Player Matchup

Baron Samedi
Baron Samedi
AscendRanger
Baron Samedi
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 13L
1,368 Elo+
Party 2
Nemesis
Nemesis
DeliciousBanna
Nemesis
Level 13
God Stats
1W - 0L
1,510 SR
Queue Stats
1W - 3L
1,069 Elo+
Party 2
Chaac
Chaac
remote_caravan
Chaac
Level 14
God Stats
1W - 1L
1,401 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 58
1,470 SR
1,312 Elo+

VS

Team Averages
Level 37
1,709 SR
1,412 Elo+
Morgan Le Fay
Morgan Le Fay
Dsolari10
Morgan Le Fay
Level 42
God Stats
9W - 11L
1,585 SR
Queue Stats
20W - 29L
1,404 Elo+
Solo
Cthulhu
Cthulhu
Jaybenji3822
Cthulhu
Level 9
God Stats
17W - 13L
1,774 SR
Queue Stats
46W - 48L
1,426 Elo+
Party 1
Sun Wukong
Sun Wukong
Terra_Stoic
Sun Wukong
Level 60
God Stats
2W - 1L
1,767 SR
Queue Stats
50W - 53L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AscendRanger
Baron Samedi
18
4 / 1 / 8
12,189
762
23,345
13,627
7,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
4 / 2 / 5
12,035
752
15,887
16,605
7,122
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 4 / 5
11,957
747
9,435
21,725
24,579
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dsolari10
Morgan Le Fay
10
1 / 4 / 3
9,327
583
2,874
7,854
2,778
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Jaybenji3822
Cthulhu
16
3 / 5 / 1
10,585
662
11,362
18,111
15,387
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Terra_Stoic
Sun Wukong
17
2 / 4 / 4
10,716
670
11,648
29,037
29,911
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
13
Kills
6
7
Deaths
13
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AscendRanger
Baron Samedi
4
1
8
8
W
4
2
5
3.25
L
Morgan Le Fay
Dsolari10
Morgan Le Fay
1
4
3
0.63
L
Cthulhu
Jaybenji3822
Cthulhu
3
5
1
0.7
L
Sun Wukong
Terra_Stoic
Sun Wukong
2
4
4
1
W
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,667
Damage
25,884
51,957
Taken
55,002
38,708
Mitigated
48,076
12,305
Healing
1,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AscendRanger
Baron Samedi
23,345
1,591
2,272
5,107
13,627
7,007
941
4,128
9,499
75,303
2,688
W
15,887
9,607
0
2,386
16,605
7,122
1,248
4,624
9,819
0
56,585
L
Morgan Le Fay
Dsolari10
Morgan Le Fay
2,874
649
0
81
7,854
2,778
0
4,507
3,204
7,979
0
L
Cthulhu
Jaybenji3822
Cthulhu
11,362
701
75
0
18,111
15,387
0
5,951
12,094
42,350
0
L
Sun Wukong
Terra_Stoic
Sun Wukong
11,648
1,595
0
1,015
29,037
29,911
0
11,960
16,717
0
32,916
W
9,435
1,186
0
2,540
21,725
24,579
189
5,801
15,924
324
31,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,181
Gold Earned
30,628
211
Minions Killed
108
0
Camps Cleared
0
830,745
Distance Traveled
603,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,189
762
95
6
0
286,642
0
W
Nemesis
12,035
752
66
4
0
306,241
0
L
Morgan Le Fay
9,327
583
11
1
0
89,987
0
L
Cthulhu
10,585
662
67
4
0
229,969
0
L
Sun Wukong
10,716
670
30
2
0
283,470
0
W
Chaac
11,957
747
50
3
0
237,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role