Player Matchup

Lancelot
Lancelot
BrownElephantLW
Lancelot
Level 151
God Stats
11W - 15L
1,335 SR
Queue Stats
63W - 57L
1,455 Elo+
Party 2
Mulan
Mulan
NxtJae
Mulan
Level 92
God Stats
3W - 3L
1,500 SR
Queue Stats
380W - 455L
1,479 Elo+
Solo
Nox
Nox
One9Music
Nox
Level 122
God Stats
22W - 28L
1,431 SR
Queue Stats
61W - 64L
1,423 Elo+
Party 1
Medusa
Medusa
PURECHAOS55
Medusa
Level 17
God Stats
16W - 16L
1,479 SR
Queue Stats
17W - 16L
1,502 Elo+
Party 2
Loki
Loki
ZzzSAVAGEzz
Loki
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 61L
1,436 Elo+
Party 1
Team Averages
Level 98
1,449 SR
1,459 Elo+

VS

Team Averages
Level 89
1,563 SR
1,491 Elo+
Cernunnos
Cernunnos
MGW Rashcall
Cernunnos
Level 88
God Stats
1W - 1L
1,244 SR
Queue Stats
55W - 42L
1,253 Elo+
Party 3
Anubis
Anubis
MatthewChrysly
Anubis
Level 66
God Stats
6W - 1L
1,904 SR
Queue Stats
333W - 67L
1,871 Elo+
Solo
Ix Chel
Ix Chel
NewGallo001
Ix Chel
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,253 Elo+
Party 3
Fenrir
Fenrir
Resizer02
Fenrir
Level 75
God Stats
95W - 86L
1,663 SR
Queue Stats
124W - 121L
1,671 Elo+
Solo
Achilles
Achilles
thakillshadow
Achilles
Level 98
God Stats
7W - 4L
1,505 SR
Queue Stats
139W - 145L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
0 / 5 / 0
7,100
1,014
6,945
18,606
10,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mulan
NxtJae
Mulan
12
2 / 3 / 0
7,563
1,080
3,763
7,656
4,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
0 / 4 / 2
7,328
1,047
2,844
7,630
2,548
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
12
0 / 2 / 0
7,010
1,001
5,567
11,530
3,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
2 / 6 / 2
8,176
1,168
5,113
11,572
3,438
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Team 1 Tickets

206

VS

Team 2 Tickets

356

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MGW Rashcall
Cernunnos
14
2 / 2 / 9
8,364
1,195
13,129
6,893
2,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 1 / 13
9,228
1,318
12,660
5,403
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ix Chel
NewGallo001
Ix Chel
14
4 / 1 / 10
8,560
1,223
9,906
3,639
1,429
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
Resizer02
Fenrir
14
6 / 0 / 8
8,952
1,279
6,306
5,775
2,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
thakillshadow
Achilles
14
6 / 0 / 13
9,283
1,326
10,175
6,100
6,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
73
4
Kills
20
20
Deaths
4
4
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
5
0
0
W
Cernunnos
MGW Rashcall
Cernunnos
2
2
9
3.25
W
2
1
13
8.5
W
Ix Chel
NewGallo001
Ix Chel
4
1
10
9
L
Mulan
NxtJae
Mulan
2
3
0
0.67
L
0
4
2
0.25
L
Medusa
0
2
0
0
W
Fenrir
Resizer02
Fenrir
6
0
8
10
L
2
6
2
0.5
W
Achilles
thakillshadow
Achilles
6
0
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,232
Damage
52,176
56,994
Taken
27,810
25,011
Mitigated
16,073
1,132
Healing
4,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
6,945
1,038
0
123
18,606
10,960
0
5,300
12,737
0
21,369
W
Cernunnos
MGW Rashcall
Cernunnos
13,129
7,666
0
0
6,893
2,665
0
1,514
5,379
0
27,215
W
12,660
200
0
1,981
5,403
2,790
0
56
5,302
42,981
0
W
Ix Chel
NewGallo001
Ix Chel
9,906
1,792
615
558
3,639
1,429
0
79
3,516
14,669
0
L
Mulan
NxtJae
Mulan
3,763
1,039
0
488
7,656
4,422
0
3,890
3,515
0
7,263
L
2,844
226
0
0
7,630
2,548
0
3,229
4,231
12,085
0
L
Medusa
5,567
1,689
0
131
11,530
3,643
0
4,627
6,769
0
14,645
W
Fenrir
Resizer02
Fenrir
6,306
748
0
514
5,775
2,993
0
103
5,506
0
11,891
L
5,113
977
0
390
11,572
3,438
0
5,575
5,781
0
21,141
W
Achilles
thakillshadow
Achilles
10,175
1,270
0
1,041
6,100
6,196
0
1,092
4,963
55
17,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,177
Gold Earned
44,387
112
Minions Killed
164
3
Camps Cleared
9
657,974
Distance Traveled
732,237
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,100
1,014
26
4
0
147,466
0
W
Cernunnos
8,364
1,195
34
5
3
119,406
0
W
Anubis
9,228
1,318
94
13
2
142,059
0
W
Ix Chel
8,560
1,223
15
2
2
126,101
0
L
Mulan
7,563
1,080
11
2
0
95,406
0
L
Nox
7,328
1,047
15
2
0
132,619
0
L
Medusa
7,010
1,001
22
3
3
140,767
0
W
Fenrir
8,952
1,279
10
1
2
173,349
0
L
Loki
8,176
1,168
38
5
0
141,716
0
W
Achilles
9,283
1,326
11
2
0
171,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role