Player Matchup

Lancelot
Lancelot
ArsonistMo34
Lancelot
Level 65
God Stats
1W - 1L
1,715 SR
Queue Stats
74W - 135L
1,420 Elo+
Solo
Chaac
Chaac
D3M0N_BIEN_L0WKZ
Chaac
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Janus
Janus
Shikamaru-14----
Janus
Level 154
God Stats
22W - 20L
1,145 SR
Queue Stats
553W - 599L
1,435 Elo+
Solo
Team Averages
Level 96
1,453 SR
1,452 Elo+

VS

Team Averages
Level 82
1,533 SR
1,383 Elo+
Jormungandr
Jormungandr
KingArbor
Jormungandr
Level 13
God Stats
11W - 9L
1,462 SR
Queue Stats
12W - 10L
1,394 Elo+
Party 1
Aphrodite
Aphrodite
King_Luhbae
Aphrodite
Level 107
God Stats
7W - 2L
1,846 SR
Queue Stats
87W - 93L
1,418 Elo+
Party 1
Chaac
Chaac
Zombie778679
Chaac
Level 125
God Stats
24W - 19L
1,290 SR
Queue Stats
109W - 110L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ArsonistMo34
Lancelot
14
1 / 8 / 4
9,981
587
8,517
23,335
9,458
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
1 / 6 / 3
10,086
593
8,910
20,630
17,846
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 3 / 2
11,877
699
21,168
17,097
7,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KingArbor
Jormungandr
17
6 / 3 / 9
12,414
730
12,725
27,576
30,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
King_Luhbae
Aphrodite
18
7 / 2 / 8
12,722
748
20,566
13,320
6,383
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 2 / 11
12,401
729
17,898
22,419
18,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
6
Kills
17
17
Deaths
7
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
ArsonistMo34
Lancelot
1
8
4
0.38
L
1
6
3
0.42
W
Jormungandr
KingArbor
Jormungandr
6
3
9
3.5
W
Aphrodite
King_Luhbae
Aphrodite
7
2
8
5.5
L
4
3
2
1.67
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,595
Damage
51,189
61,062
Taken
63,315
34,965
Mitigated
56,207
9,704
Healing
28,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
ArsonistMo34
Lancelot
8,517
3,094
184
1,644
23,335
9,458
280
14,009
9,326
0
28,674
L
8,910
850
374
6,097
20,630
17,846
0
13,029
7,601
0
24,603
W
Jormungandr
KingArbor
Jormungandr
12,725
4,595
288
4,000
27,576
30,842
640
6,658
20,824
34,098
0
W
Aphrodite
King_Luhbae
Aphrodite
20,566
1,606
10,577
7,906
13,320
6,383
1,625
6,383
6,937
52,033
1,504
L
21,168
230
0
1,405
17,097
7,661
39
6,569
10,528
77,459
0
W
17,898
1,132
363
5,262
22,419
18,982
726
8,433
13,934
0
77,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,944
Gold Earned
37,537
171
Minions Killed
201
0
Camps Cleared
0
823,436
Distance Traveled
909,114
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,981
587
31
2
0
273,785
0
L
Chaac
10,086
593
23
1
0
236,089
0
W
Jormungandr
12,414
730
34
2
0
295,104
0
W
Aphrodite
12,722
748
86
5
0
290,835
0
L
Janus
11,877
699
117
7
0
313,562
1
W
Chaac
12,401
729
81
5
0
323,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role