Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
CurlyManager702
Chaac
Level 28
God Stats
52W - 45L
1,536 SR
Queue Stats
324W - 338L
1,381 Elo+
Party 1
Chernobog
Chernobog
Soridor_Ninja
Chernobog
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,809 Elo+
Party 2
Ganesha
Ganesha
soulsyth
Ganesha
Level 230
God Stats
10W - 5L
1,715 SR
Queue Stats
53W - 71L
1,760 Elo+
Party 2
Team Averages
Level 146
1,550 SR
1,590 Elo+

VS

Team Averages
Level 139
1,529 SR
1,497 Elo+
Kuzenbo
Kuzenbo
HF Pull 0ut
Kuzenbo
Level 108
God Stats
5W - 8L
1,291 SR
Queue Stats
75W - 60L
1,549 Elo+
Party 3
Thanatos
Thanatos
HF_Noble
Thanatos
Level 135
God Stats
4W - 1L
1,718 SR
Queue Stats
37W - 39L
1,495 Elo+
Party 3
Kukulkan
Kukulkan
Skyze2Da10
Kukulkan
Level 186
God Stats
10W - 6L
1,500 SR
Queue Stats
193W - 169L
1,588 Elo+
Solo
Atlas
Atlas
Trashymullet784
Atlas
Level 119
God Stats
5W - 6L
1,570 SR
Queue Stats
22W - 20L
1,459 Elo+
Party 4
Danzaburou
Danzaburou
WreckaScraw
Danzaburou
Level 148
God Stats
11W - 13L
1,567 SR
Queue Stats
81W - 86L
1,394 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
14
0 / 0 / 0
7,499
500
7,009
9,183
5,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
 
Jormungandr
10
2 / 3 / 0
6,479
432
2,833
7,939
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
0 / 4 / 1
6,779
452
4,873
15,454
11,383
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Soridor_Ninja
Chernobog
12
0 / 5 / 0
6,795
453
7,997
11,405
4,308
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
soulsyth
Ganesha
12
0 / 0 / 0
7,255
484
5,421
12,143
10,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HF Pull 0ut
Kuzenbo
15
2 / 0 / 3
9,015
601
8,777
8,227
11,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
HF_Noble
Thanatos
15
7 / 2 / 2
8,381
559
7,341
13,590
6,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Skyze2Da10
Kukulkan
14
1 / 0 / 0
8,387
559
5,765
8,008
3,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 0 / 1
7,404
494
6,334
9,259
7,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WreckaScraw
Danzaburou
14
1 / 0 / 3
8,052
537
5,946
8,737
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
2
Kills
12
12
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
0
0
0
L
Jormungandr
 
Jormungandr
2
3
0
0.67
L
0
4
1
0.13
W
Kuzenbo
HF Pull 0ut
Kuzenbo
2
0
3
3.5
W
Thanatos
HF_Noble
Thanatos
7
2
2
4
W
Kukulkan
Skyze2Da10
Kukulkan
1
0
0
1
L
Chernobog
Soridor_Ninja
Chernobog
0
5
0
0
W
1
0
1
1.5
W
Danzaburou
WreckaScraw
Danzaburou
1
0
3
2.5
L
Ganesha
soulsyth
Ganesha
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,133
Damage
34,163
56,124
Taken
47,821
35,654
Mitigated
32,984
14,414
Healing
20,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
7,009
319
0
3,868
9,183
5,354
0
4,300
4,883
55,677
0
L
Jormungandr
 
Jormungandr
2,833
1,349
0
674
7,939
3,837
0
742
7,176
43,113
430
L
4,873
1,427
0
3,872
15,454
11,383
0
7,688
7,392
0
42,979
W
Kuzenbo
HF Pull 0ut
Kuzenbo
8,777
2,941
0
2,674
8,227
11,361
70
555
7,672
55,509
3,355
W
Thanatos
HF_Noble
Thanatos
7,341
2,576
0
10,690
13,590
6,406
0
2,803
10,765
0
64,355
W
Kukulkan
Skyze2Da10
Kukulkan
5,765
764
0
1,539
8,008
3,257
0
6,095
1,415
62,405
3,017
L
Chernobog
Soridor_Ninja
Chernobog
7,997
5,197
0
730
11,405
4,308
0
2,509
8,896
0
56,080
W
6,334
2,497
325
2,375
9,259
7,953
0
2,825
6,332
24,340
3,015
W
Danzaburou
WreckaScraw
Danzaburou
5,946
3,584
0
3,114
8,737
4,007
684
2,271
6,438
0
73,216
L
Ganesha
soulsyth
Ganesha
5,421
388
2,034
3,236
12,143
10,772
0
3,155
8,988
39,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,807
Gold Earned
41,239
415
Minions Killed
487
0
Camps Cleared
0
1,351,353
Distance Traveled
1,514,513
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,499
500
113
8
0
288,971
0
L
Jormungandr
6,479
432
73
5
0
218,281
2
L
Chaac
6,779
452
76
5
0
257,432
0
W
Kuzenbo
9,015
601
119
8
0
273,383
0
W
Thanatos
8,381
559
81
5
0
338,214
0
W
Kukulkan
8,387
559
114
8
0
294,212
4
L
Chernobog
6,795
453
129
9
0
275,705
0
W
Atlas
7,404
494
39
3
0
308,640
0
W
Danzaburou
8,052
537
134
9
0
300,064
0
L
Ganesha
7,255
484
24
2
0
310,964
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role