+

VS

Team Averages
Level 106
1,472 SR
1,410 Elo+
Agni
Agni
 
Agni
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
Imperikon
Surtr
Level 133
God Stats
7W - 5L
1,168 SR
Queue Stats
21W - 17L
1,348 Elo+
Party 2
Mercury
Mercury
Krasel00
Mercury
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,460 Elo+
Party 3
Geb
Geb
R4TBREATH
Geb
Level 43
God Stats
3W - 3L
1,460 SR
Queue Stats
36W - 27L
1,341 Elo+
Party 2
Ullr
Ullr
Semtäx
Ullr
Level 129
God Stats
3W - 1L
1,732 SR
Queue Stats
42W - 38L
1,400 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
1 / 2 / 0
5,664
566
3,197
8,580
7,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
 
Izanami
11
0 / 2 / 0
5,521
552
3,680
6,234
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
8
1 / 3 / 1
5,121
512
4,064
8,195
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anubis
9
0 / 2 / 0
4,868
487
899
5,064
2,269
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charon
9
0 / 1 / 0
4,818
482
2,370
8,026
5,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
3 / 0 / 1
6,656
666
5,855
3,425
1,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Surtr
Imperikon
Surtr
10
1 / 1 / 2
5,778
578
6,964
9,468
7,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
Krasel00
Mercury
11
4 / 1 / 1
5,984
598
3,594
9,207
3,130
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 3
5,601
560
1,378
5,968
2,329
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
Semtäx
Ullr
11
2 / 0 / 0
5,849
585
4,385
4,925
1,862
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
17
2
Kills
10
10
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nike
 
Nike
1
2
0
0.5
L
Izanami
 
Izanami
0
2
0
0
W
Agni
 
Agni
3
0
1
3.5
L
Fenrir
1
3
1
0.5
L
Anubis
0
2
0
0
W
Surtr
Imperikon
Surtr
1
1
2
2
W
Mercury
Krasel00
Mercury
4
1
1
4.5
W
0
0
3
1.5
W
Ullr
Semtäx
Ullr
2
0
0
2
L
Charon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,210
Damage
22,176
36,099
Taken
32,993
20,914
Mitigated
16,131
7,007
Healing
12,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nike
 
Nike
3,197
265
0
1,669
8,580
7,436
0
409
7,515
0
43,362
L
Izanami
 
Izanami
3,680
2,282
0
1,166
6,234
2,185
0
432
5,802
0
49,191
W
Agni
 
Agni
5,855
235
0
815
3,425
1,048
280
1,103
2,322
51,751
2,075
L
Fenrir
4,064
1,740
0
1,561
8,195
3,502
0
1,361
6,702
0
29,401
L
Anubis
899
57
0
1,622
5,064
2,269
0
2,648
2,416
28,055
465
W
Surtr
Imperikon
Surtr
6,964
2,257
0
3,095
9,468
7,762
0
0
8,804
641
41,201
W
Mercury
Krasel00
Mercury
3,594
2,013
0
4,408
9,207
3,130
0
0
9,117
0
44,374
W
1,378
185
1,449
1,651
5,968
2,329
108
1,028
4,940
14,289
0
W
Ullr
Semtäx
Ullr
4,385
1,692
0
750
4,925
1,862
0
962
3,963
0
47,093
L
Charon
2,370
654
0
989
8,026
5,522
0
2,613
5,413
24,532
8,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,992
Gold Earned
29,868
305
Minions Killed
320
0
Camps Cleared
0
910,452
Distance Traveled
1,121,608
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,664
566
77
8
0
203,639
0
L
Izanami
5,521
552
91
9
0
183,968
0
W
Agni
6,656
666
90
9
0
219,367
2
L
Fenrir
5,121
512
50
5
0
177,462
0
L
Anubis
4,868
487
53
5
0
163,420
0
W
Surtr
5,778
578
57
6
0
190,728
0
W
Mercury
5,984
598
82
8
0
270,774
0
W
Geb
5,601
560
8
1
0
243,772
1
W
Ullr
5,849
585
83
8
0
196,967
0
L
Charon
4,818
482
34
3
0
181,963
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role