Player Matchup

Nox
Nox
Silver III
CharmedIce9466
Nox
Silver III
Level 140
God Stats
2W - 3L
1,802 SR
Queue Stats
6W - 6L
1,496 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Silver III
HuntSquishyJack
Ah Muzen Cab
Silver III
Level 137
God Stats
3W - 2L
1,823 SR
Queue Stats
6W - 6L
1,496 MMR
Party 1
Horus
Horus
Silver III
MarvelHunter3
Horus
Silver III
Level 96
God Stats
3W - 3L
1,714 SR
Queue Stats
5W - 5L
1,496 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 124
1,780 SR
1,496 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,454 SR
1,369 MMR
Chaac
Chaac
Bronze III
CF_PANTHERS
Chaac
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,380 MMR
Party 2
Bacchus
Bacchus
Bronze III
UnLucky-seven77
Bacchus
Bronze III
Level 67
God Stats
0W - 2L
1,363 SR
Queue Stats
6W - 17L
1,346 MMR
Party 2
Janus
Janus
Bronze III
silvershadow200
Janus
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 12
9,575
737
6,545
5,133
2,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
HuntSquishyJack
Ah Muzen Cab
17
6 / 0 / 8
10,721
825
17,220
8,109
3,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 8
10,152
781
10,277
9,573
6,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
Ix ChelAresBake KujiraKukulkanAthena

VS

Bans
HerculesSkadiZeusArachneAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,539
580
4,356
16,605
15,370
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 4 / 0
7,940
611
5,216
13,975
16,887
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 0
7,986
614
5,456
8,873
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
1
14
Kills
1
1
Deaths
14
28
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
2
0
12
8
W
Ah Muzen Cab
HuntSquishyJack
Ah Muzen Cab
6
0
8
10
W
6
1
8
10
L
1
4
0
0.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,042
Damage
15,028
22,815
Taken
39,453
12,552
Mitigated
35,173
5,508
Healing
4,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,356
526
0
1,828
16,605
15,370
0
2,144
14,009
0
20,831
W
6,545
620
0
375
5,133
2,450
513
1,723
3,371
30,328
0
W
Ah Muzen Cab
HuntSquishyJack
Ah Muzen Cab
17,220
6,027
0
744
8,109
3,649
1,398
3,697
4,239
0
66,322
W
10,277
2,973
1,407
2,982
9,573
6,453
524
5,283
3,916
0
26,714
L
5,216
549
0
1,181
13,975
16,887
0
2,450
11,014
14,105
0
L
5,456
128
0
1,212
8,873
2,916
0
1,980
6,661
44,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,448
Gold Earned
23,465
184
Minions Killed
158
0
Camps Cleared
0
750,267
Distance Traveled
630,963
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,539
580
46
4
0
210,149
0
W
Nox
9,575
737
58
4
0
237,214
0
W
Ah Muzen Cab
10,721
825
89
7
0
262,503
0
W
Horus
10,152
781
37
3
0
250,550
0
L
Bacchus
7,940
611
21
2
0
213,627
0
L
Janus
7,986
614
91
7
0
207,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role