Player Matchup

Lancelot
Lancelot
Andrick18
Lancelot
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
54W - 64L
1,464 Elo+
Party 1
Thor
Thor
DarkBlack658
Thor
Level 25
God Stats
4W - 11L
1,464 SR
Queue Stats
20W - 32L
1,006 Elo+
Party 1
Zhong Kui
Zhong Kui
KingRomit
Zhong Kui
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 28L
1,137 Elo+
Party 1
Bacchus
Bacchus
MARE1230
Bacchus
Level 84
God Stats
4W - 3L
1,768 SR
Queue Stats
26W - 27L
1,165 Elo+
Party 1
Baron Samedi
Baron Samedi
ominous_mane71
Baron Samedi
Level 13
God Stats
2W - 0L
1,694 SR
Queue Stats
10W - 6L
1,460 Elo+
Solo
Team Averages
Level 71
1,585 SR
1,246 Elo+

VS

Team Averages
Level 80
1,661 SR
1,489 Elo+
King Arthur
King Arthur
KeygarrHD
King Arthur
Level 68
God Stats
2W - 3L
1,749 SR
Queue Stats
2W - 6L
1,619 Elo+
Party 2
Merlin
Merlin
Summerheadd
Merlin
Level 36
God Stats
3W - 1L
1,835 SR
Queue Stats
4W - 3L
1,541 Elo+
Party 2
Lancelot
Lancelot
aggrose113
Lancelot
Level 126
God Stats
3W - 3L
1,545 SR
Queue Stats
10W - 14L
1,436 Elo+
Party 2
Atlas
Atlas
wumpabox
Atlas
Level 66
God Stats
1W - 2L
1,749 SR
Queue Stats
6W - 8L
1,365 Elo+
Party 2
Tsukuyomi
Tsukuyomi
皮卡丘之王
Tsukuyomi
Level 105
God Stats
1W - 6L
1,426 SR
Queue Stats
141W - 133L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Andrick18
Lancelot
16
2 / 0 / 4
8,955
896
2,725
5,658
2,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 0 / 5
7,603
760
3,960
2,868
1,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Zhong Kui
KingRomit
Zhong Kui
15
3 / 1 / 2
8,502
850
3,010
7,087
4,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
MARE1230
Bacchus
15
1 / 0 / 6
8,057
806
3,122
5,645
5,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
ominous_mane71
Baron Samedi
15
1 / 1 / 4
8,327
833
5,577
3,648
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KeygarrHD
King Arthur
14
0 / 1 / 1
7,784
778
2,884
6,208
4,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
14
0 / 3 / 1
7,771
777
4,385
5,723
2,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lancelot
aggrose113
Lancelot
15
2 / 1 / 0
8,125
813
1,712
4,811
3,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Atlas
wumpabox
Atlas
14
0 / 2 / 1
7,906
791
3,537
6,863
5,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
皮卡丘之王
Tsukuyomi
10
0 / 0 / 0
6,652
665
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
7
Kills
2
2
Deaths
7
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Andrick18
Lancelot
2
0
4
4
W
0
0
5
2.5
L
King Arthur
KeygarrHD
King Arthur
0
1
1
0.5
W
Zhong Kui
KingRomit
Zhong Kui
3
1
2
4
W
Bacchus
MARE1230
Bacchus
1
0
6
4
L
Merlin
0
3
1
0.17
L
Lancelot
aggrose113
Lancelot
2
1
0
2
W
Baron Samedi
ominous_mane71
Baron Samedi
1
1
4
3
L
Atlas
wumpabox
Atlas
0
2
1
0.25
L
Tsukuyomi
皮卡丘之王
Tsukuyomi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,394
Damage
12,518
24,906
Taken
23,605
17,000
Mitigated
15,806
5,964
Healing
1,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Andrick18
Lancelot
2,725
260
0
1,182
5,658
2,922
0
2,483
3,175
0
33,832
W
3,960
130
0
457
2,868
1,441
0
1,019
1,758
0
15,445
L
King Arthur
KeygarrHD
King Arthur
2,884
164
0
0
6,208
4,449
0
2,957
3,138
0
19,211
W
Zhong Kui
KingRomit
Zhong Kui
3,010
559
0
2,274
7,087
4,525
1,359
363
6,650
22,396
5,565
W
Bacchus
MARE1230
Bacchus
3,122
209
0
736
5,645
5,882
66
2,733
2,912
12,855
207
L
Merlin
4,385
321
0
0
5,723
2,620
0
3,509
2,005
23,902
0
L
Lancelot
aggrose113
Lancelot
1,712
153
0
266
4,811
3,222
0
1,030
3,666
0
23,582
W
Baron Samedi
ominous_mane71
Baron Samedi
5,577
107
692
623
3,648
2,230
504
1,324
2,279
30,302
624
L
Atlas
wumpabox
Atlas
3,537
1,427
904
593
6,863
5,515
0
3,477
3,026
14,395
0
L
Tsukuyomi
皮卡丘之王
Tsukuyomi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,444
Gold Earned
38,238
252
Minions Killed
161
0
Camps Cleared
0
1,080,184
Distance Traveled
703,109
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,955
896
88
9
0
276,737
0
W
Thor
7,603
760
29
3
0
218,559
0
L
King Arthur
7,784
778
46
5
0
213,034
0
W
Zhong Kui
8,502
850
54
5
0
165,491
0
W
Bacchus
8,057
806
21
2
0
228,472
0
L
Merlin
7,771
777
68
7
0
168,437
0
L
Lancelot
8,125
813
38
4
0
156,034
0
W
Baron Samedi
8,327
833
60
6
0
190,925
0
L
Atlas
7,906
791
9
1
0
164,897
0
L
Tsukuyomi
6,652
665
0
0
0
707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role