Player Matchup

Chang'e
Chang'e
ImaBic
Chang'e
Level 122
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 80L
1,508 Elo+
Party 1
Surtr
Surtr
SarrkOnMyBallz
Surtr
Level 93
God Stats
14W - 12L
1,649 SR
Queue Stats
57W - 57L
1,480 Elo+
Solo
Jing Wei
Jing Wei
Styixx
Jing Wei
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,342 Elo+
Party 1
Team Averages
Level 97
1,550 SR
1,443 Elo+

VS

Team Averages
Level 102
1,444 SR
1,489 Elo+
Cthulhu
Cthulhu
CerberusPrime
Cthulhu
Level 144
God Stats
23W - 12L
1,538 SR
Queue Stats
77W - 75L
1,512 Elo+
Party 2
Mercury
Mercury
KorporalKapuzen
Mercury
Level 57
God Stats
3W - 4L
1,293 SR
Queue Stats
46W - 53L
1,480 Elo+
Party 2
Olorun
Olorun
spero_lumine
Olorun
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 46L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ImaBic
Chang'e
13
2 / 0 / 4
7,742
774
8,726
5,979
2,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 4
7,760
776
7,986
11,150
10,691
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Styixx
Jing Wei
14
2 / 0 / 1
7,869
787
6,801
6,372
2,525
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 1 / 0
6,331
633
7,978
11,778
8,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 3 / 0
6,246
625
3,699
8,063
3,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
11
0 / 2 / 0
6,429
643
5,052
6,876
2,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
6
Kills
0
0
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
1
0
0
W
Chang'e
ImaBic
Chang'e
2
0
4
4
L
0
3
0
0
W
2
0
4
4
W
Jing Wei
Styixx
Jing Wei
2
0
1
2.5
L
Olorun
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,513
Damage
16,729
23,501
Taken
26,717
15,605
Mitigated
15,036
10,519
Healing
4,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
7,978
506
224
886
11,778
8,715
0
3,648
7,705
23,158
127
W
Chang'e
ImaBic
Chang'e
8,726
674
2,271
4,309
5,979
2,389
536
3,678
2,103
30,425
675
L
3,699
701
0
1,126
8,063
3,408
0
2,599
5,184
0
17,194
W
7,986
3,537
0
2,737
11,150
10,691
207
4,949
5,876
616
30,858
W
Jing Wei
Styixx
Jing Wei
6,801
4,223
0
1,202
6,372
2,525
570
3,728
2,292
0
35,543
L
Olorun
5,052
2,814
648
2,111
6,876
2,913
0
1,760
4,954
20,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,371
Gold Earned
19,006
159
Minions Killed
116
0
Camps Cleared
0
597,470
Distance Traveled
565,971
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,331
633
41
4
0
185,574
3
W
Chang'e
7,742
774
52
5
0
192,687
0
L
Mercury
6,246
625
30
3
0
211,577
0
W
Surtr
7,760
776
39
4
0
205,950
3
W
Jing Wei
7,869
787
68
7
0
198,833
0
L
Olorun
6,429
643
45
5
0
168,820
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role