Player Matchup

Ymir
Ymir
BasalCrayon7048
Ymir
Level 28
God Stats
7W - 4L
1,223 SR
Queue Stats
10W - 7L
1,187 Elo+
Party 2
Artemis
Artemis
FLashStriker
Artemis
Level 61
God Stats
2W - 3L
1,463 SR
Queue Stats
12W - 11L
1,463 Elo+
Solo
Thoth
Thoth
Mist1410
Thoth
Level 63
God Stats
9W - 14L
1,217 SR
Queue Stats
95W - 88L
1,398 Elo+
Party 2
Thanatos
Thanatos
Woodyfer99
Thanatos
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 62L
1,557 Elo+
Solo
Osiris
Osiris
donniedarka
Osiris
Level 126
God Stats
1W - 2L
1,310 SR
Queue Stats
159W - 156L
1,368 Elo+
Solo
Team Averages
Level 80
1,343 SR
1,395 Elo+

VS

Team Averages
Level 72
1,429 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Ghost_Samurai311
Merlin
Level 88
God Stats
26W - 22L
1,319 SR
Queue Stats
45W - 34L
1,347 Elo+
Solo
Danzaburou
Danzaburou
RacL_Khrollo
Danzaburou
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,533 Elo+
Party 1
Geb
Geb
Racl_Zoldy
Geb
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,509 Elo+
Party 1
Bastet
Bastet
cat_helper84
Bastet
Level 48
God Stats
12W - 21L
1,327 SR
Queue Stats
358W - 371L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,612
544
3,580
9,297
7,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
FLashStriker
Artemis
13
3 / 1 / 2
7,007
501
9,695
8,689
3,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Mist1410
Thoth
13
1 / 0 / 0
7,477
534
2,563
4,960
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Woodyfer99
Thanatos
14
3 / 0 / 0
7,135
510
3,865
11,185
4,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Osiris
14
0 / 0 / 0
7,699
550
3,983
8,352
7,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 1 / 0
5,830
416
3,360
7,354
6,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 0 / 0
7,299
521
3,249
3,877
1,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
RacL_Khrollo
Danzaburou
11
0 / 3 / 1
6,536
467
4,122
8,892
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 2 / 0
6,652
475
5,816
10,094
7,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bastet
10
0 / 2 / 0
5,505
393
2,199
9,709
3,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
8
Kills
1
1
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
W
1
0
3
2.5
W
Artemis
FLashStriker
Artemis
3
1
2
4
L
0
0
0
0
W
Thoth
Mist1410
Thoth
1
0
0
1
L
Danzaburou
RacL_Khrollo
Danzaburou
0
3
1
0.17
L
1
2
0
0.5
W
Thanatos
Woodyfer99
Thanatos
3
0
0
3
L
Bastet
0
2
0
0
W
Osiris
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,686
Damage
18,746
42,483
Taken
39,926
25,020
Mitigated
21,803
26,696
Healing
13,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,360
213
0
1,710
7,354
6,474
0
0
7,354
34,974
0
W
3,580
393
0
2,872
9,297
7,367
0
2,707
6,590
28,176
0
W
Artemis
FLashStriker
Artemis
9,695
5,799
0
4,303
8,689
3,528
0
2,031
6,658
0
64,589
L
3,249
194
0
1,376
3,877
1,319
0
1,272
2,605
54,350
1,130
W
Thoth
Mist1410
Thoth
2,563
113
0
1,500
4,960
1,790
0
3,028
1,932
60,587
0
L
Danzaburou
RacL_Khrollo
Danzaburou
4,122
1,261
0
2,612
8,892
3,398
0
631
8,067
0
45,268
L
5,816
288
308
2,563
10,094
7,288
0
2,723
7,112
31,338
2,385
W
Thanatos
Woodyfer99
Thanatos
3,865
163
0
13,604
11,185
4,767
0
842
10,343
0
59,539
L
Bastet
2,199
530
0
4,884
9,709
3,324
0
1,064
8,645
0
29,396
W
Osiris
3,983
552
0
4,417
8,352
7,568
265
3,360
4,992
0
62,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,930
Gold Earned
31,822
445
Minions Killed
335
0
Camps Cleared
0
1,334,393
Distance Traveled
1,210,282
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,830
416
54
4
0
203,160
0
W
Ymir
7,612
544
41
3
0
270,652
0
W
Artemis
7,007
501
108
8
0
255,274
0
L
Merlin
7,299
521
108
8
0
257,496
0
W
Thoth
7,477
534
110
8
0
286,184
0
L
Danzaburou
6,536
467
86
6
0
249,230
4
L
Geb
6,652
475
35
3
0
285,668
0
W
Thanatos
7,135
510
91
7
0
297,439
0
L
Bastet
5,505
393
52
4
0
214,728
0
W
Osiris
7,699
550
95
7
0
224,844
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role