Player Matchup

Raijin
Raijin
 
Raijin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
 
Xing Tian
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Kasvaca
Serqet
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 83L
1,467 Elo+
Solo
Artio
Artio
TheMatriarch131
Artio
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 53L
1,689 Elo+
Solo
Artemis
Artemis
weedy_pot
Artemis
Level 158
God Stats
1W - 2L
1,719 SR
Queue Stats
95W - 104L
1,432 Elo+
Solo
Team Averages
Level 120
1,544 SR
1,517 Elo+

VS

Team Averages
Level 107
1,541 SR
1,592 Elo+
Cthulhu
Cthulhu
Apopalopalus
Cthulhu
Level 128
God Stats
2W - 0L
1,703 SR
Queue Stats
38W - 39L
1,567 Elo+
Party 1
Xbalanque
Xbalanque
BarkSheep
Xbalanque
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 13L
1,659 Elo+
Party 1
Hachiman
Hachiman
GraepSalad
Hachiman
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 73L
1,659 Elo+
Party 1
Sun Wukong
Sun Wukong
Pyrotech
Sun Wukong
Level 141
God Stats
8W - 0L
1,500 SR
Queue Stats
240W - 73L
1,499 Elo+
Solo
Eset
Eset
sillilywiggle
Eset
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 41L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
6 / 5 / 2
9,408
784
16,414
12,076
6,297
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xing Tian
 
Xing Tian
16
3 / 4 / 6
8,589
716
5,641
12,624
15,083
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Serqet
Kasvaca
Serqet
15
1 / 4 / 7
7,981
665
5,844
11,036
9,418
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

1
0 / 0 / 0
2,916
243
0
0
0
Artemis
weedy_pot
Artemis
14
2 / 2 / 4
8,189
682
6,864
7,910
3,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apopalopalus
Cthulhu
16
5 / 4 / 8
9,961
830
12,303
14,543
13,442
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xbalanque
BarkSheep
Xbalanque
14
1 / 5 / 8
8,521
710
7,191
12,206
4,988
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
GraepSalad
Hachiman
15
3 / 4 / 8
9,089
757
4,906
10,291
4,212
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Sun Wukong
Pyrotech
Sun Wukong
17
6 / 3 / 5
10,903
909
8,563
15,276
14,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
0 / 3 / 8
8,657
721
7,153
8,525
3,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
52
12
Kills
15
15
Deaths
19
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
6
5
2
1.4
L
Xing Tian
 
Xing Tian
3
4
6
1.5
W
Cthulhu
Apopalopalus
Cthulhu
5
4
8
2.25
W
Xbalanque
BarkSheep
Xbalanque
1
5
8
1
W
Hachiman
GraepSalad
Hachiman
3
4
8
1.75
L
Serqet
Kasvaca
Serqet
1
4
7
1.13
W
Sun Wukong
Pyrotech
Sun Wukong
6
3
5
2.83
L
0
0
0
0
W
0
3
8
1.33
L
Artemis
weedy_pot
Artemis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,763
Damage
40,116
43,646
Taken
60,841
34,283
Mitigated
40,085
6,655
Healing
12,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
16,414
1,074
345
230
12,076
6,297
0
3,767
8,309
35,101
2,497
L
Xing Tian
 
Xing Tian
5,641
241
36
736
12,624
15,083
0
5,194
7,430
11,484
0
W
Cthulhu
Apopalopalus
Cthulhu
12,303
333
1,273
401
14,543
13,442
1,079
5,298
9,145
24,558
1,668
W
Xbalanque
BarkSheep
Xbalanque
7,191
4,014
899
1,690
12,206
4,988
1,782
4,739
7,467
0
14,943
W
Hachiman
GraepSalad
Hachiman
4,906
2,343
1,739
1,585
10,291
4,212
2,551
3,715
6,576
0
20,623
L
Serqet
Kasvaca
Serqet
5,844
688
1,334
1,308
11,036
9,418
0
5,462
5,574
0
8,916
W
Sun Wukong
Pyrotech
Sun Wukong
8,563
1,281
937
1,389
15,276
14,119
350
5,251
9,407
0
23,786
L
0
0
0
0
0
0
0
0
0
0
0
W
7,153
31
2,039
736
8,525
3,324
941
2,259
6,266
16,890
0
L
Artemis
weedy_pot
Artemis
6,864
184
383
2,283
7,910
3,485
0
3,523
4,387
0
16,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,083
Gold Earned
47,131
82
Minions Killed
134
0
Camps Cleared
0
727,848
Distance Traveled
1,000,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,408
784
46
4
0
172,710
0
L
Xing Tian
8,589
716
7
1
0
198,073
0
W
Cthulhu
9,961
830
22
2
0
185,268
0
W
Xbalanque
8,521
710
20
2
0
186,465
0
W
Hachiman
9,089
757
28
2
0
182,777
0
L
Serqet
7,981
665
11
1
0
192,935
0
W
Sun Wukong
10,903
909
49
4
0
219,415
0
L
Artio
2,916
243
0
0
0
0
0
W
Eset
8,657
721
15
1
0
226,403
0
L
Artemis
8,189
682
18
2
0
164,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role