Player Matchup

Heimdallr
Heimdallr
Gold III
GehNichAufMutter
Heimdallr
Gold III
Level 60
God Stats
5W - 2L
1,783 SR
Queue Stats
21W - 7L
1,809 MMR
Solo
Charon
Charon
Gold V
hahajk
Charon
Gold V
Level 86
God Stats
5W - 3L
1,886 SR
Queue Stats
14W - 7L
1,783 MMR
Solo
Vulcan
Vulcan
Gold I
jebemvamkeve
Vulcan
Gold I
Level 57
God Stats
5W - 3L
1,729 SR
Queue Stats
27W - 21L
1,812 MMR
Solo
Awilix
Awilix
Gold III
mario_vianor
Awilix
Gold III
Level 123
God Stats
4W - 5L
1,434 SR
Queue Stats
186W - 179L
1,783 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
íntérfácé
Cu Chulainn
Platinum III
Level 150
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 107L
1,804 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 95
1,667 SR
1,798 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,610 SR
1,798 MMR
Vamana
Vamana
Platinum IV
CIover UK
Vamana
Platinum IV
Level 195
God Stats
9W - 13L
1,500 SR
Queue Stats
344W - 334L
1,808 MMR
Solo
Arachne
Arachne
Platinum V
GhostMM3
Arachne
Platinum V
Level 121
God Stats
25W - 15L
1,776 SR
Queue Stats
131W - 112L
1,801 MMR
Solo
Ullr
Ullr
Platinum V
Mokonziii
Ullr
Platinum V
Level 253
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 254L
1,770 MMR
Solo
Janus
Janus
Gold II
NoNeed2Cry
Janus
Gold II
Level 61
God Stats
2W - 0L
1,776 SR
Queue Stats
45W - 36L
1,812 MMR
Solo
Khepri
Khepri
Gold I
Perspicacity
Khepri
Gold I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 23L
1,799 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
18
0 / 2 / 2
10,053
559
15,513
15,137
8,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
hahajk
Charon
16
3 / 1 / 0
9,486
527
10,814
12,923
10,654
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Vulcan
15
0 / 2 / 1
8,969
498
8,331
6,146
2,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Awilix
17
0 / 1 / 1
8,793
489
5,690
10,528
4,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cu Chulainn
íntérfácé
Cu Chulainn
16
1 / 4 / 0
9,689
538
17,179
20,634
23,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
GaneshaBake KujiraAresAthenaHachiman

VS

Bans
Ao KuangThanatosKukulkanMaman BrigitteAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
CIover UK
Vamana
17
2 / 1 / 4
10,997
611
15,046
24,175
34,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
GhostMM3
Arachne
17
5 / 0 / 3
9,421
523
6,527
17,209
8,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ullr
17
1 / 1 / 2
9,204
511
11,665
17,150
8,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
16
2 / 0 / 3
9,186
510
7,283
9,597
3,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
11
0 / 2 / 3
7,353
409
5,495
15,559
12,662
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
4
Kills
10
10
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Vamana
CIover UK
Vamana
2
1
4
4
L
Heimdallr
0
2
2
0.5
W
Arachne
GhostMM3
Arachne
5
0
3
6.5
W
Ullr
1
1
2
2
W
Janus
2
0
3
3.5
W
Khepri
0
2
3
0.75
L
Charon
hahajk
Charon
3
1
0
3
L
Vulcan
0
2
1
0.25
L
Awilix
0
1
1
0.5
L
Cu Chulainn
íntérfácé
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,527
Damage
46,016
65,368
Taken
83,690
50,364
Mitigated
67,616
26,377
Healing
26,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
CIover UK
Vamana
15,046
7,403
0
7,469
24,175
34,209
88
4,041
18,465
0
110,033
L
Heimdallr
15,513
9,590
0
10,304
15,137
8,284
434
2,266
12,783
0
121,507
W
Arachne
GhostMM3
Arachne
6,527
3,830
0
10,242
17,209
8,294
0
3,478
13,657
0
82,706
W
Ullr
11,665
5,475
0
2,744
17,150
8,548
0
2,434
14,716
0
94,175
W
Janus
7,283
820
0
772
9,597
3,903
0
4,653
4,800
81,221
675
W
Khepri
5,495
319
2,376
3,024
15,559
12,662
0
7,068
8,254
23,094
550
L
Charon
hahajk
Charon
10,814
1,271
0
2,611
12,923
10,654
117
3,939
8,678
43,536
0
L
Vulcan
8,331
3,418
0
890
6,146
2,968
576
2,549
3,553
76,634
4,326
L
Awilix
5,690
1,636
0
6,740
10,528
4,975
0
2,490
7,798
0
91,788
L
Cu Chulainn
íntérfácé
Cu Chulainn
17,179
2,888
0
5,832
20,634
23,483
0
646
18,451
13,699
75,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,990
Gold Earned
46,161
668
Minions Killed
623
0
Camps Cleared
0
1,921,700
Distance Traveled
2,050,821
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,997
611
167
9
0
377,830
1
L
Heimdallr
10,053
559
188
10
0
337,057
3
W
Arachne
9,421
523
108
6
0
459,971
1
W
Ullr
9,204
511
154
9
0
393,946
1
W
Janus
9,186
510
159
9
0
414,946
9
W
Khepri
7,353
409
35
2
0
404,128
3
L
Charon
9,486
527
36
2
0
388,696
0
L
Vulcan
8,969
498
150
8
0
345,468
5
L
Awilix
8,793
489
141
8
0
466,723
5
L
Cu Chulainn
9,689
538
153
9
0
383,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role