Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Agentlols
Ah Muzen Cab
Level 153
God Stats
3W - 1L
1,701 SR
Queue Stats
109W - 116L
1,511 Elo+
Party 1
Bacchus
Bacchus
CindieLooHou
Bacchus
Level 128
God Stats
2W - 3L
1,715 SR
Queue Stats
73W - 78L
1,512 Elo+
Party 1
Terra
Terra
Killer3129
Terra
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 85L
1,435 Elo+
Solo
Izanami
Izanami
Marcos02046105
Izanami
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 97L
1,717 Elo+
Solo
Erlang Shen
Erlang Shen
rj__628
Erlang Shen
Level 147
God Stats
3W - 6L
1,305 SR
Queue Stats
256W - 278L
1,451 Elo+
Solo
Team Averages
Level 140
1,544 SR
1,525 Elo+

VS

Team Averages
Level 113
1,468 SR
1,483 Elo+
Surtr
Surtr
AtomicQUOMO
Surtr
Level 174
God Stats
1W - 3L
1,341 SR
Queue Stats
115W - 119L
1,644 Elo+
Solo
Sylvanus
Sylvanus
IDNTLIKEMILK
Sylvanus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,292 Elo+
Solo
Chernobog
Chernobog
JalinnRabei
Chernobog
Level 85
God Stats
5W - 3L
1,500 SR
Queue Stats
131W - 158L
1,447 Elo+
Solo
Cerberus
Cerberus
flugenkemhimeler
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 78L
1,462 Elo+
Solo
Athena
Athena
janjacomozzi
Athena
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
184W - 186L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Agentlols
Ah Muzen Cab
12
6 / 1 / 4
7,079
1,416
8,719
4,375
1,885
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
CindieLooHou
Bacchus
12
2 / 0 / 9
6,778
1,356
5,564
6,105
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Terra
10
0 / 2 / 5
5,611
1,122
1,971
4,546
3,396
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
1 / 2 / 7
6,002
1,200
6,451
4,929
2,117
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Erlang Shen
rj__628
Erlang Shen
10
2 / 1 / 9
6,247
1,249
4,991
4,511
4,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
5,047
1,009
2,717
3,184
2,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
IDNTLIKEMILK
Sylvanus
12
3 / 3 / 2
5,864
1,173
4,316
6,542
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
JalinnRabei
Chernobog
1
0 / 0 / 0
1,436
287
0
0
0
11
1 / 3 / 5
5,440
1,088
5,268
13,064
7,516
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
11
0 / 3 / 3
5,505
1,101
2,479
9,277
5,027
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
11
Kills
5
6
Deaths
11
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Agentlols
Ah Muzen Cab
6
1
4
8
L
1
2
1
0.75
W
Bacchus
CindieLooHou
Bacchus
2
0
9
6.5
L
Sylvanus
IDNTLIKEMILK
Sylvanus
3
3
2
1.33
L
Chernobog
JalinnRabei
Chernobog
0
0
0
0
W
Terra
0
2
5
1.25
W
1
2
7
2.25
L
1
3
5
1.17
L
Athena
0
3
3
0.5
W
Erlang Shen
rj__628
Erlang Shen
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,696
Damage
14,780
24,466
Taken
32,067
18,944
Mitigated
18,999
10,843
Healing
9,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Agentlols
Ah Muzen Cab
8,719
3,729
452
1,023
4,375
1,885
748
1,695
2,680
0
16,764
L
2,717
867
0
112
3,184
2,869
0
658
2,407
43
4,328
W
Bacchus
CindieLooHou
Bacchus
5,564
687
1,162
3,582
6,105
7,309
0
2,926
3,179
8,177
612
L
Sylvanus
IDNTLIKEMILK
Sylvanus
4,316
1,183
486
1,227
6,542
3,587
0
1,814
4,689
8,016
846
L
Chernobog
JalinnRabei
Chernobog
0
0
0
0
0
0
0
0
0
0
0
W
Terra
1,971
246
1,471
275
4,546
3,396
0
1,786
2,760
2,799
534
W
6,451
5,050
99
367
4,929
2,117
240
3,407
1,522
0
14,952
L
5,268
39
43
4,944
13,064
7,516
0
3,032
9,865
10,594
0
L
Athena
2,479
451
1,419
1,386
9,277
5,027
0
1,506
7,480
7,682
0
W
Erlang Shen
rj__628
Erlang Shen
4,991
1,725
918
1,494
4,511
4,237
213
2,059
2,452
0
7,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,717
Gold Earned
23,292
60
Minions Killed
69
0
Camps Cleared
0
599,926
Distance Traveled
369,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,079
1,416
18
4
0
127,959
0
L
Surtr
5,047
1,009
7
1
0
48,974
0
W
Bacchus
6,778
1,356
5
1
0
141,376
0
L
Sylvanus
5,864
1,173
17
3
0
97,073
0
L
Chernobog
1,436
287
0
0
0
0
0
W
Terra
5,611
1,122
4
1
0
94,579
0
W
Izanami
6,002
1,200
26
5
0
110,719
0
L
Cerberus
5,440
1,088
30
6
0
114,279
0
L
Athena
5,505
1,101
15
3
0
109,124
0
W
Erlang Shen
6,247
1,249
7
1
0
125,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role