Player Matchup

Gilgamesh
Gilgamesh
Gold V
AgeofConflict_
Gilgamesh
Gold V
Level 103
God Stats
8W - 16L
1,766 SR
Queue Stats
94W - 111L
1,641 MMR
Solo
Artemis
Artemis
Gold IV
Chingy8565
Artemis
Gold IV
Level 194
God Stats
2W - 1L
1,907 SR
Queue Stats
52W - 59L
1,647 MMR
Solo
Scylla
Scylla
Silver I
GankNoBalls
Scylla
Silver I
Level 136
God Stats
1W - 1L
1,863 SR
Queue Stats
10W - 11L
1,683 MMR
Solo
Charon
Charon
Gold IV
Zorkez
Charon
Gold IV
Level 223
God Stats
10W - 8L
1,696 SR
Queue Stats
34W - 27L
1,635 MMR
Solo
Thanatos
Thanatos
Gold IV
deyanmaster
Thanatos
Gold IV
Level 155
God Stats
0W - 7L
1,500 SR
Queue Stats
73W - 90L
1,629 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 162
1,746 SR
1,647 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 168
1,511 SR
1,614 MMR
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Platinum IV
Dojo_FlashMob
Mulan
Platinum IV
Level 191
God Stats
9W - 8L
1,558 SR
Queue Stats
58W - 56L
1,829 MMR
Party 1
Bacchus
Bacchus
Silver I
Prohibit
Bacchus
Silver I
Level 199
God Stats
4W - 3L
1,500 SR
Queue Stats
159W - 123L
1,637 MMR
Solo
Thor
Thor
Gold II
SIeepster
Thor
Gold II
Level 144
God Stats
4W - 3L
1,704 SR
Queue Stats
44W - 33L
1,689 MMR
Solo
Agni
Agni
Gold V
TroysOnPC
Agni
Gold V
Level 149
God Stats
3W - 2L
1,295 SR
Queue Stats
64W - 61L
1,416 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AgeofConflict_
Gilgamesh
12
0 / 2 / 0
6,797
486
7,417
14,788
17,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Chingy8565
Artemis
11
1 / 6 / 0
6,752
482
4,007
10,657
3,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
12
1 / 3 / 0
7,177
513
4,051
8,389
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Zorkez
Charon
11
0 / 0 / 1
6,764
483
4,016
10,105
7,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
deyanmaster
Thanatos
14
1 / 3 / 0
7,138
510
2,103
12,899
5,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ne ZhaAthenaDiscordiaBake Kujira

VS

Bans
AnhurLokiSusanoAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
5 / 1 / 2
9,260
661
8,335
8,773
3,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 0 / 1
9,700
693
10,569
13,557
12,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
Prohibit
Bacchus
14
1 / 0 / 7
8,675
620
5,301
9,974
10,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
14
3 / 1 / 1
8,012
572
6,517
9,132
4,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
14
2 / 1 / 4
8,562
612
6,639
6,634
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
14
14
Deaths
3
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
1
2
6
L
Gilgamesh
AgeofConflict_
Gilgamesh
0
2
0
0
L
Artemis
Chingy8565
Artemis
1
6
0
0.17
W
3
0
1
3.5
L
Scylla
1
3
0
0.33
W
Bacchus
Prohibit
Bacchus
1
0
7
4.5
W
Thor
3
1
1
3.5
W
Agni
2
1
4
4
L
Charon
Zorkez
Charon
0
0
1
0.5
L
Thanatos
deyanmaster
Thanatos
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
37,361
56,838
Taken
48,070
37,262
Mitigated
33,664
16,604
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
8,335
4,500
0
3,341
8,773
3,844
629
1,284
7,489
0
89,834
L
Gilgamesh
AgeofConflict_
Gilgamesh
7,417
2,697
0
2,928
14,788
17,300
0
391
13,475
0
45,089
L
Artemis
Chingy8565
Artemis
4,007
1,451
0
1,325
10,657
3,840
0
2,111
8,546
0
43,723
W
10,569
3,102
0
6,004
13,557
12,604
40
298
12,518
0
78,987
L
Scylla
4,051
351
0
1,053
8,389
2,923
0
4,114
3,952
43,547
0
W
Bacchus
Prohibit
Bacchus
5,301
833
142
2,199
9,974
10,883
0
2,736
7,207
33,374
0
W
Thor
6,517
1,541
0
988
9,132
4,041
0
501
8,569
0
70,048
W
Agni
6,639
276
0
1,149
6,634
2,292
0
3,377
3,075
67,751
1,241
L
Charon
Zorkez
Charon
4,016
1,029
0
3,378
10,105
7,436
0
2,215
7,796
24,998
1,131
L
Thanatos
deyanmaster
Thanatos
2,103
502
0
7,920
12,899
5,763
0
2,552
10,182
0
72,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,628
Gold Earned
44,209
401
Minions Killed
565
0
Camps Cleared
0
1,329,143
Distance Traveled
1,500,711
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,260
661
168
12
0
274,181
3
L
Gilgamesh
6,797
486
85
6
0
258,788
1
L
Artemis
6,752
482
78
6
0
242,555
0
W
Mulan
9,700
693
134
10
0
284,692
1
L
Scylla
7,177
513
87
6
0
243,804
2
W
Bacchus
8,675
620
34
2
0
327,271
4
W
Thor
8,012
572
95
7
0
321,878
1
W
Agni
8,562
612
134
10
0
292,689
5
L
Charon
6,764
483
33
2
0
279,403
3
L
Thanatos
7,138
510
118
8
0
304,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role