Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
BroG-_-Psycho2
Thoth
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
51W - 64L
1,569 Elo+
Party 2
King Arthur
King Arthur
DrakeAurellius
King Arthur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,754 Elo+
Party 2
Bacchus
Bacchus
Flailx-_-
Bacchus
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 31L
1,676 Elo+
Party 2
Mercury
Mercury
JakeFromCW_Farm
Mercury
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
22W - 25L
1,594 Elo+
Party 2
Team Averages
Level 115
1,500 SR
1,619 Elo+

VS

Team Averages
Level 112
1,583 SR
1,506 Elo+
Ao Kuang
Ao Kuang
ALT-FROSTYYY
Ao Kuang
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 33L
1,485 Elo+
Party 1
Xbalanque
Xbalanque
CarlosRomero5813
Xbalanque
Level 118
God Stats
6W - 1L
1,914 SR
Queue Stats
33W - 23L
1,501 Elo+
Party 1
Cernunnos
Cernunnos
F34R_Shadow-_-
Cernunnos
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 10L
1,609 Elo+
Party 1
Ymir
Ymir
TheRealBigTuna7
Ymir
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 7L
1,502 Elo+
Solo
Tiamat
Tiamat
Torterra1324
Tiamat
Level 128
God Stats
7W - 3L
1,500 SR
Queue Stats
276W - 247L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 4 / 3
7,658
479
5,851
11,395
4,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 0
7,367
460
5,346
9,701
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
DrakeAurellius
King Arthur
13
0 / 2 / 0
7,563
473
6,440
15,411
15,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Bacchus
Flailx-_-
Bacchus
11
0 / 5 / 5
6,988
437
8,310
11,229
7,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 3 / 1
7,782
486
4,148
12,972
5,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
ALT-FROSTYYY
Ao Kuang
16
8 / 1 / 6
9,317
582
11,032
17,216
7,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Xbalanque
17
2 / 0 / 2
10,706
669
8,600
9,174
4,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
F34R_Shadow-_-
Cernunnos
14
2 / 2 / 8
8,637
540
7,401
8,747
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 1 / 8
8,668
542
4,345
10,644
10,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
17
5 / 1 / 8
9,907
619
9,732
7,092
5,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
5
Kills
20
20
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
3
0.88
W
Ao Kuang
ALT-FROSTYYY
Ao Kuang
8
1
6
11
L
1
6
0
0.17
W
Xbalanque
2
0
2
3
L
King Arthur
DrakeAurellius
King Arthur
0
2
0
0
W
Cernunnos
F34R_Shadow-_-
Cernunnos
2
2
8
3
L
Bacchus
Flailx-_-
Bacchus
0
5
5
0.5
L
2
3
1
0.83
W
3
1
8
7
W
Tiamat
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,095
Damage
41,110
60,708
Taken
52,873
37,033
Mitigated
32,022
7,266
Healing
25,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,851
3,104
0
2,229
11,395
4,290
755
5,633
5,602
0
60,125
W
Ao Kuang
ALT-FROSTYYY
Ao Kuang
11,032
2,929
0
11,330
17,216
7,580
0
4,071
12,923
68,150
0
L
5,346
417
0
427
9,701
3,648
0
6,536
2,768
36,200
663
W
Xbalanque
8,600
5,877
0
4,773
9,174
4,577
532
294
8,880
0
96,388
L
King Arthur
DrakeAurellius
King Arthur
6,440
567
0
1,575
15,411
15,850
0
830
14,581
0
52,394
W
Cernunnos
F34R_Shadow-_-
Cernunnos
7,401
3,420
0
3,655
8,747
4,225
1,293
2,808
5,699
0
60,577
L
Bacchus
Flailx-_-
Bacchus
8,310
833
0
1,395
11,229
7,505
195
5,860
5,231
22,083
344
L
4,148
1,543
0
1,640
12,972
5,740
0
4,997
7,781
0
75,648
W
4,345
785
0
3,100
10,644
10,110
54
2,920
7,431
37,866
0
W
Tiamat
9,732
872
0
2,442
7,092
5,530
352
2,831
4,227
55,257
2,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,358
Gold Earned
47,235
419
Minions Killed
508
0
Camps Cleared
0
1,577,096
Distance Traveled
1,571,952
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,658
479
113
7
0
287,213
0
W
Ao Kuang
9,317
582
96
6
0
382,880
0
L
Thoth
7,367
460
67
4
0
306,132
1
W
Xbalanque
10,706
669
155
10
0
275,979
0
L
King Arthur
7,563
473
92
6
0
284,037
6
W
Cernunnos
8,637
540
96
6
0
285,588
2
L
Bacchus
6,988
437
36
2
0
316,883
3
L
Mercury
7,782
486
111
7
0
382,831
0
W
Ymir
8,668
542
47
3
0
296,510
4
W
Tiamat
9,907
619
114
7
0
330,995
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role