Player Matchup

Chaac
Chaac
Silver II
ISkyBlooDI
Chaac
Silver II
Level 109
God Stats
2W - 2L
1,469 SR
Queue Stats
27W - 30L
1,416 MMR
Solo
Apollo
Apollo
Bronze III
Jackslaya2
Apollo
Bronze III
Level 112
God Stats
1W - 2L
1,568 SR
Queue Stats
5W - 8L
1,417 MMR
Solo
Geb
Geb
Bronze III
Relax_YourDone74
Geb
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 43L
1,416 MMR
Solo
Ra
Ra
Silver III
Vx Regicide xV
Ra
Silver III
Level 178
God Stats
3W - 5L
1,500 SR
Queue Stats
147W - 151L
1,415 MMR
Solo
Da Ji
Da Ji
Bronze III
shinkukun_sama
Da Ji
Bronze III
Level 170
God Stats
0W - 2L
1,500 SR
Queue Stats
237W - 244L
1,416 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,507 SR
1,416 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 133
1,500 SR
1,433 MMR
Scylla
Scylla
Bronze III
 
Scylla
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Bronze III
ImTinselSon
Cupid
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,431 MMR
Party 1
Fenrir
Fenrir
Silver III
Ohnoitsscho33
Fenrir
Silver III
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
217W - 208L
1,411 MMR
Solo
Jing Wei
Jing Wei
Gold V
Zanjo
Jing Wei
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 45L
1,413 MMR
Solo
Shiva
Shiva
Bronze III
lmManiac
Shiva
Bronze III
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 16L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 1 / 1
8,053
575
9,546
15,127
10,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
Jackslaya2
Apollo
11
0 / 4 / 0
6,699
479
2,653
7,942
2,772
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 4 / 0
5,631
402
2,817
12,807
7,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 2 / 0
7,731
552
6,231
7,913
3,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
0 / 1 / 1
6,289
449
5,344
12,620
5,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ArachneAh Muzen CabKukulkan

VS

Bans
AchillesBake KujiraMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 1 / 4
7,680
549
6,887
5,619
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 0 / 3
8,911
637
10,064
6,236
2,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 1 / 7
7,935
567
6,388
10,261
7,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
Zanjo
Jing Wei
15
1 / 0 / 3
7,793
557
4,001
11,042
5,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
lmManiac
Shiva
13
1 / 2 / 4
7,939
567
9,542
15,064
13,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
4
Kills
12
12
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
1
1
4
3
L
Chaac
2
1
1
2.5
W
6
0
3
7.5
L
Apollo
Jackslaya2
Apollo
0
4
0
0
W
3
1
7
6.5
L
0
4
0
0
L
2
2
0
1
W
Jing Wei
Zanjo
Jing Wei
1
0
3
2.5
W
Shiva
lmManiac
Shiva
1
2
4
1.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,591
Damage
36,882
56,409
Taken
48,222
29,296
Mitigated
31,008
18,779
Healing
15,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,887
836
0
1,135
5,619
1,898
0
2,148
3,384
56,358
0
L
Chaac
9,546
1,874
0
5,302
15,127
10,168
0
910
14,217
0
68,078
W
10,064
6,481
141
4,015
6,236
2,556
939
2,229
3,920
0
65,008
L
Apollo
Jackslaya2
Apollo
2,653
1,186
0
1,682
7,942
2,772
584
0
7,942
0
54,324
W
6,388
1,671
0
2,225
10,261
7,612
0
2,134
8,127
0
20,063
L
2,817
557
160
1,858
12,807
7,545
133
2,702
10,105
15,588
1,906
L
6,231
215
910
2,606
7,913
3,615
0
2,785
5,128
66,229
2,645
W
Jing Wei
Zanjo
Jing Wei
4,001
2,811
0
2,999
11,042
5,138
1,080
638
10,404
0
82,964
W
Shiva
lmManiac
Shiva
9,542
2,343
110
4,385
15,064
13,804
348
1,537
13,527
163
58,700
L
5,344
1,459
0
6,261
12,620
5,196
0
653
11,967
0
51,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,403
Gold Earned
40,258
434
Minions Killed
434
0
Camps Cleared
0
1,364,827
Distance Traveled
1,342,839
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,680
549
100
7
0
262,356
0
L
Chaac
8,053
575
121
9
0
289,888
1
W
Cupid
8,911
637
98
7
0
256,653
1
L
Apollo
6,699
479
95
7
0
237,871
0
W
Fenrir
7,935
567
25
2
0
280,043
4
L
Geb
5,631
402
22
2
0
233,989
0
L
Ra
7,731
552
117
8
0
299,724
1
W
Jing Wei
7,793
557
113
8
0
290,079
0
W
Shiva
7,939
567
98
7
0
253,708
0
L
Da Ji
6,289
449
79
6
0
303,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role