Player Matchup

King Arthur
King Arthur
IIEverlastingII
King Arthur
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 20L
1,479 Elo+
Party 1
Jormungandr
Jormungandr
N00BSUnitedCO
Jormungandr
Level 35
God Stats
32W - 45L
1,459 SR
Queue Stats
33W - 45L
1,429 Elo+
Solo
Chang'e
Chang'e
ShawnOShook
Chang'e
Level 79
God Stats
2W - 7L
1,500 SR
Queue Stats
61W - 49L
1,597 Elo+
Solo
Nu Wa
Nu Wa
StayDolo98
Nu Wa
Level 23
God Stats
0W - 2L
1,282 SR
Queue Stats
9W - 9L
1,538 Elo+
Party 1
Ishtar
Ishtar
StygianFang
Ishtar
Level 130
God Stats
16W - 14L
1,747 SR
Queue Stats
146W - 135L
1,605 Elo+
Solo
Team Averages
Level 66
1,498 SR
1,530 Elo+

VS

Team Averages
Level 103
1,498 SR
1,480 Elo+
Nox
Nox
 
Nox
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
ICURDEATH
Baron Samedi
Level 83
God Stats
29W - 21L
1,575 SR
Queue Stats
177W - 165L
1,517 Elo+
Solo
Ra
Ra
MerryUnbirthday
Ra
Level 105
God Stats
8W - 3L
1,626 SR
Queue Stats
330W - 269L
1,598 Elo+
Solo
Nu Wa
Nu Wa
sparkleonqueen
Nu Wa
Level 45
God Stats
19W - 27L
1,286 SR
Queue Stats
43W - 65L
1,287 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IIEverlastingII
King Arthur
13
0 / 4 / 2
7,705
963
6,595
19,336
16,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
N00BSUnitedCO
Jormungandr
14
2 / 2 / 2
8,463
1,058
6,955
15,231
18,368
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
ShawnOShook
Chang'e
13
1 / 4 / 3
8,013
1,002
4,158
9,790
3,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nu Wa
13
1 / 5 / 3
8,193
1,024
8,412
11,415
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
13
0 / 1 / 3
8,052
1,007
8,111
7,273
3,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

225

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
4 / 0 / 11
9,408
1,176
8,023
4,805
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
 
Cerberus
15
3 / 0 / 11
9,254
1,157
12,328
13,666
12,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ICURDEATH
Baron Samedi
14
1 / 2 / 12
8,541
1,068
13,681
8,453
4,373
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 7
9,813
1,227
14,254
5,828
2,911
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 1 / 12
8,742
1,093
10,183
5,502
2,505
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
69
4
Kills
16
16
Deaths
4
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
0
11
9.5
W
Cerberus
 
Cerberus
3
0
11
8.5
W
Baron Samedi
ICURDEATH
Baron Samedi
1
2
12
3.5
L
King Arthur
IIEverlastingII
King Arthur
0
4
2
0.25
W
6
1
7
9.5
L
Jormungandr
N00BSUnitedCO
Jormungandr
2
2
2
1.5
L
Chang'e
ShawnOShook
Chang'e
1
4
3
0.63
L
Nu Wa
1
5
3
0.5
L
Ishtar
0
1
3
1.5
W
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,231
Damage
58,469
63,045
Taken
38,254
46,221
Mitigated
24,961
3,897
Healing
13,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
8,023
356
0
0
4,805
2,314
0
3,034
1,771
20,054
563
W
Cerberus
 
Cerberus
12,328
387
0
3,950
13,666
12,858
0
5,872
7,794
25,773
6,819
W
Baron Samedi
ICURDEATH
Baron Samedi
13,681
1,257
2,437
2,215
8,453
4,373
0
4,345
4,108
25,265
467
L
King Arthur
IIEverlastingII
King Arthur
6,595
1,088
0
378
19,336
16,922
0
16,847
2,417
0
20,502
W
14,254
1,465
1,550
1,817
5,828
2,911
0
3,743
2,085
38,692
0
L
Jormungandr
N00BSUnitedCO
Jormungandr
6,955
1,342
0
0
15,231
18,368
0
12,480
2,646
19,555
0
L
Chang'e
ShawnOShook
Chang'e
4,158
384
1,572
1,072
9,790
3,808
0
8,993
797
16,739
0
L
Nu Wa
8,412
2,329
0
0
11,415
4,077
0
10,667
748
25,985
0
L
Ishtar
8,111
4,413
0
875
7,273
3,046
0
5,805
1,392
0
35,626
W
10,183
3,809
170
958
5,502
2,505
0
2,531
2,971
18,273
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,426
Gold Earned
45,758
179
Minions Killed
188
5
Camps Cleared
7
692,138
Distance Traveled
786,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,408
1,176
24
3
1
144,072
0
W
Cerberus
9,254
1,157
56
7
0
174,135
0
W
Baron Samedi
8,541
1,068
14
2
0
149,744
0
L
King Arthur
7,705
963
24
3
1
163,625
0
W
Ra
9,813
1,227
71
9
5
167,821
0
L
Jormungandr
8,463
1,058
22
3
0
146,064
0
L
Chang'e
8,013
1,002
41
5
0
103,919
0
L
Nu Wa
8,193
1,024
32
4
0
129,038
0
L
Ishtar
8,052
1,007
60
8
4
149,492
0
W
Nu Wa
8,742
1,093
23
3
1
150,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role