Player Matchup

Tyr
Tyr
Ahwhale
Tyr
Level 129
God Stats
0W - 2L
1,684 SR
Queue Stats
39W - 39L
1,507 Elo+
Solo
Bakasura
Bakasura
Aikonic
Bakasura
Level 159
God Stats
0W - 1L
1,678 SR
Queue Stats
2W - 5L
1,235 Elo+
Party 2
Poseidon
Poseidon
D3athD3st0y3r
Poseidon
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,235 Elo+
Party 2
Hachiman
Hachiman
Ezrodon
Hachiman
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
WatUpSilverFox
Kuzenbo
Level 140
God Stats
1W - 2L
1,741 SR
Queue Stats
2W - 5L
1,203 Elo+
Party 2
Team Averages
Level 126
1,620 SR
1,336 Elo+

VS

Team Averages
Level 106
1,613 SR
1,554 Elo+
Awilix
Awilix
IIl-Fusion-IlI
Awilix
Level 87
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 68L
1,583 Elo+
Solo
Sol
Sol
SOFTVXR
Sol
Level 144
God Stats
4W - 1L
1,730 SR
Queue Stats
68W - 83L
1,491 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YOLOMAN0224
Tsukuyomi
Level 86
God Stats
22W - 12L
1,698 SR
Queue Stats
68W - 45L
1,778 Elo+
Party 1
Horus
Horus
lokimcchesney927
Horus
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 24L
1,489 Elo+
Party 1
Ra
Ra
z1eyebanit115
Ra
Level 147
God Stats
3W - 3L
1,638 SR
Queue Stats
68W - 73L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
1 / 3 / 0
7,728
552
8,356
13,396
13,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Aikonic
Bakasura
12
3 / 6 / 0
6,851
489
9,418
16,960
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poseidon
D3athD3st0y3r
Poseidon
12
0 / 5 / 1
7,008
501
4,571
9,007
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Ezrodon
Hachiman
11
0 / 5 / 1
6,020
430
5,359
10,556
3,884
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 4 / 1
6,246
446
5,100
19,222
17,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 1 / 6
9,391
671
15,340
10,447
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sol
14
5 / 0 / 7
8,678
620
13,762
10,034
4,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tsukuyomi
YOLOMAN0224
Tsukuyomi
13
1 / 1 / 6
7,940
567
8,008
10,802
9,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

12
1 / 2 / 15
8,118
580
4,527
12,980
12,599
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 0 / 10
8,929
638
9,826
8,044
3,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
67
4
Kills
23
23
Deaths
4
3
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Tyr
1
3
0
0.33
L
Bakasura
Aikonic
Bakasura
3
6
0
0.5
L
Poseidon
D3athD3st0y3r
Poseidon
0
5
1
0.1
L
Hachiman
Ezrodon
Hachiman
0
5
1
0.1
W
13
1
6
16
W
Sol
5
0
7
8.5
L
0
4
1
0.13
W
Tsukuyomi
YOLOMAN0224
Tsukuyomi
1
1
6
4
W
1
2
15
4.25
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,804
Damage
51,463
69,141
Taken
52,307
44,473
Mitigated
35,104
18,944
Healing
19,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
8,356
593
0
3,611
13,396
13,002
0
2,385
10,039
6,751
57,001
L
Bakasura
Aikonic
Bakasura
9,418
6,015
0
6,555
16,960
6,976
0
4,235
12,370
0
49,634
L
Poseidon
D3athD3st0y3r
Poseidon
4,571
361
0
1,320
9,007
3,209
0
3,517
5,217
56,825
419
L
Hachiman
Ezrodon
Hachiman
5,359
2,547
0
1,777
10,556
3,884
0
3,521
6,906
0
40,277
W
15,340
6,266
0
845
10,447
5,037
0
1,665
8,102
0
57,238
W
Sol
13,762
6,881
0
4,304
10,034
4,256
3,027
2,854
6,795
76,023
11,892
L
5,100
1,487
0
5,681
19,222
17,402
0
8,946
10,086
20,696
0
W
Tsukuyomi
YOLOMAN0224
Tsukuyomi
8,008
1,344
0
3,220
10,802
9,847
224
861
9,931
0
51,827
W
4,527
2,628
2,608
4,081
12,980
12,599
180
3,756
8,755
313
17,093
W
9,826
878
1,044
3,565
8,044
3,365
636
2,538
4,664
75,142
971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
43,056
393
Minions Killed
471
0
Camps Cleared
0
1,330,374
Distance Traveled
1,468,169
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,728
552
110
8
0
256,862
0
L
Bakasura
6,851
489
93
7
0
306,942
0
L
Poseidon
7,008
501
103
7
0
256,608
4
L
Hachiman
6,020
430
68
5
0
231,765
2
W
Awilix
9,391
671
72
5
0
355,818
0
W
Sol
8,678
620
141
10
0
259,138
0
L
Kuzenbo
6,246
446
19
1
0
278,197
2
W
Tsukuyomi
7,940
567
84
6
0
258,542
0
W
Horus
8,118
580
19
1
0
281,603
0
W
Ra
8,929
638
155
11
0
313,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role