Player Matchup

Horus
Horus
 
Horus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ganesha
Ganesha
Chromaticllama
Ganesha
Level 144
God Stats
8W - 6L
1,595 SR
Queue Stats
292W - 240L
1,603 Elo+
Party 3
Ravana
Ravana
JAYSSASSINx211x
Ravana
Level 156
God Stats
2W - 2L
1,168 SR
Queue Stats
235W - 238L
1,487 Elo+
Party 4
Ix Chel
Ix Chel
jflint12
Ix Chel
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 62L
1,567 Elo+
Party 4
Hachiman
Hachiman
mateoburbur96
Hachiman
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
228W - 191L
1,695 Elo+
Party 3
Team Averages
Level 152
1,453 SR
1,570 Elo+

VS

Team Averages
Level 136
1,667 SR
1,538 Elo+
Sol
Sol
BPKORZ
Sol
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 19L
1,440 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IIMcNaStYII
Tsukuyomi
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Ra
Ra
Pobshi
Ra
Level 107
God Stats
8W - 5L
1,916 SR
Queue Stats
472W - 438L
1,698 Elo+
Solo
Shiva
Shiva
SurgicaLethality
Shiva
Level 149
God Stats
0W - 1L
1,681 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
YayaDime
Set
Level 149
God Stats
1W - 3L
1,741 SR
Queue Stats
79W - 82L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
2 / 0 / 2
5,153
644
4,310
5,985
3,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 0 / 1
4,714
589
1,211
5,006
3,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
4 / 2 / 0
4,919
615
2,108
3,780
1,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ix Chel
jflint12
Ix Chel
9
2 / 2 / 1
4,930
616
2,290
4,914
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
mateoburbur96
Hachiman
9
1 / 0 / 1
4,959
620
2,544
3,633
1,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BPKORZ
Sol
7
0 / 2 / 0
3,960
495
1,949
3,694
904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tsukuyomi
IIMcNaStYII
Tsukuyomi
10
1 / 0 / 2
4,910
614
1,605
3,949
1,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
8
3 / 3 / 1
5,155
644
1,974
3,947
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 1 / 2
4,306
538
5,332
5,244
3,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 3 / 0
3,439
430
662
5,501
1,768
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
9
Kills
4
4
Deaths
9
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
2
3
L
Sol
BPKORZ
Sol
0
2
0
0
W
0
0
1
0.5
L
Tsukuyomi
IIMcNaStYII
Tsukuyomi
1
0
2
2
W
4
2
0
2
L
Ra
3
3
1
1.17
L
0
1
2
1
L
0
3
0
0
W
Ix Chel
jflint12
Ix Chel
2
2
1
1.25
W
Hachiman
mateoburbur96
Hachiman
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,463
Damage
11,522
23,318
Taken
22,335
11,093
Mitigated
8,905
9,988
Healing
7,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,310
1,856
120
3,335
5,985
3,515
0
0
5,830
0
35,478
L
Sol
BPKORZ
Sol
1,949
776
0
817
3,694
904
0
331
3,363
19,919
3,131
W
1,211
135
0
2,001
5,006
3,013
0
348
4,513
18,729
0
L
Tsukuyomi
IIMcNaStYII
Tsukuyomi
1,605
351
0
2,467
3,949
1,274
0
271
3,678
0
29,825
W
2,108
507
0
1,299
3,780
1,632
0
560
3,220
0
26,824
L
Ra
1,974
396
120
860
3,947
1,371
0
2,019
1,928
26,292
0
L
5,332
778
0
2,275
5,244
3,588
0
880
4,243
0
26,589
L
662
268
0
1,073
5,501
1,768
0
0
5,206
0
10,786
W
Ix Chel
jflint12
Ix Chel
2,290
228
100
1,338
4,914
1,834
0
1,414
3,462
31,886
0
W
Hachiman
mateoburbur96
Hachiman
2,544
1,424
0
1,795
3,633
1,099
0
1,483
1,981
0
35,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,675
Gold Earned
21,770
259
Minions Killed
197
0
Camps Cleared
0
816,813
Distance Traveled
778,345
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,153
644
56
7
0
168,576
1
L
Sol
3,960
495
35
4
0
143,556
1
W
Ganesha
4,714
589
10
1
0
162,894
0
L
Tsukuyomi
4,910
614
54
7
0
184,926
0
W
Ravana
4,919
615
58
7
0
207,751
0
L
Ra
5,155
644
54
7
0
162,711
0
L
Shiva
4,306
538
39
5
0
186,416
0
L
Set
3,439
430
15
2
0
100,736
2
W
Ix Chel
4,930
616
64
8
0
146,519
0
W
Hachiman
4,959
620
71
9
0
131,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role