Player Matchup

Sun Wukong
Sun Wukong
Dragonblitz93
Sun Wukong
Level 94
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 16L
1,703 Elo+
Party 1
Baron Samedi
Baron Samedi
Flarefenrir
Baron Samedi
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 86L
1,548 Elo+
Party 1
Da Ji
Da Ji
Lujuría
Da Ji
Level 157
God Stats
2W - 1L
1,516 SR
Queue Stats
17W - 10L
1,581 Elo+
Solo
Bake Kujira
Bake Kujira
Nero323
Bake Kujira
Level 120
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 36L
1,588 Elo+
Party 1
Rama
Rama
xEnderm0nx
Rama
Level 127
God Stats
2W - 1L
1,811 SR
Queue Stats
170W - 173L
1,560 Elo+
Solo
Team Averages
Level 124
1,565 SR
1,596 Elo+

VS

Team Averages
Level 120
1,586 SR
1,588 Elo+
Sol
Sol
PacoTacoxD
Sol
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,526 Elo+
Solo
Kukulkan
Kukulkan
Smoke Method
Kukulkan
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 49L
1,500 Elo+
Solo
Charybdis
Charybdis
Twomuchfor1King
Charybdis
Level 148
God Stats
6W - 16L
1,496 SR
Queue Stats
190W - 242L
1,529 Elo+
Solo
Khepri
Khepri
konekokyuutii
Khepri
Level 64
God Stats
50W - 35L
1,932 SR
Queue Stats
408W - 374L
1,663 Elo+
Solo
Mercury
Mercury
sethedeer897
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Dragonblitz93
Sun Wukong
16
2 / 0 / 7
10,622
1,062
11,097
12,850
11,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Flarefenrir
Baron Samedi
17
4 / 0 / 8
11,000
1,100
9,414
8,414
4,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Lujuría
Da Ji
17
3 / 1 / 8
11,013
1,101
13,151
7,792
4,735
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bake Kujira
Nero323
Bake Kujira
16
0 / 1 / 8
9,784
978
7,169
13,585
15,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 1 / 7
12,223
1,222
18,593
7,827
3,356
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

310

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
10,124
1,012
23,642
21,392
10,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kukulkan
Smoke Method
Kukulkan
14
0 / 0 / 2
9,154
915
2,967
1,824
767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Twomuchfor1King
Charybdis
15
0 / 3 / 2
9,540
954
6,367
11,244
6,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 3 / 2
10,393
1,039
6,571
18,058
19,186
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
sethedeer897
Mercury
14
1 / 5 / 2
9,535
954
2,509
9,973
4,858
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
17
Kills
2
3
Deaths
17
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Dragonblitz93
Sun Wukong
2
0
7
5.5
W
Baron Samedi
Flarefenrir
Baron Samedi
4
0
8
8
W
Da Ji
Lujuría
Da Ji
3
1
8
7
W
Bake Kujira
Nero323
Bake Kujira
0
1
8
4
L
1
6
1
0.25
L
Kukulkan
Smoke Method
Kukulkan
0
0
2
1
L
Charybdis
Twomuchfor1King
Charybdis
0
3
2
0.33
L
0
3
2
0.33
L
Mercury
sethedeer897
Mercury
1
5
2
0.4
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,424
Damage
42,056
50,468
Taken
62,491
39,432
Mitigated
41,954
15,191
Healing
2,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Dragonblitz93
Sun Wukong
11,097
2,197
195
3,428
12,850
11,941
0
9,176
3,530
0
35,287
W
Baron Samedi
Flarefenrir
Baron Samedi
9,414
717
3,563
4,364
8,414
4,064
0
5,323
2,953
24,631
0
W
Da Ji
Lujuría
Da Ji
13,151
3,583
0
90
7,792
4,735
0
4,805
2,866
0
25,003
W
Bake Kujira
Nero323
Bake Kujira
7,169
2,744
0
1,033
13,585
15,336
0
7,015
6,255
15,661
108
L
23,642
8,661
0
1,217
21,392
10,673
0
4,843
16,081
47,810
9,269
L
Kukulkan
Smoke Method
Kukulkan
2,967
80
0
0
1,824
767
0
664
1,160
10,868
0
L
Charybdis
Twomuchfor1King
Charybdis
6,367
3,632
0
566
11,244
6,470
0
4,602
6,358
0
23,358
L
6,571
815
0
1,139
18,058
19,186
0
4,599
12,946
13,949
0
L
Mercury
sethedeer897
Mercury
2,509
1,077
0
70
9,973
4,858
0
1,052
8,644
0
7,977
W
18,593
12,638
0
2,518
7,827
3,356
0
5,339
1,229
0
48,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,642
Gold Earned
48,746
220
Minions Killed
177
14
Camps Cleared
3
1,070,454
Distance Traveled
791,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,622
1,062
67
7
1
236,117
0
W
Baron Samedi
11,000
1,100
37
4
2
227,736
0
W
Da Ji
11,013
1,101
25
3
5
215,145
0
W
Bake Kujira
9,784
978
17
2
0
214,836
0
L
Sol
10,124
1,012
72
7
0
170,201
0
L
Kukulkan
9,154
915
17
2
1
112,614
0
L
Charybdis
9,540
954
46
5
0
173,610
0
L
Khepri
10,393
1,039
24
2
0
211,799
0
L
Mercury
9,535
954
18
2
2
123,394
0
W
Rama
12,223
1,222
74
7
6
176,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role