Player Matchup

Jing Wei
Jing Wei
AblaZeTiger
Jing Wei
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 20L
1,373 Elo+
Solo
Osiris
Osiris
Carterjake007
Osiris
Level 60
God Stats
1W - 0L
1,285 SR
Queue Stats
65W - 59L
1,421 Elo+
Solo
Janus
Janus
DancinFridge
Janus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 42L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Tz Proxy
Nu Wa
Level 117
God Stats
1W - 4L
1,500 SR
Queue Stats
103W - 94L
1,500 Elo+
Solo
Bastet
Bastet
iNAiJA_uNiXx
Bastet
Level 103
God Stats
15W - 16L
1,654 SR
Queue Stats
29W - 39L
1,608 Elo+
Solo
Team Averages
Level 88
1,488 SR
1,472 Elo+

VS

Team Averages
Level 74
1,544 SR
1,414 Elo+
Bastet
Bastet
AOMITH
Bastet
Level 103
God Stats
5W - 2L
1,500 SR
Queue Stats
52W - 47L
1,308 Elo+
Solo
Anhur
Anhur
DrHeulLeise
Anhur
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 17L
1,356 Elo+
Solo
Poseidon
Poseidon
SnoopyJR420
Poseidon
Level 105
God Stats
3W - 6L
1,721 SR
Queue Stats
115W - 120L
1,501 Elo+
Solo
Ymir
Ymir
TheGreatPotat-O
Ymir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 128L
1,526 Elo+
Solo
Jormungandr
Jormungandr
Toatie13
Jormungandr
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
161W - 163L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AblaZeTiger
Jing Wei
16
2 / 1 / 2
9,056
566
6,408
10,085
4,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
0 / 0 / 5
7,418
464
7,383
6,871
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 0 / 4
8,956
560
8,429
9,496
3,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Tz Proxy
Nu Wa
15
1 / 4 / 1
8,709
544
10,833
11,331
4,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bastet
16
6 / 0 / 1
8,769
548
7,301
11,278
5,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AOMITH
Bastet
13
1 / 2 / 1
7,446
465
8,068
16,843
7,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
4,915
307
564
2,627
636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
SnoopyJR420
Poseidon
12
0 / 6 / 0
7,314
457
6,023
12,523
4,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 0
6,642
415
2,077
10,135
8,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Jormungandr
Toatie13
Jormungandr
15
3 / 3 / 1
9,584
599
9,966
16,913
15,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
4
5
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bastet
AOMITH
Bastet
1
2
1
0.75
W
Jing Wei
AblaZeTiger
Jing Wei
2
1
2
3
W
0
0
5
2.5
W
4
0
4
6
L
0
1
0
0
L
Poseidon
SnoopyJR420
Poseidon
0
6
0
0
L
0
1
0
0
L
Jormungandr
Toatie13
Jormungandr
3
3
1
1.17
W
Nu Wa
Tz Proxy
Nu Wa
1
4
1
0.38
W
Bastet
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,354
Damage
26,698
49,061
Taken
59,041
23,250
Mitigated
35,375
14,553
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
AOMITH
Bastet
8,068
1,988
0
6,508
16,843
7,082
0
2,937
13,726
0
74,158
W
Jing Wei
AblaZeTiger
Jing Wei
6,408
5,260
0
3,847
10,085
4,060
1,625
2,631
7,298
0
78,315
W
7,383
1,661
0
2,709
6,871
5,944
0
2,942
3,929
0
40,050
W
8,429
286
0
891
9,496
3,492
0
3,119
6,377
72,732
0
L
564
159
0
785
2,627
636
0
685
1,888
0
8,265
L
Poseidon
SnoopyJR420
Poseidon
6,023
527
0
2,685
12,523
4,268
0
4,647
7,606
53,764
0
L
2,077
345
0
1,325
10,135
8,102
0
1,232
8,795
21,850
0
L
Jormungandr
Toatie13
Jormungandr
9,966
1,044
0
4,200
16,913
15,287
0
8,562
7,764
91,884
3,404
W
Nu Wa
Tz Proxy
Nu Wa
10,833
3,506
0
3,150
11,331
4,229
0
6,766
3,625
68,826
0
W
Bastet
7,301
1,449
0
3,956
11,278
5,525
0
437
10,797
0
73,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,908
Gold Earned
35,901
521
Minions Killed
409
0
Camps Cleared
0
1,654,430
Distance Traveled
1,310,988
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,446
465
100
6
0
377,727
0
W
Jing Wei
9,056
566
127
8
0
314,112
2
W
Osiris
7,418
464
48
3
0
339,508
0
W
Janus
8,956
560
118
7
0
362,576
4
L
Anhur
4,915
307
12
1
0
42,868
0
L
Poseidon
7,314
457
114
7
0
320,214
0
L
Ymir
6,642
415
37
2
0
297,103
0
L
Jormungandr
9,584
599
146
9
0
273,076
0
W
Nu Wa
8,709
544
125
8
0
248,048
0
W
Bastet
8,769
548
103
6
0
390,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role